SnapKit/Source/ConstraintInsetTarget.swift

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//
// SnapKit
//
// Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#if os(iOS) || os(tvOS)
import UIKit
#else
import AppKit
#endif
public protocol ConstraintInsetTarget: ConstraintConstantTarget {
}
extension Int: ConstraintInsetTarget {
}
extension UInt: ConstraintInsetTarget {
}
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extension Float: ConstraintInsetTarget {
}
extension Double: ConstraintInsetTarget {
}
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extension CGFloat: ConstraintInsetTarget {
}
extension ConstraintInsets: ConstraintInsetTarget {
}
extension ConstraintInsetTarget {
internal var constraintInsetTargetValue: ConstraintInsets {
let insets: ConstraintInsets
if let amount = self as? ConstraintInsets {
insets = amount
} else if let amount = self as? Float {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else if let amount = self as? Double {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else if let amount = self as? CGFloat {
insets = ConstraintInsets(top: amount, left: amount, bottom: amount, right: amount)
} else if let amount = self as? Int {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else if let amount = self as? UInt {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else {
insets = ConstraintInsets(top: 0, left: 0, bottom: 0, right: 0)
}
return ConstraintInsets(top: insets.top, left: insets.left, bottom: -insets.bottom, right: -insets.right)
}
}