Revert the change for APNG constants fix for iOS 8 devices which cause crash, use previous deployment target macro check instead of runtime firmware version check
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@ -14,20 +14,15 @@
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#endif
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#endif
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// iOS 8 Image/IO framework binary does not contains these APNG contants, so we define them. Thanks Apple :)
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// iOS 8 Image/IO framework binary does not contains these APNG contants, so we define them. Thanks Apple :)
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static NSString * kSDCGImagePropertyAPNGLoopCount = @"LoopCount";
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// We can not use runtime @available check for this issue, because it's a global symbol and should be loaded during launch time by dyld. So hack if the min deployment target version < iOS 9.0, whatever it running on iOS 9+ or not.
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static NSString * kSDCGImagePropertyAPNGDelayTime = @"DelayTime";
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#if (__IPHONE_OS_VERSION_MIN_REQUIRED && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_9_0)
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static NSString * kSDCGImagePropertyAPNGUnclampedDelayTime = @"UnclampedDelayTime";
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const CFStringRef kCGImagePropertyAPNGLoopCount = (__bridge CFStringRef)@"LoopCount";
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const CFStringRef kCGImagePropertyAPNGDelayTime = (__bridge CFStringRef)@"DelayTime";
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const CFStringRef kCGImagePropertyAPNGUnclampedDelayTime = (__bridge CFStringRef)@"UnclampedDelayTime";
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#endif
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@implementation SDImageAPNGCoder
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@implementation SDImageAPNGCoder
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+ (void)initialize {
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if (@available(iOS 9, *)) {
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kSDCGImagePropertyAPNGLoopCount = (__bridge NSString *)kCGImagePropertyAPNGLoopCount;
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kSDCGImagePropertyAPNGDelayTime = (__bridge NSString *)kCGImagePropertyAPNGDelayTime;
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kSDCGImagePropertyAPNGUnclampedDelayTime = (__bridge NSString *)kCGImagePropertyAPNGUnclampedDelayTime;
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}
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}
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+ (instancetype)sharedCoder {
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+ (instancetype)sharedCoder {
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static SDImageAPNGCoder *coder;
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static SDImageAPNGCoder *coder;
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static dispatch_once_t onceToken;
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static dispatch_once_t onceToken;
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@ -52,15 +47,15 @@ static NSString * kSDCGImagePropertyAPNGUnclampedDelayTime = @"UnclampedDelayTim
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}
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}
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+ (NSString *)unclampedDelayTimeProperty {
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+ (NSString *)unclampedDelayTimeProperty {
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return kSDCGImagePropertyAPNGUnclampedDelayTime;
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return (__bridge NSString *)kCGImagePropertyAPNGUnclampedDelayTime;
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}
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}
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+ (NSString *)delayTimeProperty {
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+ (NSString *)delayTimeProperty {
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return kSDCGImagePropertyAPNGDelayTime;
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return (__bridge NSString *)kCGImagePropertyAPNGDelayTime;
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}
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}
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+ (NSString *)loopCountProperty {
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+ (NSString *)loopCountProperty {
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return kSDCGImagePropertyAPNGLoopCount;
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return (__bridge NSString *)kCGImagePropertyAPNGLoopCount;
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}
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}
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+ (NSUInteger)defaultLoopCount {
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+ (NSUInteger)defaultLoopCount {
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