Use lock and copy the NSData before recreate the temp demuxer, avoid the extra copy for most cases, and use lock during the demuxer creation to avoid thread-safe issue
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@ -86,7 +86,6 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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@implementation SDImageWebPCoder {
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@implementation SDImageWebPCoder {
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WebPIDecoder *_idec;
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WebPIDecoder *_idec;
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WebPDemuxer *_demux;
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WebPDemuxer *_demux;
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WebPData *_webpdata; // Copied for progressive animation demuxer
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NSData *_imageData;
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NSData *_imageData;
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CGFloat _scale;
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CGFloat _scale;
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NSUInteger _loopCount;
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NSUInteger _loopCount;
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@ -114,10 +113,6 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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WebPDemuxDelete(_demux);
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WebPDemuxDelete(_demux);
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_demux = NULL;
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_demux = NULL;
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}
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}
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if (_webpdata) {
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WebPDataClear(_webpdata);
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_webpdata = NULL;
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}
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if (_canvas) {
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if (_canvas) {
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CGContextRelease(_canvas);
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CGContextRelease(_canvas);
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_canvas = NULL;
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_canvas = NULL;
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@ -305,41 +300,36 @@ static CGSize SDCalculateThumbnailSize(CGSize fullSize, BOOL preserveAspectRatio
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if (_finished) {
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if (_finished) {
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return;
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return;
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}
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}
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_imageData = data;
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_finished = finished;
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_finished = finished;
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if (!_demux) {
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// check whether we can detect Animated WebP or Static WebP, they need different codec (Demuxer or IDecoder)
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VP8StatusCode status = WebPIUpdate(_idec, data.bytes, data.length);
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if (!_hasAnimation) {
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if (status == VP8_STATUS_OK || status == VP8_STATUS_SUSPENDED) {
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_imageData = [data copy];
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VP8StatusCode status = WebPIUpdate(_idec, _imageData.bytes, _imageData.length);
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// For Static WebP, all things done.
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// For Animated WebP (currently use `VP8_STATUS_UNSUPPORTED_FEATURE` to check), continue to create demuxer
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if (status != VP8_STATUS_UNSUPPORTED_FEATURE) {
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return;
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return;
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}
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}
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// This case may be Animated WebP progressive decode
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_hasAnimation = YES;
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if (status == VP8_STATUS_UNSUPPORTED_FEATURE) {
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}
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WebPDemuxState state;
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// libwebp current have no API to update demuxer, so we always delete and recreate demuxer
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WebPData tmpData;
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// Use lock to avoid progressive animation decoding thread safe issue
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WebPDataInit(&tmpData);
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SD_LOCK(_lock);
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tmpData.bytes = data.bytes;
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if (_demux) {
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tmpData.size = data.length;
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// next line `_imageData = nil` ARC will release the raw buffer, but need release the demuxer firstly because libwebp don't use retain/release rule
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// Copy to avoid the NSData dealloc and VP8 internal retain the pointer
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_webpdata = malloc(sizeof(WebPData));
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WebPDataCopy(&tmpData, _webpdata);
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_demux = WebPDemuxPartial(_webpdata, &state);
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}
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} else {
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// libwebp current have no API to update demuxer, so we always delete and recreate demuxer
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WebPDemuxDelete(_demux);
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WebPDemuxDelete(_demux);
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_demux = NULL;
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_demux = NULL;
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WebPDemuxState state;
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WebPData tmpData;
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WebPDataInit(&tmpData);
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tmpData.bytes = data.bytes;
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tmpData.size = data.length;
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// Copy to avoid the NSData dealloc and VP8 internal retain the pointer
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WebPDataClear(_webpdata);
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WebPDataCopy(&tmpData, _webpdata);
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_demux = WebPDemuxPartial(_webpdata, &state);
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}
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}
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_imageData = [data copy];
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WebPData webpData;
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WebPDataInit(&webpData);
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webpData.bytes = _imageData.bytes;
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webpData.size = _imageData.length;
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WebPDemuxState state;
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_demux = WebPDemuxPartial(&webpData, &state);
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SD_UNLOCK(_lock);
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if (_demux) {
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if (_demux && state != WEBP_DEMUX_PARSE_ERROR) {
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[self scanAndCheckFramesValidWithDemuxer:_demux];
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[self scanAndCheckFramesValidWithDemuxer:_demux];
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}
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}
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}
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}
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