mirror of https://github.com/SnapKit/SnapKit
Added better offset/constant maths
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8f70c8290a
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@ -586,27 +586,51 @@ private extension NSLayoutAttribute {
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}
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// CGPoint
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else if let point = value as? CGPoint {
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if self == .Left || self == .CenterX {
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return point.x
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} else if self == .Top || self == .CenterY {
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return point.y
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} else if self == .Right {
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return -point.x
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} else if self == .Bottom {
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return -point.y
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#if os(iOS)
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switch self {
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case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
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case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
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case .Right, .RightMargin: return -point.x
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case .Bottom, .BottomMargin: return -point.y
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case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
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case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#else
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switch self {
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case .Left, .CenterX: return point.x
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case .Top, .CenterY, .Baseline: return point.y
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case .Right: return -point.x
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case .Bottom: return -point.y
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case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
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case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#endif
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}
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// EdgeInsets
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else if let insets = value as? EdgeInsets {
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if self == .Left {
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return insets.left
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} else if self == .Top {
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return insets.top
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} else if self == .Right {
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return -insets.right
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} else if self == .Bottom {
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return -insets.bottom
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#if os(iOS)
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switch self {
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case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
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case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
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case .Right, .RightMargin: return -insets.right
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case .Bottom, .BottomMargin: return -insets.bottom
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case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
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case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#else
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switch self {
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case .Left, .CenterX: return insets.left
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case .Top, .CenterY, .Baseline: return insets.top
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case .Right: return -insets.right
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case .Bottom: return -insets.bottom
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case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
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case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#endif
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}
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return CGFloat(0)
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@ -643,27 +667,51 @@ private extension NSLayoutAttribute {
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}
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// CGPoint
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else if let point = value as? CGPoint {
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if self == .Left || self == .CenterX {
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return point.x
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} else if self == .Top || self == .CenterY {
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return point.y
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} else if self == .Right {
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return point.x
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} else if self == .Bottom {
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return point.y
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#if os(iOS)
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switch self {
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case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
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case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
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case .Right, .RightMargin: return -point.x
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case .Bottom, .BottomMargin: return -point.y
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case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
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case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#else
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switch self {
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case .Left, .CenterX: return point.x
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case .Top, .CenterY, .Baseline: return point.y
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case .Right: return -point.x
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case .Bottom: return -point.y
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case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
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case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#endif
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}
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// EdgeInsets
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else if let insets = value as? EdgeInsets {
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if self == .Left {
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return insets.left
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} else if self == .Top {
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return insets.top
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} else if self == .Right {
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return -insets.right
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} else if self == .Bottom {
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return -insets.bottom
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#if os(iOS)
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switch self {
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case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
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case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
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case .Right, .RightMargin: return -insets.right
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case .Bottom, .BottomMargin: return -insets.bottom
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case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
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case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#else
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switch self {
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case .Left, .CenterX: return insets.left
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case .Top, .CenterY, .Baseline: return insets.top
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case .Right: return -insets.right
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case .Bottom: return -insets.bottom
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case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
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case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
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case .Width, .Height, .NotAnAttribute: return CGFloat(0)
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}
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#endif
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}
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return CGFloat(0);
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