mirror of https://github.com/SnapKit/SnapKit
Updated API & Copyrights
This commit is contained in:
parent
931d6ca7ec
commit
509d648818
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@ -35,6 +35,8 @@
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@ -68,6 +70,7 @@
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@ -141,6 +144,7 @@
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EECDB3661AC0C95C006BBC11 /* Snap.h */,
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EEFCF32E1AD926AE00A425FA /* Snap.swift */,
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EECDB35E1AC0C95C006BBC11 /* Constraint.swift */,
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EEFCF3311AD9432400A425FA /* ConstraintBuilder.swift */,
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EECDB35F1AC0C95C006BBC11 /* ConstraintAttributes.swift */,
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EECDB3601AC0C95C006BBC11 /* ConstraintItem.swift */,
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EECDB3611AC0C95C006BBC11 /* ConstraintMaker.swift */,
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@ -350,6 +354,7 @@
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EEFCF32F1AD926AE00A425FA /* Snap.swift in Sources */,
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EEFCF32C1AD910B900A425FA /* Debugging.swift in Sources */,
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EECDB3701AC0C9A6006BBC11 /* ConstraintRelation.swift in Sources */,
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EEFCF3321AD9432400A425FA /* ConstraintBuilder.swift in Sources */,
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EECDB3731AC0C9A6006BBC11 /* View+Snap.swift in Sources */,
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EECDB3711AC0C9A6006BBC11 /* EdgeInsets.swift in Sources */,
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EECDB36F1AC0C9A6006BBC11 /* ConstraintMaker.swift in Sources */,
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@ -375,6 +380,7 @@
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EEFCF3301AD92C2200A425FA /* Snap.swift in Sources */,
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EEFCF32D1AD9250C00A425FA /* Debugging.swift in Sources */,
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EECDB3991AC0CBFF006BBC11 /* ConstraintRelation.swift in Sources */,
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EEFCF3331AD9432400A425FA /* ConstraintBuilder.swift in Sources */,
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EECDB39C1AC0CBFF006BBC11 /* View+Snap.swift in Sources */,
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EECDB39A1AC0CBFF006BBC11 /* EdgeInsets.swift in Sources */,
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EECDB3981AC0CBFF006BBC11 /* ConstraintMaker.swift in Sources */,
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@ -1,7 +1,7 @@
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//
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// Snap
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//
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// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
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// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@ -38,856 +38,3 @@ public protocol Constraint: class {
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func deactivate() -> Void
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}
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public protocol ConstraintFinalizable: class {
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var constraint: Constraint { get }
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}
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/**
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* ConstraintPriortizable is a protocol that allows a constraint to be prioritized
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*/
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public protocol ConstraintPriortizable: ConstraintFinalizable {
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func priority(priority: Float) -> ConstraintFinalizable
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func priority(priority: Double) -> ConstraintFinalizable
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func priority(priority: CGFloat) -> ConstraintFinalizable
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func priority(priority: UInt) -> ConstraintFinalizable
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func priority(priority: Int) -> ConstraintFinalizable
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func priorityRequired() -> ConstraintFinalizable
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func priorityHigh() -> ConstraintFinalizable
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func priorityMedium() -> ConstraintFinalizable
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func priorityLow() -> ConstraintFinalizable
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}
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/**
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* ConstraintMultipliable is a protocol that allows a constraint to be multiplied
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*/
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public protocol ConstraintMultipliable: ConstraintPriortizable {
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func multipliedBy(amount: Float) -> ConstraintPriortizable
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func multipliedBy(amount: Double) -> ConstraintPriortizable
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func multipliedBy(amount: CGFloat) -> ConstraintPriortizable
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func multipliedBy(amount: Int) -> ConstraintPriortizable
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func multipliedBy(amount: UInt) -> ConstraintPriortizable
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func dividedBy(amount: Float) -> ConstraintPriortizable
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func dividedBy(amount: Double) -> ConstraintPriortizable
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func dividedBy(amount: CGFloat) -> ConstraintPriortizable
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func dividedBy(amount: Int) -> ConstraintPriortizable
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func dividedBy(amount: UInt) -> ConstraintPriortizable
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}
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/**
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* ConstraintOffsetable is a protocol that allows a constraint to be offset
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*/
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public protocol ConstraintOffsetable: ConstraintMultipliable {
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func offset(amount: Float) -> ConstraintMultipliable
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func offset(amount: Double) -> ConstraintMultipliable
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func offset(amount: CGFloat) -> ConstraintMultipliable
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func offset(amount: Int) -> ConstraintMultipliable
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func offset(amount: UInt) -> ConstraintMultipliable
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func offset(amount: CGPoint) -> ConstraintMultipliable
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func offset(amount: CGSize) -> ConstraintMultipliable
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func offset(amount: EdgeInsets) -> ConstraintMultipliable
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func insets(amount: EdgeInsets) -> ConstraintMultipliable
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}
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/**
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* ConstraintRelatable is a protocol that allows a constraint to be set related to another item/constant by equalTo, lessThanOrEqualTo or greaterThanOrEqualTo
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*/
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public protocol ConstraintRelatable: class {
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func equalTo(other: ConstraintItem) -> ConstraintOffsetable
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func equalTo(other: View) -> ConstraintOffsetable
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#if os(iOS)
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func equalTo(other: UILayoutSupport) -> ConstraintOffsetable
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#endif
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func equalTo(other: Float) -> ConstraintMultipliable
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func equalTo(other: Double) -> ConstraintMultipliable
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func equalTo(other: CGFloat) -> ConstraintMultipliable
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func equalTo(other: Int) -> ConstraintMultipliable
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func equalTo(other: UInt) -> ConstraintMultipliable
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func equalTo(other: CGSize) -> ConstraintMultipliable
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func equalTo(other: CGPoint) -> ConstraintMultipliable
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func equalTo(other: EdgeInsets) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable
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func lessThanOrEqualTo(other: View) -> ConstraintOffsetable
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#if os(iOS)
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func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable
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#endif
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func lessThanOrEqualTo(other: Float) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: Double) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: Int) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: UInt) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: CGSize) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable
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func greaterThanOrEqualTo(other: View) -> ConstraintOffsetable
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#if os(iOS)
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func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable
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#endif
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func greaterThanOrEqualTo(other: Float) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: Double) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: Int) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: UInt) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: CGSize) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable
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}
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/**
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* ConstraintExtendable is a protocol that allows a constraint to be extended
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*/
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public protocol ConstraintExtendable: ConstraintRelatable {
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var left: ConstraintExtendable { get }
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var top: ConstraintExtendable { get }
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var bottom: ConstraintExtendable { get }
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var leading: ConstraintExtendable { get }
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var trailing: ConstraintExtendable { get }
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var width: ConstraintExtendable { get }
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var height: ConstraintExtendable { get }
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var centerX: ConstraintExtendable { get }
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var centerY: ConstraintExtendable { get }
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var baseline: ConstraintExtendable { get }
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#if os(iOS)
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var firstBaseline: ConstraintExtendable { get }
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var leftMargin: ConstraintExtendable { get }
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var rightMargin: ConstraintExtendable { get }
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var topMargin: ConstraintExtendable { get }
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var bottomMargin: ConstraintExtendable { get }
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var leadingMargin: ConstraintExtendable { get }
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var trailingMargin: ConstraintExtendable { get }
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var centerXWithinMargins: ConstraintExtendable { get }
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var centerYWithinMargins: ConstraintExtendable { get }
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#endif
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}
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/**
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* MutableConstraint is a single item that defines all the properties for a single ConstraintMaker chain
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*/
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final internal class MutableConstraint: Constraint, ConstraintExtendable, ConstraintOffsetable, ConstraintFinalizable {
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var left: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Left) }
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var top: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Top) }
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var right: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Right) }
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var bottom: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
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var leading: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
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var trailing: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
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var width: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Width) }
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var height: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Height) }
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var centerX: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
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var centerY: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
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var baseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
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#if os(iOS)
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var firstBaseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
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var leftMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
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var rightMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
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var topMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
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var bottomMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
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var leadingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
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var trailingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
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var centerXWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
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var centerYWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
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#endif
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// MARK: initializer
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init(fromItem: ConstraintItem) {
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self.fromItem = fromItem
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self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
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}
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// MARK: equalTo
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func equalTo(other: ConstraintItem) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .Equal)
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}
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func equalTo(other: View) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .Equal)
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}
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#if os(iOS)
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func equalTo(other: UILayoutSupport) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .Equal)
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}
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#endif
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func equalTo(other: Float) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .Equal)
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}
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func equalTo(other: Double) -> ConstraintMultipliable {
|
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return self.constrainTo(Float(other), relation: .Equal)
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}
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func equalTo(other: CGFloat) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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func equalTo(other: Int) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .Equal)
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||||
}
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||||
func equalTo(other: UInt) -> ConstraintMultipliable {
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||||
return self.constrainTo(Float(other), relation: .Equal)
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}
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func equalTo(other: CGSize) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .Equal)
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}
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func equalTo(other: CGPoint) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .Equal)
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}
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func equalTo(other: EdgeInsets) -> ConstraintMultipliable {
|
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return self.constrainTo(other, relation: .Equal)
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}
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// MARK: lessThanOrEqualTo
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func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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func lessThanOrEqualTo(other: View) -> ConstraintOffsetable {
|
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#if os(iOS)
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func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#endif
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func lessThanOrEqualTo(other: Float) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: Double) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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||||
}
|
||||
func lessThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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||||
func lessThanOrEqualTo(other: Int) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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||||
}
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func lessThanOrEqualTo(other: UInt) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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func lessThanOrEqualTo(other: CGSize) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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||||
}
|
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func lessThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
|
||||
// MARK: greaterThanOrEqualTo
|
||||
|
||||
func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: View) -> ConstraintOffsetable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
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#if os(iOS)
|
||||
func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
#endif
|
||||
func greaterThanOrEqualTo(other: Float) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: Double) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: Int) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: UInt) -> ConstraintMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: CGSize) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
|
||||
// MARK: multiplier
|
||||
|
||||
func multipliedBy(amount: Float) -> ConstraintPriortizable {
|
||||
self.multiplier = amount
|
||||
return self
|
||||
}
|
||||
func multipliedBy(amount: Double) -> ConstraintPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
func multipliedBy(amount: CGFloat) -> ConstraintPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
func multipliedBy(amount: Int) -> ConstraintPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
func multipliedBy(amount: UInt) -> ConstraintPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
|
||||
func dividedBy(amount: Float) -> ConstraintPriortizable {
|
||||
self.multiplier = 1.0 / amount;
|
||||
return self
|
||||
}
|
||||
func dividedBy(amount: Double) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
func dividedBy(amount: CGFloat) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
func dividedBy(amount: Int) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
func dividedBy(amount: UInt) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
|
||||
// MARK: priority
|
||||
|
||||
func priority(priority: Float) -> ConstraintFinalizable {
|
||||
self.priority = priority
|
||||
return self
|
||||
}
|
||||
func priority(priority: Double) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priority(priority: CGFloat) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priority(priority: UInt) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priority(priority: Int) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priorityRequired() -> ConstraintFinalizable {
|
||||
return self.priority(1000.0)
|
||||
}
|
||||
func priorityHigh() -> ConstraintFinalizable {
|
||||
return self.priority(750.0)
|
||||
}
|
||||
func priorityMedium() -> ConstraintFinalizable {
|
||||
#if os(iOS)
|
||||
return self.priority(500.0)
|
||||
#else
|
||||
return self.priority(501.0)
|
||||
#endif
|
||||
}
|
||||
func priorityLow() -> ConstraintFinalizable {
|
||||
return self.priority(250.0)
|
||||
}
|
||||
|
||||
// MARK: offset
|
||||
|
||||
func offset(amount: Float) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
func offset(amount: Double) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: CGFloat) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: Int) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: UInt) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: CGPoint) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
func offset(amount: CGSize) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
func offset(amount: EdgeInsets) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: insets
|
||||
|
||||
func insets(amount: EdgeInsets) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: Constraint
|
||||
|
||||
var constraint: Constraint {
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: install / uninstall
|
||||
|
||||
func install() -> [LayoutConstraint] {
|
||||
return self.installOnView(updateExisting: false)
|
||||
}
|
||||
|
||||
func uninstall() {
|
||||
self.uninstallFromView()
|
||||
}
|
||||
|
||||
func activate() {
|
||||
if NSLayoutConstraint.respondsToSelector("activateConstraints:") && self.installInfo != nil {
|
||||
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
|
||||
if layoutConstraints.count > 0 {
|
||||
NSLayoutConstraint.activateConstraints(layoutConstraints)
|
||||
}
|
||||
} else {
|
||||
self.install()
|
||||
}
|
||||
}
|
||||
|
||||
func deactivate() {
|
||||
if NSLayoutConstraint.respondsToSelector("deactivateConstraints:") && self.installInfo != nil {
|
||||
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
|
||||
if layoutConstraints.count > 0 {
|
||||
NSLayoutConstraint.deactivateConstraints(layoutConstraints)
|
||||
}
|
||||
} else {
|
||||
self.uninstall()
|
||||
}
|
||||
}
|
||||
|
||||
func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
|
||||
var installOnView: View? = nil
|
||||
if self.toItem.view != nil {
|
||||
installOnView = MutableConstraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
|
||||
if installOnView == nil {
|
||||
NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
|
||||
return []
|
||||
}
|
||||
} else {
|
||||
installOnView = self.fromItem.view?.superview
|
||||
if installOnView == nil {
|
||||
if self.fromItem.attributes == ConstraintAttributes.Width || self.fromItem.attributes == ConstraintAttributes.Height {
|
||||
installOnView = self.fromItem.view
|
||||
}
|
||||
|
||||
if installOnView == nil {
|
||||
NSException(name: "Cannot Install Constraint", reason: "Missing superview", userInfo: nil).raise()
|
||||
return []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let installedOnView = self.installInfo?.view {
|
||||
if installedOnView != installOnView {
|
||||
NSException(name: "Cannot Install Constraint", reason: "Already installed on different view.", userInfo: nil).raise()
|
||||
return []
|
||||
}
|
||||
return self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint] ?? []
|
||||
}
|
||||
|
||||
var newLayoutConstraints = [LayoutConstraint]()
|
||||
let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
|
||||
let layoutToAttributes = self.toItem.attributes.layoutAttributes
|
||||
|
||||
// get layout from
|
||||
let layoutFrom: View? = self.fromItem.view
|
||||
|
||||
// get layout relation
|
||||
let layoutRelation: NSLayoutRelation = (self.relation != nil) ? self.relation!.layoutRelation : .Equal
|
||||
|
||||
for layoutFromAttribute in layoutFromAttributes {
|
||||
// get layout to attribute
|
||||
let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
|
||||
|
||||
// get layout constant
|
||||
var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
|
||||
layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
|
||||
|
||||
// get layout to
|
||||
var layoutTo: View? = self.toItem.view
|
||||
if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height {
|
||||
layoutTo = installOnView
|
||||
}
|
||||
|
||||
// create layout constraint
|
||||
let layoutConstraint = LayoutConstraint(
|
||||
item: layoutFrom!,
|
||||
attribute: layoutFromAttribute,
|
||||
relatedBy: layoutRelation,
|
||||
toItem: layoutTo,
|
||||
attribute: layoutToAttribute,
|
||||
multiplier: CGFloat(self.multiplier),
|
||||
constant: layoutConstant)
|
||||
|
||||
// set priority
|
||||
layoutConstraint.priority = self.priority
|
||||
|
||||
// set constraint
|
||||
layoutConstraint.snp_constraint = self
|
||||
|
||||
newLayoutConstraints.append(layoutConstraint)
|
||||
}
|
||||
|
||||
// special logic for updating
|
||||
if updateExisting {
|
||||
// get existing constraints for this view
|
||||
let existingLayoutConstraints = reverse(layoutFrom!.snp_installedLayoutConstraints)
|
||||
|
||||
// array that will contain only new layout constraints to keep
|
||||
var newLayoutConstraintsToKeep = [LayoutConstraint]()
|
||||
|
||||
// begin looping
|
||||
for layoutConstraint in newLayoutConstraints {
|
||||
// layout constraint that should be updated
|
||||
var updateLayoutConstraint: LayoutConstraint? = nil
|
||||
|
||||
// loop through existing and check for match
|
||||
for existingLayoutConstraint in existingLayoutConstraints {
|
||||
if existingLayoutConstraint == layoutConstraint {
|
||||
updateLayoutConstraint = existingLayoutConstraint
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// if we have existing one lets just update the constant
|
||||
if updateLayoutConstraint != nil {
|
||||
updateLayoutConstraint!.constant = layoutConstraint.constant
|
||||
}
|
||||
// otherwise add this layout constraint to new keep list
|
||||
else {
|
||||
newLayoutConstraintsToKeep.append(layoutConstraint)
|
||||
}
|
||||
}
|
||||
|
||||
// set constraints to only new ones
|
||||
newLayoutConstraints = newLayoutConstraintsToKeep
|
||||
}
|
||||
|
||||
// add constraints
|
||||
installOnView!.addConstraints(newLayoutConstraints)
|
||||
|
||||
// set install info
|
||||
self.installInfo = ConstraintInstallInfo(view: installOnView, layoutConstraints: NSHashTable.weakObjectsHashTable())
|
||||
|
||||
// store which layout constraints are installed for this constraint
|
||||
for layoutConstraint in newLayoutConstraints {
|
||||
self.installInfo!.layoutConstraints.addObject(layoutConstraint)
|
||||
}
|
||||
|
||||
// store the layout constraints against the layout from view
|
||||
layoutFrom!.snp_installedLayoutConstraints += newLayoutConstraints
|
||||
|
||||
// return the new constraints
|
||||
return newLayoutConstraints
|
||||
}
|
||||
|
||||
func uninstallFromView() {
|
||||
if let installInfo = self.installInfo,
|
||||
let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] {
|
||||
|
||||
if installedLayoutConstraints.count > 0 {
|
||||
|
||||
if let installedOnView = installInfo.view {
|
||||
// remove the constraints from the UIView's storage
|
||||
installedOnView.removeConstraints(installedLayoutConstraints)
|
||||
}
|
||||
|
||||
// remove the constraints from the from item view
|
||||
if let fromView = self.fromItem.view {
|
||||
fromView.snp_installedLayoutConstraints = fromView.snp_installedLayoutConstraints.filter {
|
||||
return !contains(installedLayoutConstraints, $0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
self.installInfo = nil
|
||||
}
|
||||
|
||||
// MARK: private
|
||||
|
||||
private let fromItem: ConstraintItem
|
||||
private var toItem: ConstraintItem
|
||||
private var relation: ConstraintRelation?
|
||||
private var constant: Any = Float(0.0)
|
||||
private var multiplier: Float = 1.0
|
||||
private var priority: Float = 1000.0
|
||||
private var offset: Any = Float(0.0)
|
||||
|
||||
private var installInfo: ConstraintInstallInfo?
|
||||
|
||||
private func addConstraint(attributes: ConstraintAttributes) -> MutableConstraint {
|
||||
if self.relation == nil {
|
||||
self.fromItem.attributes += attributes
|
||||
}
|
||||
return self
|
||||
}
|
||||
|
||||
private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> MutableConstraint {
|
||||
if other.attributes != ConstraintAttributes.None {
|
||||
let toLayoutAttributes = other.attributes.layoutAttributes
|
||||
if toLayoutAttributes.count > 1 {
|
||||
let fromLayoutAttributes = self.fromItem.attributes.layoutAttributes
|
||||
if toLayoutAttributes != fromLayoutAttributes {
|
||||
NSException(name: "Invalid Constraint", reason: "Cannot constrain to multiple non identical attributes", userInfo: nil).raise()
|
||||
return self
|
||||
}
|
||||
other.attributes = ConstraintAttributes.None
|
||||
}
|
||||
}
|
||||
self.toItem = other
|
||||
self.relation = relation
|
||||
return self
|
||||
}
|
||||
private func constrainTo(other: View, relation: ConstraintRelation) -> MutableConstraint {
|
||||
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
#if os(iOS)
|
||||
private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> MutableConstraint {
|
||||
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
#endif
|
||||
private func constrainTo(other: Float, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: Double, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
|
||||
private class func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
|
||||
var views = Set<View>()
|
||||
var fromView = fromView
|
||||
var toView = toView
|
||||
do {
|
||||
if let view = toView {
|
||||
if views.contains(view) {
|
||||
return view
|
||||
}
|
||||
views.insert(view)
|
||||
toView = view.superview
|
||||
}
|
||||
if let view = fromView {
|
||||
if views.contains(view) {
|
||||
return view
|
||||
}
|
||||
views.insert(view)
|
||||
fromView = view.superview
|
||||
}
|
||||
} while (fromView != nil || toView != nil)
|
||||
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
private extension NSLayoutAttribute {
|
||||
|
||||
private func snp_offsetForValue(value: Any?) -> CGFloat {
|
||||
// Float
|
||||
if let float = value as? Float {
|
||||
return CGFloat(float)
|
||||
}
|
||||
// Double
|
||||
else if let double = value as? Double {
|
||||
return CGFloat(double)
|
||||
}
|
||||
// UInt
|
||||
else if let int = value as? Int {
|
||||
return CGFloat(int)
|
||||
}
|
||||
// Int
|
||||
else if let uint = value as? UInt {
|
||||
return CGFloat(uint)
|
||||
}
|
||||
// CGFloat
|
||||
else if let float = value as? CGFloat {
|
||||
return float
|
||||
}
|
||||
// CGSize
|
||||
else if let size = value as? CGSize {
|
||||
if self == .Width {
|
||||
return size.width
|
||||
} else if self == .Height {
|
||||
return size.height
|
||||
}
|
||||
}
|
||||
// CGPoint
|
||||
else if let point = value as? CGPoint {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
|
||||
case .Right, .RightMargin: return -point.x
|
||||
case .Bottom, .BottomMargin: return -point.y
|
||||
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
|
||||
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return point.x
|
||||
case .Top, .CenterY, .Baseline: return point.y
|
||||
case .Right: return -point.x
|
||||
case .Bottom: return -point.y
|
||||
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
|
||||
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// EdgeInsets
|
||||
else if let insets = value as? EdgeInsets {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
|
||||
case .Right, .RightMargin: return -insets.right
|
||||
case .Bottom, .BottomMargin: return -insets.bottom
|
||||
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
|
||||
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return insets.left
|
||||
case .Top, .CenterY, .Baseline: return insets.top
|
||||
case .Right: return -insets.right
|
||||
case .Bottom: return -insets.bottom
|
||||
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
|
||||
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return CGFloat(0)
|
||||
}
|
||||
|
||||
private func snp_constantForValue(value: Any?) -> CGFloat {
|
||||
// Float
|
||||
if let float = value as? Float {
|
||||
return CGFloat(float)
|
||||
}
|
||||
// Double
|
||||
else if let double = value as? Double {
|
||||
return CGFloat(double)
|
||||
}
|
||||
// UInt
|
||||
else if let int = value as? Int {
|
||||
return CGFloat(int)
|
||||
}
|
||||
// Int
|
||||
else if let uint = value as? UInt {
|
||||
return CGFloat(uint)
|
||||
}
|
||||
// CGFloat
|
||||
else if let float = value as? CGFloat {
|
||||
return float
|
||||
}
|
||||
// CGSize
|
||||
else if let size = value as? CGSize {
|
||||
if self == .Width {
|
||||
return size.width
|
||||
} else if self == .Height {
|
||||
return size.height
|
||||
}
|
||||
}
|
||||
// CGPoint
|
||||
else if let point = value as? CGPoint {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
|
||||
case .Right, .RightMargin: return point.x
|
||||
case .Bottom, .BottomMargin: return point.y
|
||||
case .Leading, .LeadingMargin: return point.x
|
||||
case .Trailing, .TrailingMargin: return point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return point.x
|
||||
case .Top, .CenterY, .Baseline: return point.y
|
||||
case .Right: return point.x
|
||||
case .Bottom: return point.y
|
||||
case .Leading: return point.x
|
||||
case .Trailing: return point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// EdgeInsets
|
||||
else if let insets = value as? EdgeInsets {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
|
||||
case .Right, .RightMargin: return insets.right
|
||||
case .Bottom, .BottomMargin: return insets.bottom
|
||||
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : insets.right
|
||||
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return insets.left
|
||||
case .Top, .CenterY, .Baseline: return insets.top
|
||||
case .Right: return insets.right
|
||||
case .Bottom: return insets.bottom
|
||||
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : insets.right
|
||||
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return CGFloat(0);
|
||||
}
|
||||
}
|
||||
|
||||
private struct ConstraintInstallInfo {
|
||||
|
||||
weak var view: View? = nil
|
||||
let layoutConstraints: NSHashTable
|
||||
|
||||
}
|
||||
|
||||
|
||||
internal func ==(left: MutableConstraint, right: MutableConstraint) -> Bool {
|
||||
return (left.fromItem == right.fromItem &&
|
||||
left.toItem == right.toItem &&
|
||||
left.relation == right.relation &&
|
||||
left.multiplier == right.multiplier &&
|
||||
left.priority == right.priority)
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
|
@ -0,0 +1,884 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#if os(iOS)
|
||||
import UIKit
|
||||
#else
|
||||
import AppKit
|
||||
#endif
|
||||
|
||||
/**
|
||||
* ConstraintBuilderFinalizable is a protocol that allows getting a finalized constraint
|
||||
*/
|
||||
public protocol ConstraintBuilderFinalizable: class {
|
||||
|
||||
var constraint: Constraint { get }
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* ConstraintBuilderPriortizable is a protocol that allows a constraint to be prioritized
|
||||
*/
|
||||
public protocol ConstraintBuilderPriortizable: ConstraintBuilderFinalizable {
|
||||
|
||||
func priority(priority: Float) -> ConstraintBuilderFinalizable
|
||||
func priority(priority: Double) -> ConstraintBuilderFinalizable
|
||||
func priority(priority: CGFloat) -> ConstraintBuilderFinalizable
|
||||
func priority(priority: UInt) -> ConstraintBuilderFinalizable
|
||||
func priority(priority: Int) -> ConstraintBuilderFinalizable
|
||||
func priorityRequired() -> ConstraintBuilderFinalizable
|
||||
func priorityHigh() -> ConstraintBuilderFinalizable
|
||||
func priorityMedium() -> ConstraintBuilderFinalizable
|
||||
func priorityLow() -> ConstraintBuilderFinalizable
|
||||
}
|
||||
|
||||
/**
|
||||
* ConstraintBuilderMultipliable is a protocol that allows a constraint to be multiplied
|
||||
*/
|
||||
public protocol ConstraintBuilderMultipliable: ConstraintBuilderPriortizable {
|
||||
|
||||
func multipliedBy(amount: Float) -> ConstraintBuilderPriortizable
|
||||
func multipliedBy(amount: Double) -> ConstraintBuilderPriortizable
|
||||
func multipliedBy(amount: CGFloat) -> ConstraintBuilderPriortizable
|
||||
func multipliedBy(amount: Int) -> ConstraintBuilderPriortizable
|
||||
func multipliedBy(amount: UInt) -> ConstraintBuilderPriortizable
|
||||
|
||||
func dividedBy(amount: Float) -> ConstraintBuilderPriortizable
|
||||
func dividedBy(amount: Double) -> ConstraintBuilderPriortizable
|
||||
func dividedBy(amount: CGFloat) -> ConstraintBuilderPriortizable
|
||||
func dividedBy(amount: Int) -> ConstraintBuilderPriortizable
|
||||
func dividedBy(amount: UInt) -> ConstraintBuilderPriortizable
|
||||
}
|
||||
|
||||
/**
|
||||
* ConstraintBuilderOffsetable is a protocol that allows a constraint to be offset
|
||||
*/
|
||||
public protocol ConstraintBuilderOffsetable: ConstraintBuilderMultipliable {
|
||||
|
||||
func offset(amount: Float) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: Double) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: CGFloat) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: Int) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: UInt) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: CGPoint) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: CGSize) -> ConstraintBuilderMultipliable
|
||||
func offset(amount: EdgeInsets) -> ConstraintBuilderMultipliable
|
||||
|
||||
func insets(amount: EdgeInsets) -> ConstraintBuilderMultipliable
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* ConstraintBuilderRelatable is a protocol that allows a constraint to be set related to another item/constant by equalTo, lessThanOrEqualTo or greaterThanOrEqualTo
|
||||
*/
|
||||
public protocol ConstraintBuilderRelatable: class {
|
||||
|
||||
func equalTo(other: ConstraintItem) -> ConstraintBuilderOffsetable
|
||||
func equalTo(other: View) -> ConstraintBuilderOffsetable
|
||||
#if os(iOS)
|
||||
func equalTo(other: UILayoutSupport) -> ConstraintBuilderOffsetable
|
||||
#endif
|
||||
func equalTo(other: Float) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: Double) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: CGFloat) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: Int) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: UInt) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: CGSize) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: CGPoint) -> ConstraintBuilderMultipliable
|
||||
func equalTo(other: EdgeInsets) -> ConstraintBuilderMultipliable
|
||||
|
||||
func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintBuilderOffsetable
|
||||
func lessThanOrEqualTo(other: View) -> ConstraintBuilderOffsetable
|
||||
#if os(iOS)
|
||||
func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintBuilderOffsetable
|
||||
#endif
|
||||
func lessThanOrEqualTo(other: Float) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: Double) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: CGFloat) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: Int) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: UInt) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: CGSize) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: CGPoint) -> ConstraintBuilderMultipliable
|
||||
func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintBuilderMultipliable
|
||||
|
||||
func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintBuilderOffsetable
|
||||
func greaterThanOrEqualTo(other: View) -> ConstraintBuilderOffsetable
|
||||
#if os(iOS)
|
||||
func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintBuilderOffsetable
|
||||
#endif
|
||||
func greaterThanOrEqualTo(other: Float) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: Double) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: CGFloat) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: Int) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: UInt) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: CGSize) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: CGPoint) -> ConstraintBuilderMultipliable
|
||||
func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintBuilderMultipliable
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* ConstraintBuilderExtendable is a protocol that allows a constraint to be extended
|
||||
*/
|
||||
public protocol ConstraintBuilderExtendable: ConstraintBuilderRelatable {
|
||||
|
||||
var left: ConstraintBuilderExtendable { get }
|
||||
var top: ConstraintBuilderExtendable { get }
|
||||
var bottom: ConstraintBuilderExtendable { get }
|
||||
var leading: ConstraintBuilderExtendable { get }
|
||||
var trailing: ConstraintBuilderExtendable { get }
|
||||
var width: ConstraintBuilderExtendable { get }
|
||||
var height: ConstraintBuilderExtendable { get }
|
||||
var centerX: ConstraintBuilderExtendable { get }
|
||||
var centerY: ConstraintBuilderExtendable { get }
|
||||
var baseline: ConstraintBuilderExtendable { get }
|
||||
|
||||
#if os(iOS)
|
||||
var firstBaseline: ConstraintBuilderExtendable { get }
|
||||
var leftMargin: ConstraintBuilderExtendable { get }
|
||||
var rightMargin: ConstraintBuilderExtendable { get }
|
||||
var topMargin: ConstraintBuilderExtendable { get }
|
||||
var bottomMargin: ConstraintBuilderExtendable { get }
|
||||
var leadingMargin: ConstraintBuilderExtendable { get }
|
||||
var trailingMargin: ConstraintBuilderExtendable { get }
|
||||
var centerXWithinMargins: ConstraintBuilderExtendable { get }
|
||||
var centerYWithinMargins: ConstraintBuilderExtendable { get }
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* ConstraintBuilder is a single item that defines all the properties for a single ConstraintMaker building chain
|
||||
*/
|
||||
final internal class ConstraintBuilder: Constraint, ConstraintBuilderExtendable, ConstraintBuilderOffsetable, ConstraintBuilderFinalizable {
|
||||
|
||||
var left: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Left) }
|
||||
var top: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Top) }
|
||||
var right: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Right) }
|
||||
var bottom: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
|
||||
var leading: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
|
||||
var trailing: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
|
||||
var width: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Width) }
|
||||
var height: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Height) }
|
||||
var centerX: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
|
||||
var centerY: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
|
||||
var baseline: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
|
||||
|
||||
#if os(iOS)
|
||||
var firstBaseline: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
|
||||
var leftMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
|
||||
var rightMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
|
||||
var topMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
|
||||
var bottomMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
|
||||
var leadingMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
|
||||
var trailingMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
|
||||
var centerXWithinMargins: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
|
||||
var centerYWithinMargins: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
|
||||
#endif
|
||||
|
||||
// MARK: initializer
|
||||
|
||||
init(fromItem: ConstraintItem) {
|
||||
self.fromItem = fromItem
|
||||
self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
|
||||
}
|
||||
|
||||
// MARK: equalTo
|
||||
|
||||
func equalTo(other: ConstraintItem) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
func equalTo(other: View) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
#if os(iOS)
|
||||
func equalTo(other: UILayoutSupport) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
#endif
|
||||
func equalTo(other: Float) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
func equalTo(other: Double) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .Equal)
|
||||
}
|
||||
func equalTo(other: CGFloat) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .Equal)
|
||||
}
|
||||
func equalTo(other: Int) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .Equal)
|
||||
}
|
||||
func equalTo(other: UInt) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .Equal)
|
||||
}
|
||||
func equalTo(other: CGSize) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
func equalTo(other: CGPoint) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
func equalTo(other: EdgeInsets) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .Equal)
|
||||
}
|
||||
|
||||
// MARK: lessThanOrEqualTo
|
||||
|
||||
func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: View) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
#if os(iOS)
|
||||
func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
#endif
|
||||
func lessThanOrEqualTo(other: Float) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: Double) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: CGFloat) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: Int) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: UInt) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: CGSize) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: CGPoint) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .LessThanOrEqualTo)
|
||||
}
|
||||
|
||||
// MARK: greaterThanOrEqualTo
|
||||
|
||||
func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: View) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
#if os(iOS)
|
||||
func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintBuilderOffsetable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
#endif
|
||||
func greaterThanOrEqualTo(other: Float) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: Double) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: CGFloat) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: Int) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: UInt) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: CGSize) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: CGPoint) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintBuilderMultipliable {
|
||||
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
|
||||
}
|
||||
|
||||
// MARK: multiplier
|
||||
|
||||
func multipliedBy(amount: Float) -> ConstraintBuilderPriortizable {
|
||||
self.multiplier = amount
|
||||
return self
|
||||
}
|
||||
func multipliedBy(amount: Double) -> ConstraintBuilderPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
func multipliedBy(amount: CGFloat) -> ConstraintBuilderPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
func multipliedBy(amount: Int) -> ConstraintBuilderPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
func multipliedBy(amount: UInt) -> ConstraintBuilderPriortizable {
|
||||
return self.multipliedBy(Float(amount))
|
||||
}
|
||||
|
||||
func dividedBy(amount: Float) -> ConstraintBuilderPriortizable {
|
||||
self.multiplier = 1.0 / amount;
|
||||
return self
|
||||
}
|
||||
func dividedBy(amount: Double) -> ConstraintBuilderPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
func dividedBy(amount: CGFloat) -> ConstraintBuilderPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
func dividedBy(amount: Int) -> ConstraintBuilderPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
func dividedBy(amount: UInt) -> ConstraintBuilderPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
|
||||
// MARK: priority
|
||||
|
||||
func priority(priority: Float) -> ConstraintBuilderFinalizable {
|
||||
self.priority = priority
|
||||
return self
|
||||
}
|
||||
func priority(priority: Double) -> ConstraintBuilderFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priority(priority: CGFloat) -> ConstraintBuilderFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priority(priority: UInt) -> ConstraintBuilderFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priority(priority: Int) -> ConstraintBuilderFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
func priorityRequired() -> ConstraintBuilderFinalizable {
|
||||
return self.priority(1000.0)
|
||||
}
|
||||
func priorityHigh() -> ConstraintBuilderFinalizable {
|
||||
return self.priority(750.0)
|
||||
}
|
||||
func priorityMedium() -> ConstraintBuilderFinalizable {
|
||||
#if os(iOS)
|
||||
return self.priority(500.0)
|
||||
#else
|
||||
return self.priority(501.0)
|
||||
#endif
|
||||
}
|
||||
func priorityLow() -> ConstraintBuilderFinalizable {
|
||||
return self.priority(250.0)
|
||||
}
|
||||
|
||||
// MARK: offset
|
||||
|
||||
func offset(amount: Float) -> ConstraintBuilderMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
func offset(amount: Double) -> ConstraintBuilderMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: CGFloat) -> ConstraintBuilderMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: Int) -> ConstraintBuilderMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: UInt) -> ConstraintBuilderMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
func offset(amount: CGPoint) -> ConstraintBuilderMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
func offset(amount: CGSize) -> ConstraintBuilderMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
func offset(amount: EdgeInsets) -> ConstraintBuilderMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: insets
|
||||
|
||||
func insets(amount: EdgeInsets) -> ConstraintBuilderMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: Constraint
|
||||
|
||||
var constraint: Constraint {
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: install / uninstall
|
||||
|
||||
func install() -> [LayoutConstraint] {
|
||||
return self.installOnView(updateExisting: false)
|
||||
}
|
||||
|
||||
func uninstall() {
|
||||
self.uninstallFromView()
|
||||
}
|
||||
|
||||
func activate() {
|
||||
if NSLayoutConstraint.respondsToSelector("activateConstraints:") && self.installInfo != nil {
|
||||
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
|
||||
if layoutConstraints.count > 0 {
|
||||
NSLayoutConstraint.activateConstraints(layoutConstraints)
|
||||
}
|
||||
} else {
|
||||
self.install()
|
||||
}
|
||||
}
|
||||
|
||||
func deactivate() {
|
||||
if NSLayoutConstraint.respondsToSelector("deactivateConstraints:") && self.installInfo != nil {
|
||||
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
|
||||
if layoutConstraints.count > 0 {
|
||||
NSLayoutConstraint.deactivateConstraints(layoutConstraints)
|
||||
}
|
||||
} else {
|
||||
self.uninstall()
|
||||
}
|
||||
}
|
||||
|
||||
func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
|
||||
var installOnView: View? = nil
|
||||
if self.toItem.view != nil {
|
||||
installOnView = ConstraintBuilder.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
|
||||
if installOnView == nil {
|
||||
NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
|
||||
return []
|
||||
}
|
||||
} else {
|
||||
installOnView = self.fromItem.view?.superview
|
||||
if installOnView == nil {
|
||||
if self.fromItem.attributes == ConstraintAttributes.Width || self.fromItem.attributes == ConstraintAttributes.Height {
|
||||
installOnView = self.fromItem.view
|
||||
}
|
||||
|
||||
if installOnView == nil {
|
||||
NSException(name: "Cannot Install Constraint", reason: "Missing superview", userInfo: nil).raise()
|
||||
return []
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let installedOnView = self.installInfo?.view {
|
||||
if installedOnView != installOnView {
|
||||
NSException(name: "Cannot Install Constraint", reason: "Already installed on different view.", userInfo: nil).raise()
|
||||
return []
|
||||
}
|
||||
return self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint] ?? []
|
||||
}
|
||||
|
||||
var newLayoutConstraints = [LayoutConstraint]()
|
||||
let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
|
||||
let layoutToAttributes = self.toItem.attributes.layoutAttributes
|
||||
|
||||
// get layout from
|
||||
let layoutFrom: View? = self.fromItem.view
|
||||
|
||||
// get layout relation
|
||||
let layoutRelation: NSLayoutRelation = (self.relation != nil) ? self.relation!.layoutRelation : .Equal
|
||||
|
||||
for layoutFromAttribute in layoutFromAttributes {
|
||||
// get layout to attribute
|
||||
let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
|
||||
|
||||
// get layout constant
|
||||
var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
|
||||
layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
|
||||
|
||||
// get layout to
|
||||
var layoutTo: View? = self.toItem.view
|
||||
if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height {
|
||||
layoutTo = installOnView
|
||||
}
|
||||
|
||||
// create layout constraint
|
||||
let layoutConstraint = LayoutConstraint(
|
||||
item: layoutFrom!,
|
||||
attribute: layoutFromAttribute,
|
||||
relatedBy: layoutRelation,
|
||||
toItem: layoutTo,
|
||||
attribute: layoutToAttribute,
|
||||
multiplier: CGFloat(self.multiplier),
|
||||
constant: layoutConstant)
|
||||
|
||||
// set priority
|
||||
layoutConstraint.priority = self.priority
|
||||
|
||||
// set constraint
|
||||
layoutConstraint.snp_constraint = self
|
||||
|
||||
newLayoutConstraints.append(layoutConstraint)
|
||||
}
|
||||
|
||||
// special logic for updating
|
||||
if updateExisting {
|
||||
// get existing constraints for this view
|
||||
let existingLayoutConstraints = reverse(layoutFrom!.snp_installedLayoutConstraints)
|
||||
|
||||
// array that will contain only new layout constraints to keep
|
||||
var newLayoutConstraintsToKeep = [LayoutConstraint]()
|
||||
|
||||
// begin looping
|
||||
for layoutConstraint in newLayoutConstraints {
|
||||
// layout constraint that should be updated
|
||||
var updateLayoutConstraint: LayoutConstraint? = nil
|
||||
|
||||
// loop through existing and check for match
|
||||
for existingLayoutConstraint in existingLayoutConstraints {
|
||||
if existingLayoutConstraint == layoutConstraint {
|
||||
updateLayoutConstraint = existingLayoutConstraint
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// if we have existing one lets just update the constant
|
||||
if updateLayoutConstraint != nil {
|
||||
updateLayoutConstraint!.constant = layoutConstraint.constant
|
||||
}
|
||||
// otherwise add this layout constraint to new keep list
|
||||
else {
|
||||
newLayoutConstraintsToKeep.append(layoutConstraint)
|
||||
}
|
||||
}
|
||||
|
||||
// set constraints to only new ones
|
||||
newLayoutConstraints = newLayoutConstraintsToKeep
|
||||
}
|
||||
|
||||
// add constraints
|
||||
installOnView!.addConstraints(newLayoutConstraints)
|
||||
|
||||
// set install info
|
||||
self.installInfo = ConstraintInstallInfo(view: installOnView, layoutConstraints: NSHashTable.weakObjectsHashTable())
|
||||
|
||||
// store which layout constraints are installed for this constraint
|
||||
for layoutConstraint in newLayoutConstraints {
|
||||
self.installInfo!.layoutConstraints.addObject(layoutConstraint)
|
||||
}
|
||||
|
||||
// store the layout constraints against the layout from view
|
||||
layoutFrom!.snp_installedLayoutConstraints += newLayoutConstraints
|
||||
|
||||
// return the new constraints
|
||||
return newLayoutConstraints
|
||||
}
|
||||
|
||||
func uninstallFromView() {
|
||||
if let installInfo = self.installInfo,
|
||||
let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] {
|
||||
|
||||
if installedLayoutConstraints.count > 0 {
|
||||
|
||||
if let installedOnView = installInfo.view {
|
||||
// remove the constraints from the UIView's storage
|
||||
installedOnView.removeConstraints(installedLayoutConstraints)
|
||||
}
|
||||
|
||||
// remove the constraints from the from item view
|
||||
if let fromView = self.fromItem.view {
|
||||
fromView.snp_installedLayoutConstraints = fromView.snp_installedLayoutConstraints.filter {
|
||||
return !contains(installedLayoutConstraints, $0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
self.installInfo = nil
|
||||
}
|
||||
|
||||
// MARK: private
|
||||
|
||||
private let fromItem: ConstraintItem
|
||||
private var toItem: ConstraintItem
|
||||
private var relation: ConstraintRelation?
|
||||
private var constant: Any = Float(0.0)
|
||||
private var multiplier: Float = 1.0
|
||||
private var priority: Float = 1000.0
|
||||
private var offset: Any = Float(0.0)
|
||||
|
||||
private var installInfo: ConstraintInstallInfo?
|
||||
|
||||
private func addConstraint(attributes: ConstraintAttributes) -> ConstraintBuilder {
|
||||
if self.relation == nil {
|
||||
self.fromItem.attributes += attributes
|
||||
}
|
||||
return self
|
||||
}
|
||||
|
||||
private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
if other.attributes != ConstraintAttributes.None {
|
||||
let toLayoutAttributes = other.attributes.layoutAttributes
|
||||
if toLayoutAttributes.count > 1 {
|
||||
let fromLayoutAttributes = self.fromItem.attributes.layoutAttributes
|
||||
if toLayoutAttributes != fromLayoutAttributes {
|
||||
NSException(name: "Invalid Constraint", reason: "Cannot constrain to multiple non identical attributes", userInfo: nil).raise()
|
||||
return self
|
||||
}
|
||||
other.attributes = ConstraintAttributes.None
|
||||
}
|
||||
}
|
||||
self.toItem = other
|
||||
self.relation = relation
|
||||
return self
|
||||
}
|
||||
private func constrainTo(other: View, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
#if os(iOS)
|
||||
private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
#endif
|
||||
private func constrainTo(other: Float, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: Double, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> ConstraintBuilder {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
|
||||
private class func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
|
||||
var views = Set<View>()
|
||||
var fromView = fromView
|
||||
var toView = toView
|
||||
do {
|
||||
if let view = toView {
|
||||
if views.contains(view) {
|
||||
return view
|
||||
}
|
||||
views.insert(view)
|
||||
toView = view.superview
|
||||
}
|
||||
if let view = fromView {
|
||||
if views.contains(view) {
|
||||
return view
|
||||
}
|
||||
views.insert(view)
|
||||
fromView = view.superview
|
||||
}
|
||||
} while (fromView != nil || toView != nil)
|
||||
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
private extension NSLayoutAttribute {
|
||||
|
||||
private func snp_offsetForValue(value: Any?) -> CGFloat {
|
||||
// Float
|
||||
if let float = value as? Float {
|
||||
return CGFloat(float)
|
||||
}
|
||||
// Double
|
||||
else if let double = value as? Double {
|
||||
return CGFloat(double)
|
||||
}
|
||||
// UInt
|
||||
else if let int = value as? Int {
|
||||
return CGFloat(int)
|
||||
}
|
||||
// Int
|
||||
else if let uint = value as? UInt {
|
||||
return CGFloat(uint)
|
||||
}
|
||||
// CGFloat
|
||||
else if let float = value as? CGFloat {
|
||||
return float
|
||||
}
|
||||
// CGSize
|
||||
else if let size = value as? CGSize {
|
||||
if self == .Width {
|
||||
return size.width
|
||||
} else if self == .Height {
|
||||
return size.height
|
||||
}
|
||||
}
|
||||
// CGPoint
|
||||
else if let point = value as? CGPoint {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
|
||||
case .Right, .RightMargin: return -point.x
|
||||
case .Bottom, .BottomMargin: return -point.y
|
||||
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
|
||||
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return point.x
|
||||
case .Top, .CenterY, .Baseline: return point.y
|
||||
case .Right: return -point.x
|
||||
case .Bottom: return -point.y
|
||||
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? point.x : -point.x
|
||||
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -point.x : point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// EdgeInsets
|
||||
else if let insets = value as? EdgeInsets {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
|
||||
case .Right, .RightMargin: return -insets.right
|
||||
case .Bottom, .BottomMargin: return -insets.bottom
|
||||
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
|
||||
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return insets.left
|
||||
case .Top, .CenterY, .Baseline: return insets.top
|
||||
case .Right: return -insets.right
|
||||
case .Bottom: return -insets.bottom
|
||||
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right
|
||||
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? -insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return CGFloat(0)
|
||||
}
|
||||
|
||||
private func snp_constantForValue(value: Any?) -> CGFloat {
|
||||
// Float
|
||||
if let float = value as? Float {
|
||||
return CGFloat(float)
|
||||
}
|
||||
// Double
|
||||
else if let double = value as? Double {
|
||||
return CGFloat(double)
|
||||
}
|
||||
// UInt
|
||||
else if let int = value as? Int {
|
||||
return CGFloat(int)
|
||||
}
|
||||
// Int
|
||||
else if let uint = value as? UInt {
|
||||
return CGFloat(uint)
|
||||
}
|
||||
// CGFloat
|
||||
else if let float = value as? CGFloat {
|
||||
return float
|
||||
}
|
||||
// CGSize
|
||||
else if let size = value as? CGSize {
|
||||
if self == .Width {
|
||||
return size.width
|
||||
} else if self == .Height {
|
||||
return size.height
|
||||
}
|
||||
}
|
||||
// CGPoint
|
||||
else if let point = value as? CGPoint {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y
|
||||
case .Right, .RightMargin: return point.x
|
||||
case .Bottom, .BottomMargin: return point.y
|
||||
case .Leading, .LeadingMargin: return point.x
|
||||
case .Trailing, .TrailingMargin: return point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return point.x
|
||||
case .Top, .CenterY, .Baseline: return point.y
|
||||
case .Right: return point.x
|
||||
case .Bottom: return point.y
|
||||
case .Leading: return point.x
|
||||
case .Trailing: return point.x
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
// EdgeInsets
|
||||
else if let insets = value as? EdgeInsets {
|
||||
#if os(iOS)
|
||||
switch self {
|
||||
case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left
|
||||
case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top
|
||||
case .Right, .RightMargin: return insets.right
|
||||
case .Bottom, .BottomMargin: return insets.bottom
|
||||
case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : insets.right
|
||||
case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#else
|
||||
switch self {
|
||||
case .Left, .CenterX: return insets.left
|
||||
case .Top, .CenterY, .Baseline: return insets.top
|
||||
case .Right: return insets.right
|
||||
case .Bottom: return insets.bottom
|
||||
case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : insets.right
|
||||
case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : insets.left
|
||||
case .Width, .Height, .NotAnAttribute: return CGFloat(0)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
return CGFloat(0);
|
||||
}
|
||||
}
|
||||
|
||||
private struct ConstraintInstallInfo {
|
||||
|
||||
weak var view: View? = nil
|
||||
let layoutConstraints: NSHashTable
|
||||
|
||||
}
|
||||
|
||||
|
||||
internal func ==(left: ConstraintBuilder, right: ConstraintBuilder) -> Bool {
|
||||
return (left.fromItem == right.fromItem &&
|
||||
left.toItem == right.toItem &&
|
||||
left.relation == right.relation &&
|
||||
left.multiplier == right.multiplier &&
|
||||
left.priority == right.priority)
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -31,49 +31,49 @@ import AppKit
|
|||
* ConstraintMaker is the maker in snap that gets all constraints kickstarted
|
||||
*/
|
||||
final public class ConstraintMaker {
|
||||
public var left: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Left) }
|
||||
public var top: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Top) }
|
||||
public var right: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Right) }
|
||||
public var bottom: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
|
||||
public var leading: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
|
||||
public var trailing: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
|
||||
public var width: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Width) }
|
||||
public var height: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Height) }
|
||||
public var centerX: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
|
||||
public var centerY: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
|
||||
public var baseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
|
||||
public var left: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Left) }
|
||||
public var top: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Top) }
|
||||
public var right: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Right) }
|
||||
public var bottom: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
|
||||
public var leading: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
|
||||
public var trailing: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
|
||||
public var width: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Width) }
|
||||
public var height: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Height) }
|
||||
public var centerX: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
|
||||
public var centerY: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
|
||||
public var baseline: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
|
||||
|
||||
#if os(iOS)
|
||||
public var firstBaseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
|
||||
public var leftMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
|
||||
public var rightMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
|
||||
public var topMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
|
||||
public var bottomMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
|
||||
public var leadingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
|
||||
public var trailingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
|
||||
public var centerXWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
|
||||
public var centerYWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
|
||||
public var firstBaseline: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
|
||||
public var leftMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
|
||||
public var rightMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
|
||||
public var topMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
|
||||
public var bottomMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
|
||||
public var leadingMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
|
||||
public var trailingMargin: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
|
||||
public var centerXWithinMargins: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
|
||||
public var centerYWithinMargins: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
|
||||
#endif
|
||||
|
||||
public var edges: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Edges) }
|
||||
public var size: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Size) }
|
||||
public var center: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Center) }
|
||||
public var edges: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Edges) }
|
||||
public var size: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Size) }
|
||||
public var center: ConstraintBuilderExtendable { return self.addConstraint(ConstraintAttributes.Center) }
|
||||
|
||||
init(view: View) {
|
||||
self.view = view
|
||||
}
|
||||
|
||||
internal weak var view: View?
|
||||
internal var constraints = [MutableConstraint]()
|
||||
internal var constraints = [ConstraintBuilder]()
|
||||
|
||||
internal func addConstraint(attributes: ConstraintAttributes) -> MutableConstraint {
|
||||
internal func addConstraint(attributes: ConstraintAttributes) -> ConstraintBuilder {
|
||||
let item = ConstraintItem(object: self.view, attributes: attributes)
|
||||
let constraint = MutableConstraint(fromItem: item)
|
||||
let constraint = ConstraintBuilder(fromItem: item)
|
||||
self.constraints.append(constraint)
|
||||
return constraint
|
||||
}
|
||||
|
||||
internal class func prepareConstraints(view: View, @noescape block: (make: ConstraintMaker) -> Void) -> [MutableConstraint] {
|
||||
internal class func prepareConstraints(view: View, @noescape block: (make: ConstraintMaker) -> Void) -> [ConstraintBuilder] {
|
||||
let maker = ConstraintMaker(view: view)
|
||||
block(make: maker)
|
||||
return maker.constraints
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
@ -31,7 +31,7 @@ import AppKit
|
|||
* LayoutConstraint is a subclass of NSLayoutConstraint to assist Snap and also provide better debugging
|
||||
*/
|
||||
final public class LayoutConstraint: NSLayoutConstraint {
|
||||
internal var snp_constraint: MutableConstraint? = nil
|
||||
internal var snp_constraint: ConstraintBuilder? = nil
|
||||
}
|
||||
|
||||
public func ==(left: LayoutConstraint, right: LayoutConstraint) -> Bool {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// Snap
|
||||
//
|
||||
// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
|
||||
// Copyright (c) 2011-2015 Masonry Team - https://github.com/Masonry
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
Loading…
Reference in New Issue