SDAnimatedImage now only keep the animated coder when frame count >=1, else we wil lbehave like UIImage to save RAM usage
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@ -72,6 +72,7 @@
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// This class override these methods from UIImage(NSImage), and it supports NSSecureCoding.
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// You should use these methods to create a new animated image. Use other methods just call super instead.
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// Pay attention, when the animated image frame count <= 1, all the `SDAnimatedImage` protocol methods will return nil or 0 value, you'd better check the frame count before usage and keep fallback.
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+ (nullable instancetype)imageNamed:(nonnull NSString *)name; // Cache in memory, no Asset Catalog support
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#if __has_include(<UIKit/UITraitCollection.h>)
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+ (nullable instancetype)imageNamed:(nonnull NSString *)name inBundle:(nullable NSBundle *)bundle compatibleWithTraitCollection:(nullable UITraitCollection *)traitCollection; // Cache in memory, no Asset Catalog support
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@ -156,7 +156,10 @@ static CGFloat SDImageScaleFromPath(NSString *string) {
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self = [super initWithCGImage:image.CGImage scale:MAX(scale, 1) orientation:image.imageOrientation];
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#endif
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if (self) {
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_animatedCoder = animatedCoder;
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// Only keep the animated coder if frame count > 1, save RAM usage for non-animated image format (APNG/WebP)
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if (animatedCoder.animatedImageFrameCount > 1) {
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_animatedCoder = animatedCoder;
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}
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NSData *data = [animatedCoder animatedImageData];
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SDImageFormat format = [NSData sd_imageFormatForImageData:data];
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_animatedImageFormat = format;
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@ -166,6 +169,9 @@ static CGFloat SDImageScaleFromPath(NSString *string) {
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#pragma mark - Preload
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- (void)preloadAllFrames {
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if (!_animatedCoder) {
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return;
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}
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if (!self.isAllFramesLoaded) {
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NSMutableArray<SDImageFrame *> *frames = [NSMutableArray arrayWithCapacity:self.animatedImageFrameCount];
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for (size_t i = 0; i < self.animatedImageFrameCount; i++) {
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@ -180,6 +186,9 @@ static CGFloat SDImageScaleFromPath(NSString *string) {
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}
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- (void)unloadAllFrames {
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if (!_animatedCoder) {
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return;
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}
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if (self.isAllFramesLoaded) {
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self.loadedAnimatedImageFrames = nil;
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self.allFramesLoaded = NO;
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@ -190,11 +199,12 @@ static CGFloat SDImageScaleFromPath(NSString *string) {
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- (instancetype)initWithCoder:(NSCoder *)aDecoder {
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self = [super initWithCoder:aDecoder];
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if (self) {
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_animatedImageFormat = [aDecoder decodeIntegerForKey:NSStringFromSelector(@selector(animatedImageFormat))];
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NSData *animatedImageData = [aDecoder decodeObjectOfClass:[NSData class] forKey:NSStringFromSelector(@selector(animatedImageData))];
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CGFloat scale = self.scale;
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if (!animatedImageData) {
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return self;
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}
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CGFloat scale = self.scale;
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id<SDAnimatedImageCoder> animatedCoder = nil;
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for (id<SDImageCoder>coder in [SDImageCodersManager sharedManager].coders) {
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if ([coder conformsToProtocol:@protocol(SDAnimatedImageCoder)]) {
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@ -207,15 +217,16 @@ static CGFloat SDImageScaleFromPath(NSString *string) {
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if (!animatedCoder) {
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return self;
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}
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_animatedCoder = animatedCoder;
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SDImageFormat format = [NSData sd_imageFormatForImageData:animatedImageData];
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_animatedImageFormat = format;
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if (animatedCoder.animatedImageFrameCount > 1) {
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_animatedCoder = animatedCoder;
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}
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}
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return self;
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}
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- (void)encodeWithCoder:(NSCoder *)aCoder {
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[super encodeWithCoder:aCoder];
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[aCoder encodeInteger:self.animatedImageFormat forKey:NSStringFromSelector(@selector(animatedImageFormat))];
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NSData *animatedImageData = self.animatedImageData;
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if (animatedImageData) {
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[aCoder encodeObject:animatedImageData forKey:NSStringFromSelector(@selector(animatedImageData))];
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