61 lines
2.5 KiB
Swift
61 lines
2.5 KiB
Swift
/*
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* This file is part of the SDWebImage package.
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* (c) DreamPiggy <lizhuoli1126@126.com>
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*
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* For the full copyright and license information, please view the LICENSE
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* file that was distributed with this source code.
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*/
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import UIKit
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import SDWebImage
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import SDWebImageWebPCoder
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#if canImport(SDWebImageAVIFCoder)
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import SDWebImageAVIFCoder
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#endif
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import SDWebImageSVGCoder
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import SDWebImagePDFCoder
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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// Add WebP/SVG/PDF support
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SDImageCodersManager.shared.addCoder(SDImageWebPCoder.shared)
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#if canImport(SDWebImageAVIFCoder)
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SDImageCodersManager.shared.addCoder(SDImageAVIFCoder.shared)
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#endif
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SDImageCodersManager.shared.addCoder(SDImageSVGCoder.shared)
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SDImageCodersManager.shared.addCoder(SDImagePDFCoder.shared)
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// Dynamic check to support vector format for both WebImage/AnimatedImage
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SDWebImageManager.shared.optionsProcessor = SDWebImageOptionsProcessor { url, options, context in
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var options = options
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if let _ = context?[.animatedImageClass] as? SDAnimatedImage.Type {
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// AnimatedImage supports vector rendering, should not force decode
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options.insert(.avoidDecodeImage)
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}
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return SDWebImageOptionsResult(options: options, context: context)
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}
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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