Using the WebPDemux API to support progressive animated WebP. This is less performance but at least works
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@ -22,6 +22,8 @@
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[super viewDidLoad];
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// Do any additional setup after loading the view, typically from a nib.
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[SDImageCache.sharedImageCache clearDiskOnCompletion:nil];
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[[SDImageCodersManager sharedManager] addCoder:[SDImageWebPCoder sharedCoder]];
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self.imageView1 = [UIImageView new];
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@ -46,7 +48,7 @@
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}
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});
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}];
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[self.imageView2 sd_setImageWithURL:animatedWebPURL completed:^(UIImage * _Nullable image, NSError * _Nullable error, SDImageCacheType cacheType, NSURL * _Nullable imageURL) {
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[self.imageView2 sd_setImageWithURL:animatedWebPURL placeholderImage:nil options:SDWebImageProgressiveLoad completed:^(UIImage * _Nullable image, NSError * _Nullable error, SDImageCacheType cacheType, NSURL * _Nullable imageURL) {
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if (image) {
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NSLog(@"%@", @"Animated WebP load success");
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}
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@ -86,6 +86,7 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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@implementation SDImageWebPCoder {
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WebPIDecoder *_idec;
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WebPDemuxer *_demux;
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WebPData *_webpdata; // Copied for progressive animation demuxer
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NSData *_imageData;
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CGFloat _scale;
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NSUInteger _loopCount;
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@ -113,6 +114,10 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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WebPDemuxDelete(_demux);
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_demux = NULL;
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}
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if (_webpdata) {
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WebPDataClear(_webpdata);
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_webpdata = NULL;
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}
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if (_canvas) {
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CGContextRelease(_canvas);
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_canvas = NULL;
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@ -290,6 +295,8 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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preserveAspectRatio = preserveAspectRatioValue.boolValue;
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}
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_preserveAspectRatio = preserveAspectRatio;
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_currentBlendIndex = NSNotFound;
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_lock = dispatch_semaphore_create(1);
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}
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return self;
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}
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@ -300,11 +307,41 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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}
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_imageData = data;
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_finished = finished;
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VP8StatusCode status = WebPIUpdate(_idec, data.bytes, data.length);
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if (status != VP8_STATUS_OK && status != VP8_STATUS_SUSPENDED) {
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return;
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if (!_demux) {
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VP8StatusCode status = WebPIUpdate(_idec, data.bytes, data.length);
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if (status == VP8_STATUS_OK || status == VP8_STATUS_SUSPENDED) {
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return;
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}
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// This case may be Animated WebP progressive decode
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if (status == VP8_STATUS_UNSUPPORTED_FEATURE) {
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WebPDemuxState state;
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WebPData tmpData;
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WebPDataInit(&tmpData);
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tmpData.bytes = data.bytes;
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tmpData.size = data.length;
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// Copy to avoid the NSData dealloc and VP8 internal retain the pointer
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_webpdata = malloc(sizeof(WebPData));
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WebPDataCopy(&tmpData, _webpdata);
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_demux = WebPDemuxPartial(_webpdata, &state);
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}
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} else {
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// libwebp current have no API to update demuxer, so we always delete and recreate demuxer
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WebPDemuxDelete(_demux);
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_demux = NULL;
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WebPDemuxState state;
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WebPData tmpData;
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WebPDataInit(&tmpData);
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tmpData.bytes = data.bytes;
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tmpData.size = data.length;
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// Copy to avoid the NSData dealloc and VP8 internal retain the pointer
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WebPDataClear(_webpdata);
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WebPDataCopy(&tmpData, _webpdata);
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_demux = WebPDemuxPartial(_webpdata, &state);
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}
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if (_demux) {
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[self scanAndCheckFramesValidWithDemuxer:_demux];
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}
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// libwebp current does not support progressive decoding for animated image, so no need to scan and update the frame information
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}
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- (UIImage *)incrementalDecodedImageWithOptions:(SDImageCoderOptions *)options {
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@ -832,6 +869,10 @@ static void FreeImageData(void *info, const void *data, size_t size) {
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// We should loop all the frames and scan each frames' blendFromIndex for later decoding, this can also ensure all frames is valid
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do {
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if (!iter.complete) {
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// Skip partial frame
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continue;
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}
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SDWebPCoderFrame *frame = [[SDWebPCoderFrame alloc] init];
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frame.index = iterIndex;
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frame.duration = [self sd_frameDurationWithIterator:iter];
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