Update the test case and use Xcode 13.2.1 with iOS 15.3+ simulator
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@ -13,7 +13,7 @@ jobs:
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name: Cocoapods Lint
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runs-on: macos-11
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env:
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DEVELOPER_DIR: /Applications/Xcode_13.0.app
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DEVELOPER_DIR: /Applications/Xcode_13.2.1.app
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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@ -39,7 +39,7 @@ jobs:
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name: Run Demo
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runs-on: macos-11
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env:
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DEVELOPER_DIR: /Applications/Xcode_13.0.app
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DEVELOPER_DIR: /Applications/Xcode_13.2.1.app
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WORKSPACE_NAME: SDWebImage.xcworkspace
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OSXSCHEME: SDWebImage OSX Demo
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iOSSCHEME: SDWebImage iOS Demo
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@ -92,7 +92,7 @@ jobs:
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name: Unit Test
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runs-on: macos-11
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env:
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DEVELOPER_DIR: /Applications/Xcode_13.0.app
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DEVELOPER_DIR: /Applications/Xcode_13.2.1.app
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WORKSPACE_NAME: SDWebImage.xcworkspace
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strategy:
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matrix:
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@ -151,7 +151,7 @@ jobs:
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name: Build Library
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runs-on: macos-11
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env:
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DEVELOPER_DIR: /Applications/Xcode_13.0.app
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DEVELOPER_DIR: /Applications/Xcode_13.2.1.app
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PROJECT_NAME: SDWebImage.xcodeproj
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SCHEME_NAME: SDWebImage
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steps:
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@ -259,7 +259,7 @@ static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to over
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CGContextRef context = NULL;
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if (@available(iOS 15, tvOS 15, macOS 12, watchOS 8, *)) {
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// Update for iOS 15: CoreGraphics's draw image will fail to transcode and draw some special CGImage on BGRX8888
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// We prefer to use the input CGImaage's bitmap firstly, then fallback to BGRA. See #3330
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// We prefer to use the input CGImage's bitmap firstly, then fallback to BGRAX8888. See #3330
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bitmapInfo = CGImageGetBitmapInfo(cgImage);
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context = CGBitmapContextCreate(NULL, newWidth, newHeight, 8, 0, [self colorSpaceGetDeviceRGB], bitmapInfo);
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}
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@ -396,8 +396,8 @@ static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to over
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// to create bitmap graphics contexts without alpha info.
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CGBitmapInfo bitmapInfo;
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if (@available(iOS 15, tvOS 15, macOS 12, watchOS 8, *)) {
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// Update for iOS 15: CoreGraphics's draw image will fail to transcode and draw some special CGImage on BGRX8888
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// We prefer to use the input CGImaage's bitmap firstly, then fallback to BGRA. See #3330
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// Update for iOS 15: CoreGraphics's draw image will fail to transcode some special CGImage on BGRX8888
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// We prefer to use the input CGImage's bitmap firstly, then fallback to BGRAX8888. See #3330
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bitmapInfo = CGImageGetBitmapInfo(sourceImageRef);
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destContext = CGBitmapContextCreate(NULL,
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destResolution.width,
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@ -406,6 +406,16 @@
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CGImageRelease(leftCGImage);
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}
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- (void)test21BMPImageCreateDecodedShouldNotBlank {
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UIImage *testImage = [[UIImage alloc] initWithContentsOfFile:[self testBMPPathForName:@"TestImage"]];
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CGImageRef cgImage = testImage.CGImage;
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expect(cgImage).notTo.beNil();
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UIImage *decodedImage = [SDImageCoderHelper decodedImageWithImage:testImage];
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expect(decodedImage).notTo.beNil();
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UIColor *testColor = [decodedImage sd_colorAtPoint:CGPointMake(100, 100)];
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expect([[testColor sd_hexString] isEqualToString:@"#ff0a64bf"]).beTruthy();
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}
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#pragma mark - Helper
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- (UIImage *)testImageCG {
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