mirror of https://github.com/SnapKit/SnapKit
Adds 'constraint.isActive = bool' to Constraint (#496)
* delegate identical 'constraint creation' code to 'prepareConstraints' * adds 'set(isActivated:)' method to call appropriate 'activate/deactivate' based on bool cleans up about 30 lines of if foo { activate } else { deactivate } code in my app * instead of 'set(isActivated:)', use 'isActive = value'
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@ -49,12 +49,23 @@ public final class Constraint {
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public var layoutConstraints: [LayoutConstraint]
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public var layoutConstraints: [LayoutConstraint]
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public var isActive: Bool {
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public var isActive: Bool {
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for layoutConstraint in self.layoutConstraints {
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set {
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if layoutConstraint.isActive {
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if newValue {
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return true
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activate()
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}
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else {
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deactivate()
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}
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}
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}
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}
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return false
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get {
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for layoutConstraint in self.layoutConstraints {
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if layoutConstraint.isActive {
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return true
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}
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}
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return false
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}
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}
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}
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// MARK: Initialization
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// MARK: Initialization
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@ -171,15 +171,7 @@ public class ConstraintMaker {
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}
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}
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internal static func makeConstraints(item: LayoutConstraintItem, closure: (_ make: ConstraintMaker) -> Void) {
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internal static func makeConstraints(item: LayoutConstraintItem, closure: (_ make: ConstraintMaker) -> Void) {
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let maker = ConstraintMaker(item: item)
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let constraints = prepareConstraints(item: item, closure: closure)
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closure(maker)
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var constraints: [Constraint] = []
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for description in maker.descriptions {
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guard let constraint = description.constraint else {
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continue
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}
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constraints.append(constraint)
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}
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for constraint in constraints {
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for constraint in constraints {
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constraint.activateIfNeeded(updatingExisting: false)
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constraint.activateIfNeeded(updatingExisting: false)
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}
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}
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@ -196,15 +188,7 @@ public class ConstraintMaker {
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return
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return
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}
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}
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let maker = ConstraintMaker(item: item)
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let constraints = prepareConstraints(item: item, closure: closure)
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closure(maker)
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var constraints: [Constraint] = []
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for description in maker.descriptions {
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guard let constraint = description.constraint else {
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continue
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}
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constraints.append(constraint)
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}
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for constraint in constraints {
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for constraint in constraints {
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constraint.activateIfNeeded(updatingExisting: true)
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constraint.activateIfNeeded(updatingExisting: true)
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}
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}
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@ -264,6 +264,40 @@ class SnapKitTests: XCTestCase {
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}
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}
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func testSetIsActivatedConstraints() {
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let v1 = View()
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let v2 = View()
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self.container.addSubview(v1)
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self.container.addSubview(v2)
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var c1: Constraint? = nil
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var c2: Constraint? = nil
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v1.snp.prepareConstraints { (make) -> Void in
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c1 = make.top.equalTo(v2.snp.top).offset(50).constraint
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c2 = make.left.equalTo(v2.snp.top).offset(50).constraint
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return
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}
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XCTAssertEqual(self.container.snp_constraints.count, 0, "Should have 0 constraints")
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c1?.isActive = true
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c2?.isActive = false
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XCTAssertEqual(self.container.snp_constraints.count, 1, "Should have 1 constraint")
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c1?.isActive = true
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c2?.isActive = true
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XCTAssertEqual(self.container.snp_constraints.count, 2, "Should have 2 constraints")
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c1?.isActive = false
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c2?.isActive = false
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XCTAssertEqual(self.container.snp_constraints.count, 0, "Should have 0 constraints")
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}
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func testEdgeConstraints() {
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func testEdgeConstraints() {
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let view = View()
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let view = View()
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self.container.addSubview(view)
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self.container.addSubview(view)
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