ProHUD/Source/HUDView.swift

254 lines
8.3 KiB
Swift

//
// HUDView.swift
// ProHUD
//
// Created by xaoxuu on 2019/7/29.
// Copyright © 2019 Titan Studio. All rights reserved.
//
import UIKit
// MARK: - public
public extension ProHUD {
///
class StackContainer: UIStackView {
public override init(frame: CGRect) {
super.init(frame: frame)
spacing = cfg.alert.margin
distribution = .fill
alignment = .center
axis = .vertical
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
///
enum RotateDirection: Double {
///
case clockwise = 1
///
case counterclockwise = -1
}
///
class ProgressView: UIView {
var progressLayer = CAShapeLayer()
override init(frame: CGRect) {
//
let maxSize = CGFloat(28)
super.init(frame: .init(x: 0, y: 0, width: maxSize, height: maxSize))
layer.cornerRadius = maxSize / 2
layer.masksToBounds = true
//
let radius = maxSize / 2 - 4
backgroundColor = .white
let path = UIBezierPath(arcCenter: CGPoint(x: 14, y: 14), radius: radius/2, startAngle: -CGFloat.pi*0.5, endAngle: CGFloat.pi * 1.5, clockwise: true)
progressLayer.fillColor = UIColor.clear.cgColor
progressLayer.path = path.cgPath
progressLayer.strokeColor = tintColor.cgColor
progressLayer.lineWidth = radius
progressLayer.strokeStart = 0
progressLayer.strokeEnd = 0
layer.addSublayer(progressLayer)
}
required init(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func updateProgress(progress: CGFloat) {
if progress <= 1 {
//
if progressLayer.superlayer == nil {
progressLayer.strokeEnd = 0
layer.addSublayer(progressLayer)
}
progressLayer.strokeEnd = progress
}
}
}
}
// MARK: - internal
// MARK:
internal extension Alert {
///
class Button: UIButton {
///
/// - Parameter title:
/// - Returns:
static func createActionButton(title: String?) -> Button {
let btn = Button(type: .system)
btn.setTitle(title, for: .normal)
btn.layer.cornerRadius = cfg.alert.cornerRadius / 2
btn.titleLabel?.font = cfg.alert.buttonFont
return btn
}
///
/// - Parameter style:
func update(style: UIAlertAction.Style) {
let pd = CGFloat(8)
if style != .cancel {
backgroundColor = cfg.dynamicColor.withAlphaComponent(0.04)
contentEdgeInsets = .init(top: pd*1.5, left: pd*1.5, bottom: pd*1.5, right: pd*1.5)
} else {
backgroundColor = .clear
contentEdgeInsets = .init(top: pd*0.5, left: pd*1.5, bottom: pd*0.5, right: pd*1.5)
}
switch style {
case .default:
setTitleColor(tintColor, for: .normal)
case .destructive:
setTitleColor(.init(red: 244/255, green: 67/255, blue: 54/255, alpha: 1), for: .normal)
case .cancel:
setTitleColor(cfg.secondaryLabelColor, for: .normal)
@unknown default:
break
}
tag = style.rawValue
}
///
/// - Returns:
static func createHideButton() -> UIButton {
let btn = Button(type: .system)
let pd = cfg.alert.padding/2
btn.contentEdgeInsets = .init(top: pd*1.5, left: pd*1.5, bottom: pd*1.5, right: pd*1.5)
btn.imageEdgeInsets.right = pd*1.5
btn.setTitleColor(UIColor(red:1.00, green:0.55, blue:0.21, alpha:1.00), for: .normal)
btn.titleLabel?.font = cfg.alert.buttonFont
return btn
}
}
}
// MARK:
internal extension Guard {
///
class Button: UIButton {
///
/// - Parameter title:
/// - Returns:
static func createActionButton(title: String?) -> Button {
let btn = Button(type: .system)
btn.setTitle(title, for: .normal)
btn.layer.cornerRadius = cfg.guard.buttonCornerRadius
btn.titleLabel?.font = cfg.guard.buttonFont
return btn
}
func update(style: UIAlertAction.Style) {
let pd = CGFloat(8)
if style != .cancel {
contentEdgeInsets = .init(top: pd*1.5+2, left: pd*1.5, bottom: pd*1.5+2, right: pd*1.5)
} else {
contentEdgeInsets = .init(top: pd*1+2, left: pd*1.5, bottom: pd*1+2, right: pd*1.5)
}
switch style {
case .default:
backgroundColor = tintColor
setTitleColor(.white, for: .normal)
case .destructive:
backgroundColor = .init(red: 244/255, green: 67/255, blue: 54/255, alpha: 1)
setTitleColor(.white, for: .normal)
case .cancel:
backgroundColor = .clear
setTitleColor(cfg.secondaryLabelColor, for: .normal)
@unknown default:
break
}
tag = style.rawValue
}
}
}
// MARK: -
internal extension UIView {
private class func animateEaseOut(duration: TimeInterval = 1, delay: TimeInterval = 0, animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) {
animate(withDuration: duration, delay: delay, usingSpringWithDamping: 1, initialSpringVelocity: 1, options: [.allowUserInteraction, .curveEaseOut], animations: animations, completion: completion)
}
class func animateForAlertBuildIn(animations: @escaping () -> Void) {
animateEaseOut(duration: 0.8, delay: 0, animations: animations, completion: nil)
}
class func animateForAlertBuildOut(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) {
animateEaseOut(duration: 0.38, delay: 0, animations: animations, completion: completion)
}
class func animateForAlert(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) {
animateEaseOut(duration: 1, delay: 0, animations: animations, completion: completion)
}
class func animateForAlert(animations: @escaping () -> Void) {
animateForAlert(animations: animations, completion: nil)
}
class func animateForToast(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) {
animateEaseOut(duration: 1.2, delay: 0, animations: animations, completion: completion)
}
class func animateForToast(animations: @escaping () -> Void) {
animateForToast(animations: animations, completion: nil)
}
class func animateForGuard(animations: @escaping () -> Void, completion: ((Bool) -> Void)? = nil) {
animateEaseOut(duration: 0.6, delay: 0, animations: animations, completion: completion)
}
class func animateForGuard(animations: @escaping () -> Void) {
animateForGuard(animations: animations, completion: nil)
}
}
extension CALayer {
///
/// - Parameters:
/// - direction:
/// - speed:
func startRotate(direction: ProHUD.RotateDirection, speed: CFTimeInterval) {
if animation(forKey: .rotateKey) == nil {
let ani = CABasicAnimation(keyPath: "transform.rotation.z")
ani.toValue = direction.rawValue * Double.pi * 2.0
if speed > 0 {
ani.duration = 2 / speed
}
ani.repeatDuration = .infinity
add(ani, forKey: .rotateKey)
}
}
///
func stopRotate() {
removeAnimation(forKey: .rotateKey)
}
}