2009-09-21 22:03:45 +08:00
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Web Image
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=========
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2009-09-20 02:45:42 +08:00
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2009-09-23 09:05:40 +08:00
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This library provides a category for UIImageVIew with support for remote images coming from the web.
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2009-09-20 02:45:42 +08:00
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2009-09-20 03:14:40 +08:00
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It provides:
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2009-09-24 05:22:48 +08:00
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- An UIImageView category adding web image and cache management to the Cocoa Touch framework
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- An asynchronous image downloader
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- An asynchronous memory + disk image caching with automatic cache expiration handling
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2011-10-20 21:03:19 +08:00
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- A guarantee that the same URL won't be downloaded several times
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- A guarantee that bogus URLs won't be retried again and again
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- Performances!
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2009-09-21 11:34:04 +08:00
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Motivation
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----------
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2009-09-21 22:03:45 +08:00
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As a dummy Objective-C developer working on my first iPhone application for my company
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([Dailymotion][]), I've been very frustrated by the lack of support in the Cocoa Touch framework for
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2011-10-20 21:03:19 +08:00
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UITableView with remote images. After some Googling, I found lot of forums and blogs coming up with
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their solution, most of the time based on asynchronous usage with NSURLConnection, but none provided
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2009-09-21 22:03:45 +08:00
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a simple library doing the work of async image grabbing + caching for you.
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2011-10-20 21:03:19 +08:00
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Actually there is one in the famous [Three20][] framework by [Joe Hewitt][], but it's a massive
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2009-09-21 22:03:45 +08:00
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and undocumented piece of code. You can't import just the the libraries you want without taking the
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whole framework (damn #import "TTGlobal.h"). Anyway, the [Three20][] implementation is based on
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NSURLConnection, and I soon discovered this solution wasn't ideal. Keep reading to find out why.
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2011-10-20 21:03:19 +08:00
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As a hurried beginner in iPhone development, I couldn't attempt to implement my own async image
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grabber with caching support as my first steps in this new world. Thus, I asked for help from my good
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2009-09-21 22:03:45 +08:00
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friend Sebastien Flory ([Fraggle][]), who was working on his great iPhone game ([Urban Rivals][], a
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future app-store hit) for almost a year. He spent quite an amount of time implementing the very
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2009-09-21 22:03:45 +08:00
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same solution for his needs, and was kind enough to give me his implementation for my own use. This
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worked quite well and allowed me to concentrate on other parts of my application. But when I started
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to compare my application with its direct competitor - the built-in Youtube application - I was very
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unhappy with the loading speed of the images. After some network sniffing, I found that every HTTP
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requests for my images was 10 times slower than Youtube's... On my own network, Youtube was 10
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time faster than my own servers... WTF??
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2011-10-20 21:03:19 +08:00
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In fact, my servers were fine but a lot of latency was added to the requests, certainly because my
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application wasn't responsive enough to handle the requests at full speed. Right then, I
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understood something important, asynchronous NSURLConnections are tied to the main runloop in the
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NSEventTrackingRunLoopMode. As explained in the documentation, this runloop mode is affected by
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UI events:
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> Cocoa uses this mode to restrict incoming events during mouse-dragging loops and other sorts of
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> user interface tracking loops.
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A simple test to recognize an application using NSURLConnection in its default mode to load
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remote images is to scroll the UITableView with your finger to disclose an unloaded image, and to
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keep your finger pressed on the screen. If the image doesn't load until you release you finger,
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you've got one (try with the Facebook app for instance). It took me quite some time to understand
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the reason for this lagging issue. Actually I first used NSOperation to workaround this issue.
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2011-10-20 21:03:19 +08:00
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This technique combined with an image cache instantly gave a lot of responsiveness to my app.
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I thought this library could benefit other Cocoa Touch applications so I open-sourced it.
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2009-09-21 11:34:04 +08:00
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2009-09-20 03:14:40 +08:00
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How To Use It
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-------------
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### Using UIImageView+WebCache category with UITableView
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2009-09-24 05:22:48 +08:00
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Just #import the UIImageView+WebCache.h header, and call the setImageWithURL:placeholderImage:
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method from the tableView:cellForRowAtIndexPath: UITableViewDataSource method. Everything will be
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handled for you, from async downloads to caching management.
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#import "UIImageView+WebCache.h"
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...
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- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
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{
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static NSString *MyIdentifier = @"MyIdentifier";
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UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];
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if (cell == nil)
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{
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
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reuseIdentifier:MyIdentifier] autorelease];
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}
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// Here we use the new provided setImageWithURL: method to load the web image
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[cell.imageView setImageWithURL:[NSURL URLWithString:@"http://www.domain.com/path/to/image.jpg"]
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placeholderImage:[UIImage imageNamed:@"placeholder.png"]];
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cell.textLabel.text = @"My Text";
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return cell;
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}
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2009-09-21 10:29:00 +08:00
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2009-09-24 05:22:48 +08:00
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### Using SDWebImageManager
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The SDWebImageManager is the class behind the UIImageView+WebCache category. It ties the
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asynchronous downloader with the image cache store. You can use this class directly to benefit
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from web image downloading with caching in another context than a UIView (ie: with Cocoa).
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Here is a simple example of how to use SDWebImageManager:
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SDWebImageManager *manager = [SDWebImageManager sharedManager];
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UIImage *cachedImage = [manager imageWithURL:url];
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if (cachedImage)
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{
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// Use the cached image immediatly
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}
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else
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{
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// Start an async download
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[manager downloadWithURL:url delegate:self];
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}
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Your class will have to implement the SDWebImageManagerDelegate protocol, and to implement the
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webImageManager:didFinishWithImage: method from this protocol:
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- (void)webImageManager:(SDWebImageManager *)imageManager didFinishWithImage:(UIImage *)image
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{
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// Do something with the downloaded image
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}
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### Using Asynchronous Image Downloader Independently
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2010-06-09 10:09:18 +08:00
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It is possible to use the async image downloader independently. You just have to create an instance
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of SDWebImageDownloader using its convenience constructor downloaderWithURL:delegate:.
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downloader = [SDWebImageDownloader downloaderWithURL:url delegate:self];
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The download will start immediately and the imageDownloader:didFinishWithImage: method from the
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SDWebImageDownloaderDelegate protocol will be called as soon as the download of image is completed.
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### Using Asynchronous Image Caching Independently
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2009-09-22 01:34:32 +08:00
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It is also possible to use the NSOperation based image cache store independently. SDImageCache
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maintains a memory cache and an optional disk cache. Disk cache write operations are performed
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asynchronous so it doesn't add unnecessary latency to the UI.
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2009-09-22 01:34:32 +08:00
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The SDImageCache class provides a singleton instance for convenience but you can create your own
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instance if you want to create separated cache namespace.
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To lookup the cache, you use the imageForKey: method. If the method returns nil, it means the cache
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doesn't currently own the image. You are thus responsible for generating and caching it. The cache
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key is an application unique identifier for the image to cache. It is generally the absolute URL of
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the image.
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UIImage *myCachedImage = [[SDImageCache sharedImageCache] imageFromKey:myCacheKey];
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2009-09-22 01:34:32 +08:00
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By default SDImageCache will lookup the disk cache if an image can't be found in the memory cache.
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You can prevent this from happening by calling the alternative method imageFromKey:fromDisk: with a
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negative second argument.
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To store an image into the cache, you use the storeImage:forKey: method:
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[[SDImageCache sharedImageCache] storeImage:myImage forKey:myCacheKey];
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By default, the image will be stored in memory cache as well as on disk cache (asynchronously). If
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you want only the memory cache, use the alternative method storeImage:forKey:toDisk: with a negative
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third argument.
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2012-01-28 06:41:43 +08:00
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Installation
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------------
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You can chose to copy all the files in your project or to import the it as a static library. The
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second solution prefered as allow easier upgrading of the library and make this lib compatible with
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ARC/no-ARC projects with no effort.
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The following instruction is adapted from the excelent "Using Open Source Static Libraries in Xcode 4"
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[tutorial][] from Jonah Williams.
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### Add the SDWebImage project to your workspace
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Right-click on the project navigator and select "Add Files to "Your Project" and select the SDWebImage
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Xcode project.
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![Add SDWebImage](http://blog.carbonfive.com/wp-content/uploads/2011/04/adding_an_existing_project.png?w=300)
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You should end up with your project and SDWebimage project at the same lever in the workspace.
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2012-02-22 23:37:23 +08:00
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### Add build target dependency
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Select your project's build target and add the 'libSDWebImage.a' library to the “Link Binary With Libraries”
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build phase.
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2012-02-22 23:37:23 +08:00
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![Add target dependency](http://blog.carbonfive.com/wp-content/uploads/2011/04/linkable_libraries.png?w=214)
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### Add headers
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Open the “Build Settings” tab and locate the “User Header Search Paths” setting. Set this to
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“$(BUILT_PRODUCTS_DIR)” and check the “Recursive” check box.
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![Header Search Paths](http://blog.carbonfive.com/wp-content/uploads/2011/04/header_search_path_value.png?w=300)
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Add the "-ObjC" flag to the “Other Linker Flags” build setting.
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### Fixing indexing
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If you have problem with auto-completion of SDWebImage methods, you may have to copy the header files in
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your project.
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2009-09-20 03:14:40 +08:00
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Future Enhancements
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-------------------
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2009-09-21 09:43:43 +08:00
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- LRU memory cache cleanup instead of reset on memory warning
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2009-09-21 22:03:45 +08:00
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[Dailymotion]: http://www.dailymotion.com
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[Fraggle]: http://fraggle.squarespace.com
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[Urban Rivals]: http://fraggle.squarespace.com/blog/2009/9/15/almost-done-here-is-urban-rivals-iphone-trailer.html
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[Three20]: http://groups.google.com/group/three20
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[Joe Hewitt]: http://www.joehewitt.com
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[tutorial]: http://blog.carbonfive.com/2011/04/04/using-open-source-static-libraries-in-xcode-4
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