fix: Eliminates accumulated floating point errors.
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@ -57,12 +57,12 @@ static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to over
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durations[i] = frames[i].duration * 1000;
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}
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NSUInteger const gcd = gcdArray(frameCount, durations);
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__block NSUInteger totalDuration = 0;
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__block NSTimeInterval totalDuration = 0;
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NSMutableArray<UIImage *> *animatedImages = [NSMutableArray arrayWithCapacity:frameCount];
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[frames enumerateObjectsUsingBlock:^(SDImageFrame * _Nonnull frame, NSUInteger idx, BOOL * _Nonnull stop) {
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UIImage *image = frame.image;
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NSUInteger duration = frame.duration * 1000;
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totalDuration += duration;
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totalDuration += frame.duration;
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NSUInteger repeatCount;
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if (gcd) {
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repeatCount = duration / gcd;
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@ -74,7 +74,7 @@ static const CGFloat kDestSeemOverlap = 2.0f; // the numbers of pixels to over
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}
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}];
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animatedImage = [UIImage animatedImageWithImages:animatedImages duration:totalDuration / 1000.f];
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animatedImage = [UIImage animatedImageWithImages:animatedImages duration:totalDuration];
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#else
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