Merge pull request #178 from SDWebImage/remove_placeholder_maxWidth_limit
Remove the WebImage placeholder maxWidth/maxHeight modifier, this maybreak some use case like `TabView`. If user want to use placeholder, limit themselves
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5b658b0bc1
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@ -37,6 +37,22 @@ public final class ImagePlayer : ObservableObject {
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/// Current playing frame image
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@Published public var currentFrame: PlatformImage?
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/// Current playing frame index
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@Published public var currentFrameIndex: UInt = 0
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/// Current playing loop count
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@Published public var currentLoopCount: UInt = 0
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/// Whether current player is valid for playing. This will check the internal player exist or not
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public var isValid: Bool {
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player != nil
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}
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/// Current playing status
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public var isPlaying: Bool {
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player?.isPlaying ?? false
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}
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/// Start the animation
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public func startPlaying() {
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player?.startPlaying()
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@ -52,38 +68,43 @@ public final class ImagePlayer : ObservableObject {
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player?.stopPlaying()
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}
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/// Seek to frame and loop count
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public func seekToFrame(at: UInt, loopCount: UInt) {
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player?.seekToFrame(at: at, loopCount: loopCount)
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}
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/// Clear the frame buffer
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public func clearFrameBuffer() {
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player?.clearFrameBuffer()
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}
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/// Setup the player using Animated Image
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/// Setup the player using Animated Image.
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/// After setup, you can always check `isValid` status, or call `startPlaying` to play the animation.
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/// - Parameter image: animated image
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public func setupPlayer(image: PlatformImage?) {
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if player != nil {
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public func setupPlayer(animatedImage: SDAnimatedImageProvider) {
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if isValid {
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return
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}
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if let animatedImage = image as? SDAnimatedImageProvider & PlatformImage {
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if let imagePlayer = SDAnimatedImagePlayer(provider: animatedImage) {
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imagePlayer.animationFrameHandler = { [weak self] (_, frame) in
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self?.currentFrame = frame
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}
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// Setup configuration
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if let maxBufferSize = maxBufferSize {
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imagePlayer.maxBufferSize = maxBufferSize
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}
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if let customLoopCount = customLoopCount {
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imagePlayer.totalLoopCount = customLoopCount
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}
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imagePlayer.runLoopMode = runLoopMode
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imagePlayer.playbackRate = playbackRate
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imagePlayer.playbackMode = playbackMode
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self.player = imagePlayer
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imagePlayer.startPlaying()
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if let imagePlayer = SDAnimatedImagePlayer(provider: animatedImage) {
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imagePlayer.animationFrameHandler = { [weak self] (index, frame) in
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self?.currentFrameIndex = index
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self?.currentFrame = frame
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}
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imagePlayer.animationLoopHandler = { [weak self] (loopCount) in
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self?.currentLoopCount = loopCount
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}
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// Setup configuration
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if let maxBufferSize = maxBufferSize {
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imagePlayer.maxBufferSize = maxBufferSize
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}
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if let customLoopCount = customLoopCount {
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imagePlayer.totalLoopCount = customLoopCount
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}
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imagePlayer.runLoopMode = runLoopMode
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imagePlayer.playbackRate = playbackRate
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imagePlayer.playbackMode = playbackMode
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self.player = imagePlayer
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}
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}
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}
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@ -17,6 +17,8 @@ public struct WebImage : View {
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var placeholder: AnyView?
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var retryOnAppear: Bool = true
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var cancelOnDisappear: Bool = true
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var pausable: Bool = true
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var purgeable: Bool = false
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@ObservedObject var imageManager: ImageManager
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@ -26,9 +28,6 @@ public struct WebImage : View {
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@ObservedObject var imagePlayer: ImagePlayer
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var pausable: Bool = true
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var purgeable: Bool = false
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/// Create a web image with url, placeholder, custom options and context.
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/// - Parameter url: The image url
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/// - Parameter options: The options to use when downloading the image. See `SDWebImageOptions` for the possible values.
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@ -61,38 +60,30 @@ public struct WebImage : View {
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imageManager.load()
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}
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return Group {
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if imageManager.image != nil {
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if let image = imageManager.image {
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if isAnimating && !imageManager.isIncremental {
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if imagePlayer.currentFrame != nil {
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configure(image: imagePlayer.currentFrame!)
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.onPlatformAppear(appear: {
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self.imagePlayer.startPlaying()
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}, disappear: {
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if self.pausable {
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self.imagePlayer.pausePlaying()
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} else {
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self.imagePlayer.stopPlaying()
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}
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if self.purgeable {
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self.imagePlayer.clearFrameBuffer()
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}
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})
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} else {
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configure(image: imageManager.image!)
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.onReceive(imageManager.$image) { image in
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self.imagePlayer.setupPlayer(image: image)
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setupPlayer()
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.onPlatformAppear(appear: {
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self.imagePlayer.startPlaying()
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}, disappear: {
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if self.pausable {
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self.imagePlayer.pausePlaying()
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} else {
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self.imagePlayer.stopPlaying()
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}
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}
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if self.purgeable {
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self.imagePlayer.clearFrameBuffer()
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}
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})
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} else {
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if imagePlayer.currentFrame != nil {
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configure(image: imagePlayer.currentFrame!)
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if let currentFrame = imagePlayer.currentFrame {
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configure(image: currentFrame)
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} else {
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configure(image: imageManager.image!)
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configure(image: image)
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}
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}
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} else {
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setupPlaceholder()
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.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
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.onPlatformAppear(appear: {
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// Load remote image when first appear
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if self.imageManager.isFirstLoad {
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@ -164,6 +155,19 @@ public struct WebImage : View {
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}
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}
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/// Animated Image Support
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func setupPlayer() -> some View {
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if let currentFrame = imagePlayer.currentFrame {
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return configure(image: currentFrame)
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} else {
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if let animatedImage = imageManager.image as? SDAnimatedImageProvider {
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self.imagePlayer.setupPlayer(animatedImage: animatedImage)
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self.imagePlayer.startPlaying()
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}
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return configure(image: imageManager.image!)
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}
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}
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/// Placeholder View Support
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func setupPlaceholder() -> some View {
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// Don't use `Group` because it will trigger `.onAppear` and `.onDisappear` when condition view removed, treat placeholder as an entire component
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