Increased primitives support

Added support for CGFloat, Double and UInt in addition to Float/Double. Note they all are typecast to a Float as that is what autolayout works with.
This commit is contained in:
Robert Payne 2014-10-03 14:59:47 +13:00
parent 598835a2c7
commit 0a40ba4d78
1 changed files with 107 additions and 15 deletions

View File

@ -64,9 +64,18 @@ public class Constraint {
public func equalTo(other: Float) -> Constraint {
return constrainTo(other, relation: .Equal)
}
public func equalTo(other: Double) -> Constraint {
return constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: CGFloat) -> Constraint {
return constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: Int) -> Constraint {
return constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: UInt) -> Constraint {
return constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: CGSize) -> Constraint {
return constrainTo(other, relation: .Equal)
}
@ -88,9 +97,18 @@ public class Constraint {
public func lessThanOrEqualTo(other: Float) -> Constraint {
return constrainTo(other, relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: Double) -> Constraint {
return constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
return constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: Int) -> Constraint {
return constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: UInt) -> Constraint {
return constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: CGSize) -> Constraint {
return constrainTo(other, relation: .LessThanOrEqualTo)
}
@ -112,9 +130,18 @@ public class Constraint {
public func greaterThanOrEqualTo(other: Float) -> Constraint {
return constrainTo(other, relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: Double) -> Constraint {
return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: Int) -> Constraint {
return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: UInt) -> Constraint {
return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
return constrainTo(other, relation: .GreaterThanOrEqualTo)
}
@ -131,10 +158,35 @@ public class Constraint {
self.multiplier = amount
return self
}
public func multipliedBy(amount: Double) -> Constraint {
return self.multipliedBy(Float(amount))
}
public func multipliedBy(amount: CGFloat) -> Constraint {
return self.multipliedBy(Float(amount))
}
public func multipliedBy(amount: Int) -> Constraint {
return self.multipliedBy(Float(amount))
}
public func multipliedBy(amount: UInt) -> Constraint {
return self.multipliedBy(Float(amount))
}
public func dividedBy(amount: Float) -> Constraint {
self.multiplier = 1.0 / amount;
return self
}
public func dividedBy(amount: Double) -> Constraint {
return self.dividedBy(Float(amount))
}
public func dividedBy(amount: CGFloat) -> Constraint {
return self.dividedBy(Float(amount))
}
public func dividedBy(amount: Int) -> Constraint {
return self.dividedBy(Float(amount))
}
public func dividedBy(amount: UInt) -> Constraint {
return self.dividedBy(Float(amount))
}
// MARK: priority
@ -142,14 +194,26 @@ public class Constraint {
self.priority = priority
return self
}
public func priority(priority: Double) -> Constraint {
return self.priority(Float(priority))
}
public func priority(priority: CGFloat) -> Constraint {
return self.priority(Float(priority))
}
public func priority(priority: UInt) -> Constraint {
return self.priority(Float(priority))
}
public func priority(priority: Int) -> Constraint {
return self.priority(Float(priority))
}
public func priorityRequired() -> Constraint {
return priority(1000.0)
return self.priority(1000.0)
}
public func priorityHigh() -> Constraint {
return priority(750.0)
return self.priority(750.0)
}
public func priorityLow() -> Constraint {
return priority(250.0)
return self.priority(250.0)
}
// MARK: offset
@ -158,9 +222,17 @@ public class Constraint {
self.offset = amount
return self
}
public func offset(amount: Double) -> Constraint {
return self.offset(Float(amount))
}
public func offset(amount: CGFloat) -> Constraint {
return self.offset(Float(amount))
}
public func offset(amount: Int) -> Constraint {
self.offset = amount
return self
return self.offset(Float(amount))
}
public func offset(amount: UInt) -> Constraint {
return self.offset(Float(amount))
}
public func offset(amount: CGPoint) -> Constraint {
self.offset = amount
@ -315,6 +387,10 @@ public class Constraint {
self.constant = other
return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
}
private func constrainTo(other: Double, relation: ConstraintRelation) -> Constraint {
self.constant = other
return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
}
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
self.constant = other
return constrainTo(ConstraintItem(view: nil, attributes: ConstraintAttributes.None), relation: relation)
@ -352,10 +428,18 @@ private extension NSLayoutAttribute {
if let float = value as? Float {
return CGFloat(float)
}
// Int
// Double
else if let double = value as? Double {
return CGFloat(double)
}
// UInt
else if let int = value as? Int {
return CGFloat(int)
}
// Int
else if let uint = value as? UInt {
return CGFloat(uint)
}
// CGFloat
else if let float = value as? CGFloat {
return float
@ -401,10 +485,18 @@ private extension NSLayoutAttribute {
if let float = value as? Float {
return CGFloat(float)
}
// Int
// Double
else if let double = value as? Double {
return CGFloat(double)
}
// UInt
else if let int = value as? Int {
return CGFloat(int)
}
// Int
else if let uint = value as? UInt {
return CGFloat(uint)
}
// CGFloat
else if let float = value as? CGFloat {
return float