// // HUDView.swift // ProHUD // // Created by xaoxuu on 2019/7/29. // Copyright © 2019 Titan Studio. All rights reserved. // import UIKit public extension ProHUD { class StackContainer: UIStackView { public override init(frame: CGRect) { super.init(frame: frame) spacing = cfg.alert.margin distribution = .fill alignment = .center axis = .vertical } required init(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } } /// 旋转方向 enum RotateDirection: Double { case clockwise = 1 case counterclockwise = -1 } } internal extension Alert { class Button: UIButton { class func actionButton(title: String?) -> Button { let btn = Button(type: .system) btn.setTitle(title, for: .normal) btn.layer.cornerRadius = cfg.alert.cornerRadius / 2 btn.titleLabel?.font = cfg.alert.buttonFont return btn } func update(style: UIAlertAction.Style) { let pd = CGFloat(8) if style != .cancel { backgroundColor = cfg.dynamicColor.withAlphaComponent(0.04) contentEdgeInsets = .init(top: pd*1.5, left: pd*1.5, bottom: pd*1.5, right: pd*1.5) } else { backgroundColor = .clear contentEdgeInsets = .init(top: pd*0.5, left: pd*1.5, bottom: pd*0.5, right: pd*1.5) } switch style { case .default: setTitleColor(tintColor, for: .normal) case .destructive: setTitleColor(.init(red: 244/255, green: 67/255, blue: 54/255, alpha: 1), for: .normal) case .cancel: setTitleColor(cfg.secondaryLabelColor, for: .normal) @unknown default: break } tag = style.rawValue } class func forceQuitButton() -> UIButton { let btn = Button(type: .system) let pd = cfg.alert.padding/2 btn.contentEdgeInsets = .init(top: pd*1.5, left: pd*1.5, bottom: pd*1.5, right: pd*1.5) btn.imageEdgeInsets.right = pd*1.5 btn.setTitleColor(UIColor(red:1.00, green:0.55, blue:0.21, alpha:1.00), for: .normal) btn.titleLabel?.font = cfg.alert.buttonFont return btn } } } internal extension Guard { class Button: UIButton { class func actionButton(title: String?) -> Button { let btn = Button(type: .system) btn.setTitle(title, for: .normal) btn.layer.cornerRadius = cfg.guard.buttonCornerRadius btn.titleLabel?.font = cfg.guard.buttonFont return btn } func update(style: UIAlertAction.Style) { let pd = CGFloat(8) if style != .cancel { contentEdgeInsets = .init(top: pd*1.5+2, left: pd*1.5, bottom: pd*1.5+2, right: pd*1.5) } else { contentEdgeInsets = .init(top: pd*1+2, left: pd*1.5, bottom: pd*1+2, right: pd*1.5) } switch style { case .default: backgroundColor = tintColor setTitleColor(.white, for: .normal) case .destructive: backgroundColor = .init(red: 244/255, green: 67/255, blue: 54/255, alpha: 1) setTitleColor(.white, for: .normal) case .cancel: backgroundColor = .clear setTitleColor(cfg.secondaryLabelColor, for: .normal) @unknown default: break } tag = style.rawValue } } } internal extension UIView { private class func animateEaseOut(duration: TimeInterval = 1, delay: TimeInterval = 0, animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) { animate(withDuration: duration, delay: delay, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: [.allowUserInteraction, .curveEaseOut], animations: animations, completion: completion) } class func animateForAlertBuildIn(animations: @escaping () -> Void) { animateEaseOut(duration: 0.8, delay: 0, animations: animations, completion: nil) } class func animateForAlertBuildOut(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) { animateEaseOut(duration: 0.38, delay: 0, animations: animations, completion: completion) } class func animateForAlert(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) { animateEaseOut(duration: 1, delay: 0, animations: animations, completion: completion) } class func animateForAlert(animations: @escaping () -> Void) { animateForAlert(animations: animations, completion: nil) } class func animateForToast(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) { animateEaseOut(duration: 1.2, delay: 0, animations: animations, completion: completion) } class func animateForToast(animations: @escaping () -> Void) { animateForToast(animations: animations, completion: nil) } class func animateForGuard(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) { animateEaseOut(duration: 0.6, delay: 0, animations: animations, completion: completion) } class func animateForGuard(animations: @escaping () -> Void) { animateForGuard(animations: animations, completion: nil) } func rotate(flag: Bool, direction: ProHUD.RotateDirection, speed: CFTimeInterval) { if flag == true { if layer.animation(forKey: "rotationAnimation") == nil { let ani = CABasicAnimation(keyPath: "transform.rotation.z") ani.toValue = direction.rawValue * Double.pi * 2.0 if speed > 0 { ani.duration = 4 / speed } ani.repeatDuration = .infinity layer.add(ani, forKey: "rotationAnimation") } } else { layer.removeAnimation(forKey: "rotationAnimation") } } }