Fix the compile issue on macOS. Fix the animated frame force decode issue on macOS
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6bb8641783
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@ -20,12 +20,14 @@ UIImage * _Nullable SDImageCacheDecodeImageData(NSData * _Nonnull imageData, NSS
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CGFloat scale = scaleValue.doubleValue >= 1 ? scaleValue.doubleValue : SDImageScaleFactorForKey(cacheKey);
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NSNumber *preserveAspectRatioValue = context[SDWebImageContextImagePreserveAspectRatio];
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NSValue *thumbnailSizeValue;
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#if SD_UIKIT || SD_WATCH
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BOOL shouldScaleDown = SD_OPTIONS_CONTAINS(options, SDWebImageScaleDownLargeImages);
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if (shouldScaleDown) {
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CGFloat thumbnailPixels = SDImageCoderHelper.defaultScaleDownLimitBytes / 4;
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CGFloat dimension = ceil(sqrt(thumbnailPixels));
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thumbnailSizeValue = @(CGSizeMake(dimension, dimension));
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}
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#endif
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if (context[SDWebImageContextImageThumbnailPixelSize]) {
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thumbnailSizeValue = context[SDWebImageContextImageThumbnailPixelSize];
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}
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@ -12,6 +12,7 @@
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#import "NSData+ImageContentType.h"
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#import "SDImageCoderHelper.h"
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#import "SDAnimatedImageRep.h"
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#import "UIImage+ForceDecode.h"
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@interface SDImageIOCoderFrame : NSObject
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@ -502,11 +503,19 @@
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if (!image) {
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return nil;
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}
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image.sd_imageFormat = self.class.imageFormat;
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// Image/IO create CGImage does not decode, so we do this because this is called background queue, this can avoid main queue block when rendering(especially when one more imageViews use the same image instance)
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UIImage *decodedImage = [SDImageCoderHelper decodedImageWithImage:image];
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if (decodedImage) {
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image = decodedImage;
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CGImageRef imageRef = [SDImageCoderHelper CGImageCreateDecoded:image.CGImage];
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if (!imageRef) {
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return image;
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}
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#if SD_MAC
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image = [[UIImage alloc] initWithCGImage:imageRef scale:_scale orientation:kCGImagePropertyOrientationUp];
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#else
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image = [[UIImage alloc] initWithCGImage:imageRef scale:_scale orientation:image.imageOrientation];
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#endif
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CGImageRelease(imageRef);
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image.sd_isDecoded = YES;
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image.sd_imageFormat = self.class.imageFormat;
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return image;
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}
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@ -34,12 +34,14 @@ UIImage * _Nullable SDImageLoaderDecodeImageData(NSData * _Nonnull imageData, NS
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CGFloat scale = scaleValue.doubleValue >= 1 ? scaleValue.doubleValue : SDImageScaleFactorForKey(cacheKey);
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NSNumber *preserveAspectRatioValue = context[SDWebImageContextImagePreserveAspectRatio];
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NSValue *thumbnailSizeValue;
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#if SD_UIKIT || SD_WATCH
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BOOL shouldScaleDown = SD_OPTIONS_CONTAINS(options, SDWebImageScaleDownLargeImages);
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if (shouldScaleDown) {
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CGFloat thumbnailPixels = SDImageCoderHelper.defaultScaleDownLimitBytes / 4;
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CGFloat dimension = ceil(sqrt(thumbnailPixels));
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thumbnailSizeValue = @(CGSizeMake(dimension, dimension));
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}
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#endif
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if (context[SDWebImageContextImageThumbnailPixelSize]) {
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thumbnailSizeValue = context[SDWebImageContextImageThumbnailPixelSize];
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}
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@ -109,12 +111,14 @@ UIImage * _Nullable SDImageLoaderDecodeProgressiveImageData(NSData * _Nonnull im
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CGFloat scale = scaleValue.doubleValue >= 1 ? scaleValue.doubleValue : SDImageScaleFactorForKey(cacheKey);
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NSNumber *preserveAspectRatioValue = context[SDWebImageContextImagePreserveAspectRatio];
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NSValue *thumbnailSizeValue;
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#if SD_UIKIT || SD_WATCH
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BOOL shouldScaleDown = SD_OPTIONS_CONTAINS(options, SDWebImageScaleDownLargeImages);
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if (shouldScaleDown) {
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CGFloat thumbnailPixels = SDImageCoderHelper.defaultScaleDownLimitBytes / 4;
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CGFloat dimension = ceil(sqrt(thumbnailPixels));
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thumbnailSizeValue = @(CGSizeMake(dimension, dimension));
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}
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#endif
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if (context[SDWebImageContextImageThumbnailPixelSize]) {
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thumbnailSizeValue = context[SDWebImageContextImageThumbnailPixelSize];
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}
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