Fix compile issue and test
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@ -303,7 +303,7 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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#if SD_UIKIT || SD_WATCH
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UIImage *image = [UIImage imageWithCGImage:imageRef scale:self.scale orientation:self.imageOrientation];
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#else
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UIImage *image = [[UIImage alloc] initWithCGImage:imageRef scale:self.scale];
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UIImage *image = [[UIImage alloc] initWithCGImage:imageRef size:NSZeroSize];
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#endif
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CGImageRelease(imageRef);
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return image;
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@ -381,7 +381,7 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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#if SD_UIKIT || SD_WATCH
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UIImage *img = [UIImage imageWithCGImage:imgRef scale:self.scale orientation:self.imageOrientation];
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#else
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UIImage *img = [[UIImage alloc] initWithCGImage:imgRef scale:self.scale];
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UIImage *img = [[UIImage alloc] initWithCGImage:imgRef size:NSZeroSize];
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#endif
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CGImageRelease(imgRef);
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CGContextRelease(context);
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@ -417,7 +417,7 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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#if SD_UIKIT || SD_WATCH
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UIImage *img = [UIImage imageWithCGImage:imgRef scale:self.scale orientation:self.imageOrientation];
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#else
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UIImage *img = [[UIImage alloc] initWithCGImage:imgRef scale:self.scale];
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UIImage *img = [[UIImage alloc] initWithCGImage:imgRef size:NSZeroSize];
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#endif
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CGImageRelease(imgRef);
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return img;
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@ -434,7 +434,7 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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#if SD_UIKIT || SD_WATCH
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return [UIImage imageWithCGImage:self.CGImage scale:self.scale orientation:self.imageOrientation];
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#else
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return [[UIImage alloc] initWithCGImage:self.CGImage scale:self.scale];
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return [[UIImage alloc] initWithCGImage:self.CGImage size:NSZeroSize];
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#endif
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}
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@ -651,7 +651,7 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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#if SD_UIKIT || SD_WATCH
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UIImage *outputImage = [UIImage imageWithCGImage:effectCGImage scale:self.scale orientation:self.imageOrientation];
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#else
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UIImage *outputImage = [[UIImage alloc] initWithCGImage:effectCGImage scale:self.scale];
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UIImage *outputImage = [[UIImage alloc] initWithCGImage:effectCGImage size:NSZeroSize];
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#endif
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CGImageRelease(effectCGImage);
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@ -676,7 +676,7 @@ static inline UIColor * SDGetColorFromPixel(Pixel_8888 pixel, CGBitmapInfo bitma
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#if SD_UIKIT
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UIImage *image = [UIImage imageWithCGImage:imageRef scale:self.scale orientation:self.imageOrientation];
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#else
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UIImage *image = [[UIImage alloc] initWithCGImage:imageRef scale:self.scale];
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UIImage *image = [[UIImage alloc] initWithCGImage:imageRef size:NSZeroSize];
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#endif
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CGImageRelease(imageRef);
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@ -74,8 +74,8 @@ static const NSUInteger kTestGIFFrameCount = 5; // local TestImage.gif loop coun
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// Preload all frames
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[image preloadAllFrames];
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NSArray *preloadAnimatedImageFrames = [image valueForKey:@"preloadAnimatedImageFrames"];
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expect(preloadAnimatedImageFrames.count).equal(kTestGIFFrameCount);
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NSArray *loadedAnimatedImageFrames = [image valueForKey:@"loadedAnimatedImageFrames"]; // Access the internal property, only for test and may be changed in the future
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expect(loadedAnimatedImageFrames.count).equal(kTestGIFFrameCount);
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// Test one frame
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UIImage *frame = [image animatedImageFrameAtIndex:0];
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