# SDWebImageWebPCoder [![CI Status](http://img.shields.io/travis/SDWebImage/SDWebImageWebPCoder.svg?style=flat)](https://travis-ci.org/SDWebImage/SDWebImageWebPCoder) [![Version](https://img.shields.io/cocoapods/v/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder) [![License](https://img.shields.io/cocoapods/l/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder) [![Platform](https://img.shields.io/cocoapods/p/SDWebImageWebPCoder.svg?style=flat)](http://cocoapods.org/pods/SDWebImageWebPCoder) [![SwiftPM compatible](https://img.shields.io/badge/SwiftPM-compatible-brightgreen.svg?style=flat)](https://swift.org/package-manager/) [![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/SDWebImage/SDWebImageWebPCoder) [![codecov](https://codecov.io/gh/SDWebImage/SDWebImageWebPCoder/branch/master/graph/badge.svg)](https://codecov.io/gh/SDWebImage/SDWebImageWebPCoder) Starting with the SDWebImage 5.0 version, we moved the WebP support code and [libwebp](https://github.com/webmproject/libwebp) from the Core Repo to this stand-alone repo. SDWebImageWebPCoder supports both WebP decoding and encoding, for Static WebP or Animated WebP as well. Note: Apple's ImageIO supports WebP decoding from iOS 14/tvOS 14/watchOS 7/macOS 11, so SDWebImage on those platform can also decode WebP images (using `SDWebImageAWebPCoder` built-in coder). However it may contains some limitation, check https://github.com/SDWebImage/SDWebImage/issues/3558, you can still force to use this coder on those platforms by adding this coder. ## Requirements + iOS 9.0 + macOS 10.11 + tvOS 9.0 + watchOS 2.0 + Xcode 11.0 ## Installation #### CocoaPods SDWebImageWebPCoder is available through [CocoaPods](http://cocoapods.org). To install it, simply add the following line to your Podfile: ```ruby pod 'SDWebImageWebPCoder' ``` #### Carthage SDWebImageWebPCoder is available through [Carthage](https://github.com/Carthage/Carthage). ``` github "SDWebImage/SDWebImageWebPCoder" ``` #### Swift Package Manager (Xcode 11+) SDWebImageWebPCoder is available through [Swift Package Manager](https://swift.org/package-manager). ```swift let package = Package( dependencies: [ .package(url: "https://github.com/SDWebImage/SDWebImageWebPCoder.git", from: "0.3.0") ] ) ``` ## Usage ### Add Coder Before using SDWebImage to load WebP images, you need to register the WebP Coder to your coders manager. This step is recommended to be done after your App launch (like AppDelegate method). + Objective-C ```objective-c // Add coder SDImageWebPCoder *webPCoder = [SDImageWebPCoder sharedCoder]; [[SDImageCodersManager sharedManager] addCoder:webPCoder]; ``` + Swift ```swift // Add coder let WebPCoder = SDImageWebPCoder.shared SDImageCodersManager.shared.addCoder(WebPCoder) ``` ### Modify HTTP Accept Header Some of image server provider may try to detect the client supported format, by default, SDWebImage use `image/*,*/*;q=0.8` for [Accept](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Accept). You can modify it with the `image/webp` as well. + Objective-C ```objective-c [[SDWebImageDownloader sharedDownloader] setValue:@"image/webp,image/*,*/*;q=0.8" forHTTPHeaderField:@"Accept"]; ``` + Swift ```swift SDWebImageDownloader.shared.setValue("image/webp,image/*,*/*;q=0.8", forHTTPHeaderField:"Accept") ``` ### Loading + Objective-C ```objective-c // WebP online image loading NSURL *webpURL; UIImageView *imageView; [imageView sd_setImageWithURL:webpURL]; ``` + Swift ```swift // WebP online image loading let webpURL: URL let imageView: UIImageView imageView.sd_setImage(with: webpURL) ``` ### Progressive Animation Loading (0.5.0+) + Objective-C ```objective-c // WebP progressive loading for animated image NSURL *webpURL; SDAnimatedImageView *imageView; imageView.shouldIncrementalLoad = YES; [imageView sd_setImageWithURL:webpURL placeholderImage:nil options:SDWebImageProgressiveLoad]; ``` + Swift ```swift // WebP progressive loading for animated image let webpURL: URL let imageView: SDAnimatedImageView imageView.shouldIncrementalLoad = true imageView.sd_setImage(with: webpURL, placeholderImage: nil, options: [.progressiveLoad]) ``` ### Decoding + Objective-C ```objective-c // WebP image decoding NSData *webpData; UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:nil]; ``` + Swift ```swift // WebP image decoding let webpData: Data let image = SDImageWebPCoder.shared.decodedImage(with: data, options: nil) ``` ### Thumbnail Decoding (0.4.0+) + Objective-C ```objective-c // WebP thumbnail image decoding NSData *webpData; CGSize thumbnailSize = CGSizeMake(300, 300); UIImage *thumbnailImage = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:@{SDImageCoderDecodeThumbnailPixelSize : @(thumbnailSize)}]; ``` + Swift ```swift // WebP thumbnail image decoding let webpData: Data let thumbnailSize = CGSize(width: 300, height: 300) let image = SDImageWebPCoder.shared.decodedImage(with: data, options: [.decodeThumbnailPixelSize: thumbnailSize]) ``` ### Decoding with limit bytes (0.12.0+) + Objective-C ```objective-c // WebP thumbnail image decoding NSData *webpData; NSUInteger limitBytes = 1024 * 1024; // 1MB UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:@{SDImageCoderDecodeScaleDownLimitBytes : @(limitBytes)}]; // The image pixel buffer is guaranteed to less than 1MB in RAM (may scale down or full size), suitable for large image ``` + Swift ```swift // WebP thumbnail image decoding let webpData: Data let limitBytes = 1024 * 1024 // 1MB let image = SDImageWebPCoder.shared.decodedImage(with: data, options: [.decodeScaleDownLimitBytes: limitBytes]) // The image pixel buffer is guaranteed to less than 1MB in RAM (may scale down or full size), suitable for large image ``` ### Encoding + Objective-c ```objective-c // WebP image encoding UIImage *image; NSData *webpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:nil]; // Animated encoding NSArray *frames; NSData *awebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithFrames:frames loopCount:0 format:SDImageFormatWebP options:nil]; // Encode Quality NSData *lossyWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeCompressionQuality : @(0.1)}]; // [0, 1] compression quality NSData *limitedWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeMaxFileSize : @(1024 * 10)}]; // v0.6.0 feature, limit output file size <= 10KB ``` + Swift ```swift // WebP image encoding let image: UIImage let webpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: nil) // Animated encoding let frames: [SDImageFrame] let awebpData = SDImageWebPCoder.shared.encodedData(with: frames, loopCount: 0, format: .webP, options: nil) // Encode Quality let lossyWebpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: [.encodeCompressionQuality: 0.1]) // [0, 1] compression quality let limitedWebpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: [.encodeMaxFileSize: 1024 * 10]) // v0.6.0 feature, limit output file size <= 10KB ``` ### Thumbnail Encoding (0.6.1+) + Objective-C ```objective-c // WebP image thumbnail encoding UIImage *image; NSData *thumbnailWebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:@{SDImageCoderEncodeMaxPixelSize : @(CGSizeMake(200, 200))}]; // v0.6.1 feature, encoding max pixel size ``` + Swift ```swift // WebP image thumbnail encoding let image: UIImage let thumbnailWebpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: [.encodeMaxPixelSize: CGSize(width: 200, height: 200)]) // v0.6.1 feature, encoding max pixel size ``` See more documentation in [SDWebImage Wiki - Coders](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#custom-coder-420) ### Animated WebP Encoding (0.10+) + Objective-c ```objective-c // Animated encoding NSMutableArray *frames = [NSMutableArray array]; for (size_t i = 0; i < images.count; i++) { SDImageFrame *frame = [SDImageFrame frameWithImage:images[i] duration:0.1]; [frames appendObject:frame]; } NSData *awebpData = [[SDImageWebPCoder sharedCoder] encodedDataWithFrames:frames loopCount:0 format:SDImageFormatWebP options:nil]; ``` + Swift ```swift // Animated encoding var frames: [SDImageFrame] = [] for i in 0..method = 0; // config->alpha_quality = 100; ``` + Swift ```swift let image: UIImage let options = [.encodeWebPMethod: 0, .encodeWebPAlphaCompression: 100] let data = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: options) // Will translate into: // config->method = 0; // config->alpha_quality = 100; ``` ## Example To run the example project, clone the repo, and run `pod install` from the root directory first. Then open `SDWebImageWebPCoder.xcworkspace`. This is a demo to show how to use `WebP` and animated `WebP` images via `SDWebImageWebPCoderExample` target. ## Screenshot These WebP images are from [WebP Gallery](https://developers.google.com/speed/webp/gallery1) and [GIF vs APNG vs WebP](http://littlesvr.ca/apng/gif_apng_webp.html) ## Author [Bogdan Poplauschi](https://github.com/bpoplauschi) [DreamPiggy](https://github.com/dreampiggy) ## License SDWebImageWebPCoder is available under the MIT license. See [the LICENSE file](https://github.com/SDWebImage/SDWebImageWebPCoder/blob/master/LICENSE) for more info.