Fix the issue when WebP is static webp, the `SDAnimatedImageCoder` protocol implementation still create CGContext, this can reduce RAM usage
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@ -711,6 +711,18 @@ static void FreeImageData(void *info, const void *data, size_t size) {
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uint32_t loopCount = WebPDemuxGetI(demuxer, WEBP_FF_LOOP_COUNT);
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NSMutableArray<SDWebPCoderFrame *> *frames = [NSMutableArray array];
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_hasAnimation = hasAnimation;
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_hasAlpha = hasAlpha;
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_canvasWidth = canvasWidth;
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_canvasHeight = canvasHeight;
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_frameCount = frameCount;
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_loopCount = loopCount;
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// If static WebP, does not need to parse the frame blend index
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if (frameCount <= 1) {
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return YES;
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}
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// We should loop all the frames and scan each frames' blendFromIndex for later decoding, this can also ensure all frames is valid
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do {
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SDWebPCoderFrame *frame = [[SDWebPCoderFrame alloc] init];
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@ -748,12 +760,6 @@ static void FreeImageData(void *info, const void *data, size_t size) {
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return NO;
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}
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_frames = [frames copy];
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_hasAnimation = hasAnimation;
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_hasAlpha = hasAlpha;
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_canvasWidth = canvasWidth;
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_canvasHeight = canvasHeight;
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_frameCount = frameCount;
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_loopCount = loopCount;
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return YES;
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}
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@ -774,6 +780,9 @@ static void FreeImageData(void *info, const void *data, size_t size) {
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if (index >= _frameCount) {
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return 0;
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}
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if (_frameCount <= 1) {
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return 0;
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}
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return _frames[index].duration;
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}
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@ -783,11 +792,40 @@ static void FreeImageData(void *info, const void *data, size_t size) {
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return nil;
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}
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SD_LOCK(_lock);
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if (_frameCount <= 1) {
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image = [self safeStaticImageFrame];
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} else {
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image = [self safeAnimatedImageFrameAtIndex:index];
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}
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SD_UNLOCK(_lock);
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return image;
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}
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- (UIImage *)safeStaticImageFrame {
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UIImage *image;
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if (!_colorSpace) {
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_colorSpace = [self sd_colorSpaceWithDemuxer:_demux];
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}
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// Static WebP image
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WebPIterator iter;
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if (!WebPDemuxGetFrame(_demux, 1, &iter)) {
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WebPDemuxReleaseIterator(&iter);
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return nil;
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}
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CGImageRef imageRef = [self sd_createWebpImageWithData:iter.fragment colorSpace:_colorSpace];
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if (!imageRef) {
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return nil;
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}
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#if SD_UIKIT || SD_WATCH
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image = [[UIImage alloc] initWithCGImage:imageRef scale:_scale orientation:UIImageOrientationUp];
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#else
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image = [[UIImage alloc] initWithCGImage:imageRef scale:_scale orientation:kCGImagePropertyOrientationUp];
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#endif
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CGImageRelease(imageRef);
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WebPDemuxReleaseIterator(&iter);
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return image;
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}
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- (UIImage *)safeAnimatedImageFrameAtIndex:(NSUInteger)index {
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if (!_canvas) {
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CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Host;
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