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# SDWebImageSwiftUI
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[![CI Status ](https://travis-ci.org/SDWebImage/SDWebImageSwiftUI.svg?branch=master )](https://travis-ci.com/SDWebImage/SDWebImageSwiftUI)
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[![Version ](https://img.shields.io/cocoapods/v/SDWebImageSwiftUI.svg?style=flat )](https://cocoapods.org/pods/SDWebImageSwiftUI)
[![License ](https://img.shields.io/cocoapods/l/SDWebImageSwiftUI.svg?style=flat )](https://cocoapods.org/pods/SDWebImageSwiftUI)
[![Platform ](https://img.shields.io/cocoapods/p/SDWebImageSwiftUI.svg?style=flat )](https://cocoapods.org/pods/SDWebImageSwiftUI)
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[![Carthage compatible ](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat )](https://github.com/Carthage/Carthage)
[![SwiftPM compatible ](https://img.shields.io/badge/SwiftPM-Compatible-brightgreen.svg )](https://swift.org/package-manager/)
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## What's for
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SDWebImageSwiftUI is a SwiftUI image loading framework, which based on [SDWebImage ](https://github.com/SDWebImage/SDWebImage ).
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It brings all your favorite features from SDWebImage, like async image loading, memory/disk caching, animated image playback and performances.
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Besides all these features, we do optimization for SwiftUI, like Binding, View Modifier, using the same design pattern to become a good SwiftUI citizen.
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Note we do not guarantee the public API stable for current status until v1.0 version. Since SwiftUI is a new platform for us. This framework is under development, feature requests, contributions, and GitHub stars are welcomed.
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## Requirements
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+ Xcode 11+
+ iOS 13+
+ macOS 10.15+
+ tvOS 13+
+ watchOS 6+
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+ Swift 5.1+
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## Installation
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#### CocoaPods
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SDWebImageSwiftUI is available through [CocoaPods ](https://cocoapods.org ). To install
it, simply add the following line to your Podfile:
```ruby
pod 'SDWebImageSwiftUI'
```
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#### Carthage
SDWebImageSwiftUI is available through [Carthage ](https://github.com/Carthage/Carthage ).
```
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github "SDWebImage/SDWebImageSwiftUI"
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```
#### Swift Package Manager
SDWebImageSwiftUI is available through [Swift Package Manager ](https://swift.org/package-manager/ ).
```swift
let package = Package(
dependencies: [
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.package(url: "https://github.com/SDWebImage/SDWebImageSwiftUI.git", from: "0.4")
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],
)
```
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## Usage
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### Using `WebImage` to load network image
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- [x] Supports the placeholder and detail options control for image loading as SDWebImage.
- [x] Supports the success/failure/progress changes event for custom handling.
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Note: Unlike `UIImageView` in UIKit, SwiftUI's `Image` does not support animation. This `WebImage` using `Image` for internal implementation and supports static image format only.
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```swift
var body: some View {
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WebImage(url: URL(string: "https://nokiatech.github.io/heif/content/images/ski_jump_1440x960.heic"))
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.onSuccess { image, cacheType in
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// Success
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}
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.resizable()
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.scaledToFit()
.frame(width: 300, height: 300, alignment: .center)
}
```
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### Using `AnimatedImage` to play animation
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```swift
var body: some View {
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Group {
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// Network
AnimatedImage(url: URL(string: "https://raw.githubusercontent.com/liyong03/YLGIFImage/master/YLGIFImageDemo/YLGIFImageDemo/joy.gif"))
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.onFailure { error in
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// Error
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}
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.scaledToFit()
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// Data
AnimatedImage(data: try! Data(contentsOf: URL(fileURLWithPath: "/tmp/foo.webp")))
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.customLoopCount(1)
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// Bundle (not Asset Catalog)
AnimatedImage(name: "animation1", isAnimating: $isAnimating)) // Animation control binding
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.maxBufferSize(.max)
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}
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}
```
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- [x] Supports network image as well as local data and bundle image
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- [x] Supports animation control using the SwiftUI Binding
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- [x] Supports advanced control like loop count, incremental load, buffer size.
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Note: `AnimatedImage` supports both image url or image data for animated image format. Which use the SDWebImage's [Animated ImageView ](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-image-50 ) for internal implementation.
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Note: From v0.4.0, `AnimatedImage` supports watchOS as well. However, it's not backed by SDWebImage's [Animated ImageView ](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-image-50 ) like iOS/tvOS/macOS. It use some tricks and hacks because of the limitation on current Apple's API. It also use Image/IO decoding system, which means it supports GIF and APNG format only, but not external format like WebP.
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## Demo
To run the example using SwiftUI, following the steps:
```
cd Example
pod install
```
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Then open the Xcode Workspace to run the demo application.
Since SwiftUI is aimed to support all Apple platforms, our demo does this as well, one codebase including:
+ iOS (iPhone/iPad/Mac Catalyst)
+ macOS
+ tvOS
+ watchOS
Tips:
1. Use `Switch` (right-click on macOS) to switch between `WebImage` and `AnimatedImage` .
2. Use `Reload` (right-click on macOS/force press on watchOS) to clear cache.
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3. Use `Swipe` to delete one image item.
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## Screenshot
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+ iOS Demo
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< img src = 'https://raw.githubusercontent.com/SDWebImage/SDWebImageSwiftUI/master/Example/Screenshot/Demo-iOS.jpg' height = 960 / >
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+ macOS Demo
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< img src = 'https://raw.githubusercontent.com/SDWebImage/SDWebImageSwiftUI/master/Example/Screenshot/Demo-macOS.jpg' width = 960 / >
+ tvOS Demo
< img src = 'https://raw.githubusercontent.com/SDWebImage/SDWebImageSwiftUI/master/Example/Screenshot/Demo-tvOS.jpg' width = 960 / >
+ watchOS Demo
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< img src = 'https://raw.githubusercontent.com/SDWebImage/SDWebImageSwiftUI/master/Example/Screenshot/Demo-watchOS.jpg' width = 480 / >
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## Extra Notes
Besides all above things, this project can also ensure the following function available on Swift platform for SDWebImage itself.
+ SwiftUI compatibility
+ Swift Package Manager integration
+ Swift source code compatibility and Swifty
Which means, this project is one core use case and downstream dependency, which driven SDWebImage itself future development.
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## Author
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DreamPiggy
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## License
SDWebImageSwiftUI is available under the MIT license. See the LICENSE file for more info.
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