// // HUDConfig.swift // ProHUD // // Created by xaoxuu on 2019/7/29. // Copyright © 2019 Titan Studio. All rights reserved. // import UIKit @available(iOS 13.0, *) fileprivate var sharedWindowScene: UIWindowScene? /// HUD配置 public extension ProHUD { struct Configuration { /// 是否允许log输出 public var enablePrint = true /// 根控制器,默认可以自动获取,如果获取失败请主动设置 public var rootViewController: UIViewController? /// iOS13必须设置此值,默认可以自动获取,如果获取失败请主动设置 @available(iOS 13.0, *) public var windowScene: UIWindowScene? { set { sharedWindowScene = newValue } get { sharedWindowScene } } /// 动态颜色 public lazy var dynamicColor: UIColor = { if #available(iOS 13.0, *) { let color = UIColor { (traitCollection: UITraitCollection) -> UIColor in if traitCollection.userInterfaceStyle == .dark { return .init(white: 1, alpha: 1) } else { return .init(white: 0.1, alpha: 1) } } return color } else { // Fallback on earlier versions } return .init(white: 0.1, alpha: 1) }() /// 主标签文本颜色 public lazy var primaryLabelColor: UIColor = { return dynamicColor.withAlphaComponent(0.8) }() /// 次级标签文本颜色 public lazy var secondaryLabelColor: UIColor = { return dynamicColor.withAlphaComponent(0.66) }() public func blurView(_ callback: @escaping () -> UIVisualEffectView) { createBlurView = callback } public var toast = Toast() public var alert = Alert() public var `guard` = Guard() /// Toast的配置 /// - Parameter callback: 回调 public mutating func toast(_ callback: @escaping (inout Toast) -> Void) { callback(&toast) } /// Alert的配置 /// - Parameter callback: 回调 public mutating func alert(_ callback: @escaping (inout Alert) -> Void) { callback(&alert) } /// Guard的配置 /// - Parameter callback: 回调 public mutating func `guard`(_ callback: @escaping (inout Guard) -> Void) { callback(&`guard`) } } } /// 配置 internal var cfg = ProHUD.Configuration() public extension ProHUD { static func config(_ config: (inout Configuration) -> Void) { config(&cfg) } } internal var createBlurView: () -> UIVisualEffectView = { return { let vev = UIVisualEffectView() if #available(iOS 13.0, *) { vev.effect = UIBlurEffect(style: .systemMaterial) } else if #available(iOS 11.0, *) { vev.effect = UIBlurEffect(style: .extraLight) } else { vev.effect = .none vev.backgroundColor = .white } return vev } }()