Refactory the `sd_flippedImageWithHorizontal` with the UIGraphicsRenderer, do not always need ARGB8888
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@ -280,37 +280,25 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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- (nullable UIImage *)sd_flippedImageWithHorizontal:(BOOL)horizontal vertical:(BOOL)vertical {
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if (!self.CGImage) return nil;
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size_t width = (size_t)CGImageGetWidth(self.CGImage);
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size_t height = (size_t)CGImageGetHeight(self.CGImage);
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size_t bytesPerRow = width * 4;
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CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
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CGContextRef context = CGBitmapContextCreate(NULL, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrderDefault | kCGImageAlphaPremultipliedFirst);
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CGColorSpaceRelease(colorSpace);
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if (!context) return nil;
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size_t width = self.size.width;
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size_t height = self.size.height;
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CGContextDrawImage(context, CGRectMake(0, 0, width, height), self.CGImage);
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UInt8 *data = (UInt8 *)CGBitmapContextGetData(context);
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if (!data) {
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CGContextRelease(context);
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return nil;
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}
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vImage_Buffer src = { data, height, width, bytesPerRow };
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vImage_Buffer dest = { data, height, width, bytesPerRow };
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if (vertical) {
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vImageVerticalReflect_ARGB8888(&src, &dest, kvImageBackgroundColorFill);
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}
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if (horizontal) {
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vImageHorizontalReflect_ARGB8888(&src, &dest, kvImageBackgroundColorFill);
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}
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CGImageRef imgRef = CGBitmapContextCreateImage(context);
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CGContextRelease(context);
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#if SD_UIKIT || SD_WATCH
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UIImage *img = [UIImage imageWithCGImage:imgRef scale:self.scale orientation:self.imageOrientation];
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#else
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UIImage *img = [[UIImage alloc] initWithCGImage:imgRef scale:self.scale orientation:kCGImagePropertyOrientationUp];
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#endif
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CGImageRelease(imgRef);
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return img;
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SDGraphicsImageRendererFormat *format = [[SDGraphicsImageRendererFormat alloc] init];
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format.scale = self.scale;
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SDGraphicsImageRenderer *renderer = [[SDGraphicsImageRenderer alloc] initWithSize:self.size format:format];
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UIImage *image = [renderer imageWithActions:^(CGContextRef _Nonnull context) {
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// Use UIKit coordinate system
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if (horizontal) {
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CGAffineTransform flipHorizontal = CGAffineTransformMake(-1, 0, 0, 1, width, 0);
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CGContextConcatCTM(context, flipHorizontal);
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}
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if (vertical) {
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CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, height);
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CGContextConcatCTM(context, flipVertical);
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}
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[self drawInRect:CGRectMake(0, 0, width, height)];
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}];
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return image;
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}
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#pragma mark - Image Blending
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