Use kvImageNoAllocate to avoid extra allocate for vImageBuffer when WebP encoding

This commit is contained in:
DreamPiggy 2023-03-08 14:40:44 +08:00
parent 0b25f9ae03
commit c779312836
1 changed files with 1 additions and 3 deletions

View File

@ -782,7 +782,7 @@ static inline CGImageRef __nullable CGBitmapContextCreateScaledImage(cg_nullable
}
vImage_Buffer src;
error = vImageBuffer_InitWithCGImage(&src, &srcFormat, nil, imageRef, kvImageNoFlags);
error = vImageBuffer_InitWithCGImage(&src, &srcFormat, nil, imageRef, kvImageNoAllocate);
if (error != kvImageNoError) {
vImageConverter_Release(convertor);
return nil;
@ -792,7 +792,6 @@ static inline CGImageRef __nullable CGBitmapContextCreateScaledImage(cg_nullable
error = vImageBuffer_Init(&dest, height, width, destFormat.bitsPerPixel, kvImageNoFlags);
if (error != kvImageNoError) {
vImageConverter_Release(convertor);
free(src.data);
return nil;
}
@ -800,7 +799,6 @@ static inline CGImageRef __nullable CGBitmapContextCreateScaledImage(cg_nullable
error = vImageConvert_AnyToAny(convertor, &src, &dest, NULL, kvImageNoFlags);
// Free the buffer
free(src.data);
vImageConverter_Release(convertor);
if (error != kvImageNoError) {
free(dest.data);