mirror of https://github.com/SnapKit/SnapKit
72 lines
3.1 KiB
Swift
72 lines
3.1 KiB
Swift
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//
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// SnapKit
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//
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// Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#if os(iOS) || os(tvOS)
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import UIKit
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#else
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import AppKit
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#endif
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public class ConstraintMakerEditable: ConstraintMakerPriortizable {
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public func multipliedBy(amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable {
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self.description.multiplier = amount
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return self
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}
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public func dividedBy(amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable {
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return self.multipliedBy(1.0 / amount.constraintMultiplierTargetValue)
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}
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public func offset(amount: ConstraintOffsetTarget) -> ConstraintMakerEditable {
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self.description.constant = amount
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return self
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}
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public func inset(amount: ConstraintInsetTarget) -> ConstraintMakerEditable {
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let insets: ConstraintInsets
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if let amount = amount as? ConstraintInsets {
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insets = amount
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} else if let amount = amount as? Float {
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insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
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} else if let amount = amount as? Double {
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insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
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} else if let amount = amount as? CGFloat {
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insets = ConstraintInsets(top: amount, left: amount, bottom: amount, right: amount)
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} else if let amount = amount as? Int {
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insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
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} else if let amount = amount as? UInt {
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insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
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} else {
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insets = ConstraintInsets(top: 0, left: 0, bottom: 0, right: 0)
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}
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self.description.constant = ConstraintInsets(top: insets.top, left: insets.left, bottom: -insets.bottom, right: -insets.right)
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return self
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}
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}
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