SDWebImageSwiftUI/Example/SDWebImageSwiftUIDemo/AppDelegate.swift

61 lines
2.5 KiB
Swift

/*
* This file is part of the SDWebImage package.
* (c) DreamPiggy <lizhuoli1126@126.com>
*
* For the full copyright and license information, please view the LICENSE
* file that was distributed with this source code.
*/
import UIKit
import SDWebImage
import SDWebImageWebPCoder
#if canImport(SDWebImageAVIFCoder)
import SDWebImageAVIFCoder
#endif
import SDWebImageSVGCoder
import SDWebImagePDFCoder
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// Add WebP/SVG/PDF support
SDImageCodersManager.shared.addCoder(SDImageWebPCoder.shared)
#if canImport(SDWebImageAVIFCoder)
SDImageCodersManager.shared.addCoder(SDImageAVIFCoder.shared)
#endif
SDImageCodersManager.shared.addCoder(SDImageSVGCoder.shared)
SDImageCodersManager.shared.addCoder(SDImagePDFCoder.shared)
// Dynamic check to support vector format for both WebImage/AnimatedImage
SDWebImageManager.shared.optionsProcessor = SDWebImageOptionsProcessor { url, options, context in
var options = options
if let _ = context?[.animatedImageClass] as? SDAnimatedImage.Type {
// AnimatedImage supports vector rendering, should not force decode
options.insert(.avoidDecodeImage)
}
return SDWebImageOptionsResult(options: options, context: context)
}
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}