Add sd_colorsWithRect method and test, treat RGB color with default alpha 1.0

This commit is contained in:
DreamPiggy 2018-02-21 20:41:05 +08:00
parent 57408d8313
commit a2076d362e
3 changed files with 188 additions and 102 deletions

View File

@ -31,7 +31,7 @@ typedef NS_OPTIONS(NSUInteger, SDRectCorner) {
@interface UIColor (Additions)
/**
Convenience way to get hex string from color. The output should always be 32-bit hex string like `#00000000`.
Convenience way to get hex string from color. The output should always be 32-bit RGBA hex string like `#00000000`.
*/
@property (nonatomic, copy, readonly, nonnull) NSString *sd_hexString;
@ -116,22 +116,33 @@ typedef NS_OPTIONS(NSUInteger, SDRectCorner) {
#pragma mark - Image Blending
/**
Return a tinted image in alpha channel with the given color.
Return a tinted image with the given color. This actually use alpha blending of current image and the tint color.
@param tintColor The color.
@param tintColor The tint color.
@return The new image with the tint color.
*/
- (nullable UIImage *)sd_tintedImageWithColor:(nonnull UIColor *)tintColor;
/**
Return the color at specify pixel. The point is from the top-left to the bottom-right and 0-based. The returned the color is always be RGBA format.
Return the pixel color at specify position. The point is from the top-left to the bottom-right and 0-based. The returned the color is always be RGBA format. The image must be CG-based.
@note The point's x/y should not be smaller than 0, or greater than or equal to width/height.
@note The overhead of object creation means this method is best suited for infrequent color sampling. For heavy image processing, grab the raw bitmap data and process yourself.
@param point The position of pixel
@return The color for specify pixel, or nil if any error occur
*/
- (nullable UIColor *)sd_colorAtPoint:(CGPoint)point;
/**
Return the pixel color array with specify rectangle. The rect is from the top-left to the bottom-right and 0-based. The returned the color is always be RGBA format. The image must be CG-based.
@note The rect's width/height should not be smaller than or equal to 0. The minX/minY should not be smaller than 0. The maxX/maxY should not be greater than width/height. Attention this limit is different from point(point: (0,0) like rect: (0, 0, 1, 1))
@note The overhead of object creation means this method is best suited for infrequent color sampling. For heavy image processing, grab the raw bitmap data and process yourself.
@param rect The rectangle of pixels
@return The color array for specify pixels, or nil if any error occur
*/
- (nullable NSArray<UIColor *> *)sd_colorsWithRect:(CGRect)rect;
#pragma mark - Image Effect
/**

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@ -81,7 +81,7 @@ static UIImage * SDGraphicsGetImageFromCurrentImageContext(void) {
#endif
}
static CGRect SDCGRectFitWithScaleMode(CGRect rect, CGSize size, SDImageScaleMode scaleMode) {
static inline CGRect SDCGRectFitWithScaleMode(CGRect rect, CGSize size, SDImageScaleMode scaleMode) {
rect = CGRectStandardize(rect);
size.width = size.width < 0 ? -size.width : size.width;
size.height = size.height < 0 ? -size.height : size.height;
@ -122,6 +122,109 @@ static CGRect SDCGRectFitWithScaleMode(CGRect rect, CGSize size, SDImageScaleMod
return rect;
}
static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitmapInfo) {
// Get alpha info, byteOrder info
CGImageAlphaInfo alphaInfo = bitmapInfo & kCGBitmapAlphaInfoMask;
CGImageByteOrderInfo byteOrderInfo = bitmapInfo & kCGBitmapByteOrderMask;
CGFloat r = 0, g = 0, b = 0, a = 255.0;
BOOL byteOrderNormal = NO;
switch (byteOrderInfo) {
case kCGBitmapByteOrderDefault: {
byteOrderNormal = YES;
} break;
case kCGBitmapByteOrder32Little: {
} break;
case kCGBitmapByteOrder32Big: {
byteOrderNormal = YES;
} break;
default: break;
}
switch (alphaInfo) {
case kCGImageAlphaPremultipliedFirst:
case kCGImageAlphaFirst: {
if (byteOrderNormal) {
// ARGB8888
a = pixel[0] / 255.0;
r = pixel[1] / 255.0;
g = pixel[2] / 255.0;
b = pixel[3] / 255.0;
} else {
// BGRA8888
b = pixel[0] / 255.0;
g = pixel[1] / 255.0;
r = pixel[2] / 255.0;
a = pixel[3] / 255.0;
}
}
break;
case kCGImageAlphaPremultipliedLast:
case kCGImageAlphaLast: {
if (byteOrderNormal) {
// RGBA8888
r = pixel[0] / 255.0;
g = pixel[1] / 255.0;
b = pixel[2] / 255.0;
a = pixel[3] / 255.0;
} else {
// ABGR8888
a = pixel[0] / 255.0;
b = pixel[1] / 255.0;
g = pixel[2] / 255.0;
r = pixel[3] / 255.0;
}
}
break;
case kCGImageAlphaNone: {
if (byteOrderNormal) {
// RGB
r = pixel[0] / 255.0;
g = pixel[1] / 255.0;
b = pixel[2] / 255.0;
} else {
// BGR
b = pixel[0] / 255.0;
g = pixel[1] / 255.0;
r = pixel[2] / 255.0;
}
}
break;
case kCGImageAlphaNoneSkipLast: {
if (byteOrderNormal) {
// RGBX
r = pixel[0] / 255.0;
g = pixel[1] / 255.0;
b = pixel[2] / 255.0;
} else {
// XBGR
b = pixel[1] / 255.0;
g = pixel[2] / 255.0;
r = pixel[3] / 255.0;
}
}
break;
case kCGImageAlphaNoneSkipFirst: {
if (byteOrderNormal) {
// XRGB
r = pixel[1] / 255.0;
g = pixel[2] / 255.0;
b = pixel[3] / 255.0;
} else {
// BGRX
b = pixel[0] / 255.0;
g = pixel[1] / 255.0;
r = pixel[2] / 255.0;
}
}
break;
case kCGImageAlphaOnly:
default:
break;
}
return [UIColor colorWithRed:r green:g blue:b alpha:a];
}
@implementation UIColor (Additions)
- (NSString *)sd_hexString {
@ -419,115 +522,79 @@ static CGRect SDCGRectFitWithScaleMode(CGRect rect, CGSize size, SDImageScaleMod
CFRelease(data);
return nil;
}
UInt8 pixel[4] = {0};
Pixel_8888 pixel = {0};
CFDataGetBytes(data, range, pixel);
CFRelease(data);
// Convert to color
CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(imageRef);
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGFloat r = 0, g = 0, b = 0, a = 0;
BOOL byteOrderNormal = NO;
switch (bitmapInfo & kCGBitmapByteOrderMask) {
case kCGBitmapByteOrderDefault: {
byteOrderNormal = YES;
} break;
case kCGBitmapByteOrder32Little: {
} break;
case kCGBitmapByteOrder32Big: {
byteOrderNormal = YES;
} break;
default: break;
return SDGetColorFromPixel(pixel, bitmapInfo);
}
- (NSArray<UIColor *> *)sd_colorsWithRect:(CGRect)rect {
if (!self) {
return nil;
}
switch (alphaInfo) {
case kCGImageAlphaPremultipliedFirst:
case kCGImageAlphaFirst: {
if (byteOrderNormal) {
// ARGB8888
a = pixel[0] / 255.0;
r = pixel[1] / 255.0;
g = pixel[2] / 255.0;
b = pixel[3] / 255.0;
} else {
// BGRA8888
b = pixel[0] / 255.0;
g = pixel[1] / 255.0;
r = pixel[2] / 255.0;
a = pixel[3] / 255.0;
}
}
break;
case kCGImageAlphaPremultipliedLast:
case kCGImageAlphaLast: {
if (byteOrderNormal) {
// RGBA8888
r = pixel[0] / 255.0;
g = pixel[1] / 255.0;
b = pixel[2] / 255.0;
a = pixel[3] / 255.0;
} else {
// ABGR8888
a = pixel[0] / 255.0;
b = pixel[1] / 255.0;
g = pixel[2] / 255.0;
r = pixel[3] / 255.0;
}
}
break;
case kCGImageAlphaNone: {
if (byteOrderNormal) {
// RGB
r = pixel[0] / 255.0;
g = pixel[1] / 255.0;
b = pixel[2] / 255.0;
} else {
// BGR
b = pixel[0] / 255.0;
g = pixel[1] / 255.0;
r = pixel[2] / 255.0;
}
}
break;
case kCGImageAlphaNoneSkipLast: {
if (byteOrderNormal) {
// RGBX
r = pixel[0] / 255.0;
g = pixel[1] / 255.0;
b = pixel[2] / 255.0;
} else {
// XBGR
b = pixel[1] / 255.0;
g = pixel[2] / 255.0;
r = pixel[3] / 255.0;
}
}
break;
case kCGImageAlphaNoneSkipFirst: {
if (byteOrderNormal) {
// XRGB
r = pixel[1] / 255.0;
g = pixel[2] / 255.0;
b = pixel[3] / 255.0;
} else {
// BGRX
b = pixel[0] / 255.0;
g = pixel[1] / 255.0;
r = pixel[2] / 255.0;
}
}
break;
case kCGImageAlphaOnly:
default:
break;
CGImageRef imageRef = self.CGImage;
if (!imageRef) {
return nil;
}
return [UIColor colorWithRed:r green:g blue:b alpha:a];
// Check rect
CGFloat width = CGImageGetWidth(imageRef);
CGFloat height = CGImageGetHeight(imageRef);
if (CGRectGetWidth(rect) <= 0 || CGRectGetHeight(rect) <= 0 || CGRectGetMinX(rect) < 0 || CGRectGetMinY(rect) < 0 || CGRectGetMaxX(rect) > width || CGRectGetMaxY(rect) > height) {
return nil;
}
// Get pixels
CGDataProviderRef provider = CGImageGetDataProvider(imageRef);
if (!provider) {
return nil;
}
CFDataRef data = CGDataProviderCopyData(provider);
if (!data) {
return nil;
}
// Get pixels with rect
size_t bytesPerRow = CGImageGetBytesPerRow(imageRef);
size_t components = CGImageGetBitsPerPixel(imageRef) / CGImageGetBitsPerComponent(imageRef);
size_t start = bytesPerRow * CGRectGetMinY(rect) + components * CGRectGetMinX(rect);
size_t end = bytesPerRow * (CGRectGetMaxY(rect) - 1) + components * CGRectGetMaxX(rect);
if (CFDataGetLength(data) < (CFIndex)end) {
CFRelease(data);
return nil;
}
const UInt8 *pixels = CFDataGetBytePtr(data);
size_t row = CGRectGetMinY(rect);
size_t col = CGRectGetMaxX(rect);
// Convert to color
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
NSMutableArray<UIColor *> *colors = [NSMutableArray arrayWithCapacity:CGRectGetWidth(rect) * CGRectGetHeight(rect)];
for (size_t index = start; index < end; index += 4) {
if (index >= row * bytesPerRow + col * components) {
// Index beyond the end of current row, go next row
row++;
index = row * bytesPerRow + CGRectGetMinX(rect) * components;
index -= 4;
continue;
}
Pixel_8888 pixel = {pixels[index], pixels[index+1], pixels[index+2], pixels[index+3]};
UIColor *color = SDGetColorFromPixel(pixel, bitmapInfo);
[colors addObject:color];
}
CFRelease(data);
return [colors copy];
}
#pragma mark - Image Effect
// We use vImage to do box convolve for performance. However, you can just use `CIFilter.CIBoxBlur`. For other blur effect, use any filter in `CICategoryBlur`
// We use vImage to do box convolve for performance and support for watchOS. However, you can just use `CIFilter.CIBoxBlur`. For other blur effect, use any filter in `CICategoryBlur`
- (UIImage *)sd_blurredImageWithRadius:(CGFloat)blurRadius {
if (self.size.width < 1 || self.size.height < 1) {
return nil;

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@ -119,6 +119,14 @@
BOOL vertical = YES;
UIImage *flippedImage = [self.testImage sd_flippedImageWithHorizontal:horizontal vertical:vertical];
expect(CGSizeEqualToSize(flippedImage.size, self.testImage.size)).beTruthy();
// Test pixel colors method here
UIColor *checkColor = [flippedImage sd_colorAtPoint:CGPointMake(75, 75)];
expect(checkColor);
NSArray<UIColor *> *checkColors = [flippedImage sd_colorsWithRect:CGRectMake(75, 75, 10, 10)]; // Rect are all same color
expect(checkColors.count).to.equal(10 * 10);
for (UIColor *color in checkColors) {
expect([color isEqual:checkColor]).to.beTruthy();
}
}
- (void)test10UIImageTransformTint {