Allows easy to use WebImage with `isAnimating` default to false and change to true later
Since SDAnimatedImage has fallback logic, we can apply this to WebImage by default without dynamic check
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@ -17,6 +17,24 @@ class UserSettings: ObservableObject {
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#endif
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#endif
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}
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}
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struct ContentView5: View {
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let url: URL = URL(string: "http://assets.sbnation.com/assets/2512203/dogflops.gif")!
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@State private var isAnimating = false
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var body: some View {
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ZStack {
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WebImage(url: url, isAnimating: $isAnimating)
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.pausable(false)
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Button {
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isAnimating.toggle()
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} label: {
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Text(isAnimating ? "Stop" : "Start")
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}
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}
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}
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}
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#if !os(watchOS)
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#if !os(watchOS)
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struct ContentView4: View {
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struct ContentView4: View {
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var url = URL(string: "https://github.com/SDWebImage/SDWebImageSwiftUI/assets/97430818/72d27f90-e9d8-48d7-b144-82ada828a027")!
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var url = URL(string: "https://github.com/SDWebImage/SDWebImageSwiftUI/assets/97430818/72d27f90-e9d8-48d7-b144-82ada828a027")!
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@ -109,7 +109,7 @@ public struct WebImage<Content> : View where Content: View {
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/// - Parameter scale: The scale to use for the image. The default is 1. Set a different value when loading images designed for higher resolution displays. For example, set a value of 2 for an image that you would name with the @2x suffix if stored in a file on disk.
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/// - Parameter scale: The scale to use for the image. The default is 1. Set a different value when loading images designed for higher resolution displays. For example, set a value of 2 for an image that you would name with the @2x suffix if stored in a file on disk.
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/// - Parameter options: The options to use when downloading the image. See `SDWebImageOptions` for the possible values.
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/// - Parameter options: The options to use when downloading the image. See `SDWebImageOptions` for the possible values.
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/// - Parameter context: A context contains different options to perform specify changes or processes, see `SDWebImageContextOption`. This hold the extra objects which `options` enum can not hold.
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/// - Parameter context: A context contains different options to perform specify changes or processes, see `SDWebImageContextOption`. This hold the extra objects which `options` enum can not hold.
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/// - Parameter isAnimating: The binding for animation control. The binding value should be `true` when initialized to setup the correct animated image class. If not, you must provide the `.animatedImageClass` explicitly. When the animation started, this binding can been used to start / stop the animation.
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/// - Parameter isAnimating: The binding for animation control. When the animation started, this binding can been used to start / stop the animation. You can still customize the `.animatedImageClass` context for advanced custom animation.
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public init(url: URL?, scale: CGFloat = 1, options: SDWebImageOptions = [], context: [SDWebImageContextOption : Any]? = nil, isAnimating: Binding<Bool> = .constant(true)) where Content == Image {
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public init(url: URL?, scale: CGFloat = 1, options: SDWebImageOptions = [], context: [SDWebImageContextOption : Any]? = nil, isAnimating: Binding<Bool> = .constant(true)) where Content == Image {
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self.init(url: url, options: options, context: context, isAnimating: isAnimating) { phase in
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self.init(url: url, options: options, context: context, isAnimating: isAnimating) { phase in
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phase.image ?? Image(platformImage: .empty)
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phase.image ?? Image(platformImage: .empty)
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@ -132,11 +132,11 @@ public struct WebImage<Content> : View where Content: View {
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if context[.imageScaleFactor] == nil {
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if context[.imageScaleFactor] == nil {
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context[.imageScaleFactor] = scale
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context[.imageScaleFactor] = scale
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}
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}
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// provide animated image class if the initialized `isAnimating` is true, user can still custom the image class if they want
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// always provide animated image class to allows dynamic control
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if isAnimating.wrappedValue {
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// since most cases, SDAnimatedImage should be compatible with UIImage
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if context[.animatedImageClass] == nil {
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// user can still custom the image class if they want
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context[.animatedImageClass] = SDAnimatedImage.self
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if context[.animatedImageClass] == nil {
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}
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context[.animatedImageClass] = SDAnimatedImage.self
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}
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}
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let imageModel = WebImageModel()
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let imageModel = WebImageModel()
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imageModel.url = url
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imageModel.url = url
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