Merge pull request #49 from SDWebImage/improve_empty_view
Little improvement to WebImage to use EmptyView instead of EmptyImage when no placeholder available
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5985e0119e
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@ -31,6 +31,7 @@ struct ContentView: View {
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"https://nokiatech.github.io/heif/content/image_sequences/starfield_animation.heic",
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"https://www.sample-videos.com/img/Sample-png-image-1mb.png",
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"https://nr-platform.s3.amazonaws.com/uploads/platform/published_extension/branding_icon/275/AmazonS3.png",
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"https://raw.githubusercontent.com/ibireme/YYImage/master/Demo/YYImageDemo/mew_baseline.jpg",
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"http://via.placeholder.com/200x200.jpg"]
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@State var animated: Bool = false // You can change between WebImage/AnimatedImage
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@ -78,7 +78,7 @@ let package = Package(
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### Using `WebImage` to load network image
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- [x] Supports placeholder and detail options control for image loading as SDWebImage
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- [x] Supports progressive image loading
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- [x] Supports progressive image loading (like baseline)
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- [x] Supports success/failure/progress changes event for custom handling
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- [x] Supports indicator with activity/progress indicator and customization
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- [x] Supports built-in animation and transition, powered by SwiftUI
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@ -108,17 +108,17 @@ Note: This `WebImage` using `Image` for internal implementation, which is the be
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### Using `AnimatedImage` to play animation
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- [x] Supports network image as well as local data and bundle image
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- [x] Supports animated progressive image loading
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- [x] Supports animated progressive image loading (like web browser)
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- [x] Supports animation control using the SwiftUI Binding
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- [x] Supports indicator and transition, powered by SDWebImage and Core Animation
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- [x] Supports advanced control like loop count, incremental load, buffer size
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- [x] Supports advanced control like loop count, playback rate, buffer size, runloop mode, etc
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- [x] Supports coordinate with native UIKit/AppKit/WatchKit view
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```swift
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var body: some View {
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Group {
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// Network
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AnimatedImage(url: URL(string: "https://raw.githubusercontent.com/liyong03/YLGIFImage/master/YLGIFImageDemo/YLGIFImageDemo/joy.gif"))
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AnimatedImage(url: URL(string: "https://raw.githubusercontent.com/liyong03/YLGIFImage/master/YLGIFImageDemo/YLGIFImageDemo/joy.gif"), options: [.progressiveLoad]) // Progressive Load
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.onFailure { error in
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// Error
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}
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@ -10,8 +10,6 @@ import SwiftUI
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import SDWebImage
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public struct WebImage : View {
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static var emptyImage = PlatformImage()
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var url: URL?
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var options: SDWebImageOptions
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var context: [SDWebImageContextOption : Any]?
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@ -49,7 +47,7 @@ public struct WebImage : View {
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if placeholder != nil {
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placeholder
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} else {
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Image(platformImage: WebImage.emptyImage)
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EmptyView()
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}
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}
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.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
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@ -7,8 +7,6 @@
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*/
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#import <Foundation/Foundation.h>
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#import <SDWebImageSwiftUI/SDAnimatedImageInterface.h>
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#import <SDWebImageSwiftUI/SDAnimatedImageInterfaceWrapper.h>
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//! Project version number for SDWebImageSwiftUI.
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FOUNDATION_EXPORT double SDWebImageSwiftUIVersionNumber;
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@ -17,5 +15,5 @@ FOUNDATION_EXPORT double SDWebImageSwiftUIVersionNumber;
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FOUNDATION_EXPORT const unsigned char SDWebImageSwiftUIVersionString[];
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// In this header, you should import all the public headers of your framework using statements like #import <SDWebImageSwiftUI/PublicHeader.h>
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#import <SDWebImageSwiftUI/SDAnimatedImageInterface.h>
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#import <SDWebImageSwiftUI/SDAnimatedImageInterfaceWrapper.h>
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