a27f18c56e | ||
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Example | ||
SDWebImageSwiftUI | ||
SDWebImageSwiftUI.xcodeproj | ||
.gitignore | ||
.travis.yml | ||
Cartfile | ||
Cartfile.resolved | ||
LICENSE | ||
Package.resolved | ||
Package.swift | ||
README.md | ||
SDWebImageSwiftUI.podspec | ||
_Pods.xcodeproj |
README.md
SDWebImageSwiftUI
What's for
This is an experimental project for SDWebImage.
It aims to ensure the following function available for users and try to do some experiments for Swift platform.
- Swift Package Manager integration
- SwiftUI compatibility
- Swift source code compatibility
Note we do not guarantee the public API stable for current status until v1.0 version. Since SwiftUI is a new platform for us, we need to investigate the API design.
Requirements
- Xcode 11+
- iOS 13+
- macOS 10.15+
- tvOS 13+
- watchOS 6+
- Swift 5.1+
Installation
CocoaPods
SDWebImageSwiftUI is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'SDWebImageSwiftUI'
Carthage
SDWebImageSwiftUI is available through Carthage.
github "SDWebImage/SDWebImageSwiftUI"
Swift Package Manager
SDWebImageSwiftUI is available through Swift Package Manager.
let package = Package(
dependencies: [
.package(url: "https://github.com/SDWebImage/SDWebImageSwiftUI.git", from: "0.3")
],
)
Usage
Using WebImage
to load network image
- Supports the placeholder and detail options control for image loading as SDWebImage.
- Supports the success/failure/progress changes event for custom handling.
Note: Unlike UIImageView
in UIKit, SwiftUI's Image
does not support animation. This WebImage
using Image
for internal implementation and supports static image format only.
var body: some View {
WebImage(url: URL(string: "https://nokiatech.github.io/heif/content/images/ski_jump_1440x960.heic"))
.onSuccess(perform: { (image, cacheType) in
// Success
})
.resizable()
.scaledToFit()
.frame(width: 300, height: 300, alignment: .center)
}
Using AnimatedImage
to play animation
var body: some View {
Group {
// Network
AnimatedImage(url: URL(string: "https://raw.githubusercontent.com/liyong03/YLGIFImage/master/YLGIFImageDemo/YLGIFImageDemo/joy.gif"))
.onFailure(perform: { (error) in
// Error
})
.scaledToFit()
// Data
AnimatedImage(data: try! Data(contentsOf: URL(fileURLWithPath: "/tmp/foo.webp")))
.customLoopCount(1)
// Bundle (not Asset Catalog)
AnimatedImage(name: "animation1", isAnimating: $isAnimating)) // Animation control binding
.maxBufferSize(.max)
}
}
- Supports network image as well as local data and bundle image
- Supports animation control using the SwiftUI Binding
- Supports advanced control like loop count, incremental load, buffer size.
Note: AnimatedImage
supports both image url or image data for animated image format. Which use the SDWebImage's Animated ImageView for internal implementation.
Demo
To run the example using SwiftUI, following the steps:
cd Example
pod install
Then open the Xcode Workspace to run the demo application.
Since SwiftUI is aimed to support all Apple platforms, our demo does this as well, one codebase including:
- iOS (iPhone/iPad/Mac Catalyst)
- macOS
- tvOS
- watchOS
Tips:
- Use
Switch
(right-click on macOS) to switch betweenWebImage
andAnimatedImage
. - Use
Reload
(right-click on macOS/force press on watchOS) to clear cache.
Screenshot
- iOS Demo
- macOS Demo
- tvOS Demo
- watchOS Demo
Author
DreamPiggy
License
SDWebImageSwiftUI is available under the MIT license. See the LICENSE file for more info.