Change the default limit bytes 60MB on iOS/tvOS, 90MB on macOS, 30MB on watchOS
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@ -91,7 +91,7 @@
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/**
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Control the default limit bytes to scale down larget images.
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This value must be larger than or equal to 1MB. Defaults to 60MB.
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This value must be larger than or equal to 1MB. Defaults to 60MB on iOS/tvOS, 90MB on macOS, 30MB on watchOS.
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*/
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@property (class, readwrite) NSUInteger defaultScaleDownLimitBytes;
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@ -26,7 +26,13 @@ static const CGFloat kPixelsPerMB = kBytesPerMB / kBytesPerPixel;
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* Suggested value for iPad2 and iPhone 4: 120.
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* Suggested value for iPhone 3G and iPod 2 and earlier devices: 30.
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*/
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#if SD_MAC
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static CGFloat kDestImageLimitBytes = 90.f * kBytesPerMB;
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#elif SD_UIKIT
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static CGFloat kDestImageLimitBytes = 60.f * kBytesPerMB;
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#elif SD_WATCH
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static CGFloat kDestImageLimitBytes = 30.f * kBytesPerMB;
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#endif
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static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to overlap the seems where tiles meet.
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@ -124,8 +124,8 @@ typedef NS_OPTIONS(NSUInteger, SDWebImageOptions) {
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/**
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* By default, images are decoded respecting their original size.
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* This flag will scale down the images to a size compatible with the constrained memory of devices.
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* To control the limit memory bytes, check `SDImageCoderHelper.defaultScaleDownLimitBytes` (Defaults to 60MB)
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* This will actually translate to use context option `.imageThumbnailPixelSize` from v5.5.0 (Defaults to (3966, 3966)). Previously does not.
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* To control the limit memory bytes, check `SDImageCoderHelper.defaultScaleDownLimitBytes` (Defaults to 60MB on iOS)
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* This will actually translate to use context option `.imageThumbnailPixelSize` from v5.5.0 (Defaults to (3966, 3966) on iOS). Previously does not.
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* This flags effect the progressive and animated images as well from v5.5.0. Previously does not.
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* @note If you need detail controls, it's better to use context option `imageThumbnailPixelSize` and `imagePreserveAspectRatio` instead.
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*/
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