9319f8714b | ||
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Example | ||
SDWebImageWebPCoder | ||
SDWebImageWebPCoder.xcodeproj | ||
SDWebImageWebPCoder.xcworkspace | ||
SDWebImageWebPCoderTests | ||
.gitignore | ||
.travis.yml | ||
Cartfile | ||
Cartfile.resolved | ||
LICENSE | ||
Package.resolved | ||
Package.swift | ||
README.md | ||
SDWebImageWebPCoder.podspec |
README.md
SDWebImageWebPCoder
Starting with the SDWebImage 5.0 version, we moved the WebP support code and libwebp from the Core Repo to this stand-alone repo.
SDWebImageWebPCoder supports both WebP decoding and encoding, for Static WebP or Animated WebP as well.
Requirements
- iOS 8
- macOS 10.10
- tvOS 9.0
- watchOS 2.0
Installation
CocoaPods
SDWebImageWebPCoder is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'SDWebImageWebPCoder'
Carthage
SDWebImageWebPCoder is available through Carthage.
github "SDWebImage/SDWebImageWebPCoder"
Swift Package Manager (Xcode 11+)
SDWebImageWebPCoder is available through Swift Package Manager.
let package = Package(
dependencies: [
.package(url: "https://github.com/SDWebImage/SDWebImageWebPCoder.git", from: "0.3.0")
]
)
Usage
Add Coder
Before using SDWebImage to load WebP images, you need to register the WebP Coder to your coders manager. This step is recommended to be done after your App launch (like AppDelegate method).
- Objective-C
// Add coder
SDImageWebPCoder *webPCoder = [SDImageWebPCoder sharedCoder];
[[SDImageCodersManager sharedManager] addCoder:webPCoder];
- Swift
// Add coder
let WebPCoder = SDImageWebPCoder.shared
SDImageCodersManager.shared.addCoder(WebPCoder)
Modify HTTP Accept Header
Some of image server provider may try to detect the client supported format, by default, SDWebImage use image/*,*/*;q=0.8
for Accept. You can modify it with the image/webp
as well.
- Objective-C
[[SDWebImageDownloader sharedDownloader] setValue:@"image/webp,image/*,*/*;q=0.8" forHTTPHeaderField:@"Accept"];
- Swift
SDWebImageDownloader.shared.setValue("image/webp,image/*,*/*;q=0.8", forHTTPHeaderField:"Accept")
Loading
- Objective-C
// WebP image loading
UIImageView *imageView;
NSURL *webpURL;
[imageView sd_setImageWithURL:webpURL];
- Swift
// WebP online image loading
let webpURL: URL
let imageView: UIImageView
imageView.sd_setImage(with: webpURL)
Decoding
- Objective-C
// WebP image decoding
NSData *webpData;
UIImage *image = [[SDImageWebPCoder sharedCoder] decodedImageWithData:webpData options:nil];
- Swift
// WebP image decoding
let webpData: Data
let image = SDImageWebPCoder.shared.decodedImage(with: data, options: nil)
Encoding
- Objective-c
// WebP image encoding
UIImage *image;
NSData *webpData = [[SDImageWebPCoder sharedCoder] encodedDataWithImage:image format:SDImageFormatWebP options:nil];
- Swift
// WebP image encoding
let image: UIImage
let webpData = SDImageWebPCoder.shared.encodedData(with: image, format: .webP, options: nil)
See more documentation in SDWebImage Wiki - Coders
Example
To run the example project, clone the repo, and run pod install
from the Example directory first.
This is a demo to show how to use WebP
and animated WebP
images via SDWebImage
.
Screenshot
These WebP images are from WebP Gallery and GIF vs APNG vs WebP
Author
License
SDWebImageWebPCoder is available under the MIT license. See the LICENSE file for more info.