SnapKit/Source/ConstraintItem.swift

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//
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// Snap
//
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#if os(iOS)
import UIKit
#else
import AppKit
#endif
/**
* ConstraintItem is a class that is used while building constraints.
*/
public class ConstraintItem {
internal init(object: AnyObject?, attributes: ConstraintAttributes) {
self.object = object
self.attributes = attributes
}
internal weak var object: AnyObject?
internal var attributes: ConstraintAttributes
internal var view: View? {
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return self.object as? View
}
#if os(iOS)
internal var layoutSupport: UILayoutSupport? {
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return self.object as? UILayoutSupport
}
#endif
}
internal func ==(left: ConstraintItem, right: ConstraintItem) -> Bool {
if left.object == nil {
return false
}
if right.object == nil {
return false
}
if left.object !== right.object {
return false
}
if left.attributes != right.attributes {
return false
}
return true
}