Try to workaround iOS 15+ crash that CGImage retain the CGImageSource during animation image playing
This used to work on iOS 14
This commit is contained in:
parent
524d4f53eb
commit
3994006cb4
|
@ -1,5 +1,5 @@
|
|||
## [5.13.2 - 5.13 Patch, on Jul 23th, 2022](https://github.com/rs/SDWebImage/releases/tag/5.13.2)
|
||||
See [all tickets marked for the 5.13.1 release](https://github.com/SDWebImage/SDWebImage/milestone/99)
|
||||
See [all tickets marked for the 5.13.2 release](https://github.com/SDWebImage/SDWebImage/milestone/99)
|
||||
|
||||
### Fixes
|
||||
- Fix the rare case when cancel an async disk cache query may cause twice callback #3380 #3374
|
||||
|
|
|
@ -627,15 +627,36 @@ static NSString * kSDCGImageDestinationRequestedFileSize = @"kCGImageDestination
|
|||
if (index >= _frameCount) {
|
||||
return nil;
|
||||
}
|
||||
// Animated Image should not use the CGContext solution to force decode. Prefers to use Image/IO built in method, which is safer and memory friendly, see https://github.com/SDWebImage/SDWebImage/issues/2961
|
||||
NSDictionary *options = @{
|
||||
NSDictionary *options;
|
||||
BOOL isDecoded = YES;
|
||||
if (@available(iOS 15, tvOS 15, *)) {
|
||||
// iOS 15+, CGImageRef now retains CGImageSourceRef internally. To workaround its thread-safe issue, we have to strip CGImageSourceRef, using Force-Decode (or have to use SPI `CGImageSetImageSource`), See: https://github.com/SDWebImage/SDWebImage/issues/3273
|
||||
isDecoded = NO;
|
||||
options = @{
|
||||
(__bridge NSString *)kCGImageSourceShouldCacheImmediately : @(NO),
|
||||
(__bridge NSString *)kCGImageSourceShouldCache : @(NO)
|
||||
};
|
||||
} else {
|
||||
// Animated Image should not use the CGContext solution to force decode on lower firmware. Prefers to use Image/IO built in method, which is safer and memory friendly, see https://github.com/SDWebImage/SDWebImage/issues/2961
|
||||
isDecoded = YES;
|
||||
options = @{
|
||||
(__bridge NSString *)kCGImageSourceShouldCacheImmediately : @(YES),
|
||||
(__bridge NSString *)kCGImageSourceShouldCache : @(YES) // Always cache to reduce CPU usage
|
||||
};
|
||||
}
|
||||
UIImage *image = [self.class createFrameAtIndex:index source:_imageSource scale:_scale preserveAspectRatio:_preserveAspectRatio thumbnailSize:_thumbnailSize options:options];
|
||||
if (!image) {
|
||||
return nil;
|
||||
}
|
||||
if (!isDecoded) {
|
||||
image = [SDImageCoderHelper decodedImageWithImage:image];
|
||||
#if DEBUG
|
||||
// Assert here to check CGImageRef should not retain the CGImageSourceRef and has possible thread-safe issue (this is behavior on iOS 15+)
|
||||
// If assert hit, fire issue to https://github.com/SDWebImage/SDWebImage/issues and we update the condition for this behavior check
|
||||
extern CGImageSourceRef CGImageGetImageSource(CGImageRef);
|
||||
NSCAssert(!CGImageGetImageSource(image.CGImage), @"Animated Coder created CGImageRef should not retain CGImageSourceRef, which may cause thread-safe issue without lock");
|
||||
#endif
|
||||
}
|
||||
image.sd_imageFormat = self.class.imageFormat;
|
||||
image.sd_isDecoded = YES;
|
||||
return image;
|
||||
|
|
Loading…
Reference in New Issue