mirror of https://github.com/SnapKit/SnapKit
change Constraint to protocol
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parent
83e5edf516
commit
546c6e60ee
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@ -0,0 +1,2 @@
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project.xcworkspace
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xcuserdata
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@ -10,17 +10,23 @@ import UIKit
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class CompositeConstraint: Constraint, ConstraintDelegate {
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var children = [Constraint]()
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weak var delegate: ConstraintDelegate?
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init(children: [Constraint]) {
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self.children = children
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super.init()
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for constraint in children {
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constraint.delegate = self
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}
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}
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func constraint(constraint: Constraint, shouldBeReplacedWithConstraint replacementConstraint: Constraint) {
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var index = find(self.children, constraint)
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var index: Int?
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for (i, c) in enumerate(self.children) {
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if (c === constraint) {
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index = i
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}
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}
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if (index) {
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self.children[index!] = replacementConstraint
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}
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@ -33,4 +39,69 @@ class CompositeConstraint: Constraint, ConstraintDelegate {
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return newConstraint
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}
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var left: Constraint { return addConstraint(.Left) }
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var top: Constraint { return addConstraint(.Top) }
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var right: Constraint { return addConstraint(.Right) }
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var bottom: Constraint { return addConstraint(.Bottom) }
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var leading: Constraint { return addConstraint(.Leading) }
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var trailing: Constraint { return addConstraint(.Trailing) }
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var width: Constraint { return addConstraint(.Width) }
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var height: Constraint { return addConstraint(.Height) }
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var centerX: Constraint { return addConstraint(.CenterX) }
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var centerY: Constraint { return addConstraint(.CenterY) }
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var baseline: Constraint { return addConstraint(.Baseline) }
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var and: Constraint { return self }
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var with: Constraint { return self }
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func addConstraint(NSLayoutAttribute) -> Constraint {
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return self;
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}
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func equalTo(attr: Any) -> Constraint {
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return self
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}
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func greaterThanOrEqualTo(attr: Any) -> Constraint {
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return self
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}
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func lessThanOrEqualTo(attr: Any) -> Constraint {
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return self
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}
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func insets(insets: Any) -> Constraint {
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return self
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}
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func offset(offset: Any) -> Constraint {
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return self
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}
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func multipliedBy(multiplier: Float) -> Constraint {
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return self
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}
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func dividedBy(divider: Float) -> Constraint {
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return self
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}
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func priority(priority: UILayoutPriority) -> Constraint {
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return self
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}
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func priorityLow() -> Constraint {
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return self
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}
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func priorityMedium() -> Constraint {
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return self
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}
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func priorityHigh() -> Constraint {
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return self
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}
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func install() {
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}
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}
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@ -13,78 +13,49 @@ import UIKit
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func constraint(constraint: Constraint?, addConstraintWithLayoutAttribute layoutAttribute: NSLayoutAttribute) -> Constraint
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}
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class Constraint: Equatable {
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weak var delegate: ConstraintDelegate?
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typealias Delegate = ConstraintDelegate?
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init() {
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@class_protocol protocol Constraint {
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weak var delegate: Delegate { get set }
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}
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var left: Constraint { return Constraint() }
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var top: Constraint { return Constraint() }
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var right: Constraint { return Constraint() }
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var bottom: Constraint { return Constraint() }
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var leading: Constraint { return Constraint() }
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var trailing: Constraint { return Constraint() }
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var width: Constraint { return Constraint() }
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var height: Constraint { return Constraint() }
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var centerX: Constraint { return Constraint() }
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var centerY: Constraint { return Constraint() }
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var baseline: Constraint { return Constraint() }
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var and: Constraint { return self }
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var with: Constraint { return self }
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func equalTo(attr: Any) -> Constraint {
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return self
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}
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func greaterThanOrEqualTo(attr: Any) -> Constraint {
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return self
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}
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func lessThanOrEqualTo(attr: Any) -> Constraint {
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return self
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}
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func insets(insets: Any) -> Constraint {
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return self
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}
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func offset(offset: Any) -> Constraint {
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return self
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}
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func multipliedBy(multiplier: Float) -> Constraint {
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return self
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}
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func dividedBy(divider: Float) -> Constraint {
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return self
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}
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func priority(priority: UILayoutPriority) -> Constraint {
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return self
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}
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func priorityLow() -> Constraint {
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return self
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}
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func priorityMedium() -> Constraint {
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return self
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}
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func priorityHigh() -> Constraint {
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return self
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}
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func install() {
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}
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}
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@infix func ==(lhs: Constraint, rhs: Constraint) -> Bool {
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return lhs === rhs;
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var left: Constraint { get }
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var top: Constraint { get }
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var right: Constraint { get }
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var bottom: Constraint { get }
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var leading: Constraint { get }
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var trailing: Constraint { get }
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var width: Constraint { get }
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var height: Constraint { get }
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var centerX: Constraint { get }
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var centerY: Constraint { get }
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var baseline: Constraint { get }
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var and: Constraint { get }
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var with: Constraint { get }
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func addConstraint(NSLayoutAttribute) -> Constraint
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func equalTo(attr: Any) -> Constraint
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func greaterThanOrEqualTo(attr: Any) -> Constraint
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func lessThanOrEqualTo(attr: Any) -> Constraint
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func insets(insets: Any) -> Constraint
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func offset(offset: Any) -> Constraint
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func multipliedBy(multiplier: Float) -> Constraint
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func dividedBy(divider: Float) -> Constraint
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func priority(priority: UILayoutPriority) -> Constraint
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func priorityLow() -> Constraint
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func priorityMedium() -> Constraint
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func priorityHigh() -> Constraint
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func install()
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}
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@ -59,7 +59,13 @@ class ConstraintMaker: ConstraintDelegate {
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}
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func constraint(constraint: Constraint, shouldBeReplacedWithConstraint replacementConstraint: Constraint) {
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var index = find(self.constraints, constraint)
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var index: Int?
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for (i, c) in enumerate(self.constraints) {
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if (c === constraint) {
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index = i
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}
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}
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if (index) {
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self.constraints[index!] = replacementConstraint
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}
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@ -10,14 +10,87 @@ import UIKit
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class ViewConstraint: Constraint {
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weak var view: View?
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var firstViewAttribute: ViewAttribute
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var layoutPriority: UILayoutPriority
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var secondViewAttribute: ViewAttribute?
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var layoutPriority = 1000.0// UILayoutPriorityRequired gives error?!
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var layoutMultiplier = 1.0
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var layoutConstraint: NSLayoutConstraint?
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var layoutRelation = NSLayoutRelation.Equal
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var layoutConstant = 0.0
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var hasLayoutRelation = false;
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weak var delegate: ConstraintDelegate?
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init(view: View, firstViewAttribute: ViewAttribute) {
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self.view = view;
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self.firstViewAttribute = firstViewAttribute;
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self.layoutPriority = 750 //UILayoutPriorityRequired gives build error!?
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super.init()
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}
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var left: Constraint { return addConstraint(.Left) }
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var top: Constraint { return addConstraint(.Top) }
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var right: Constraint { return addConstraint(.Right) }
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var bottom: Constraint { return addConstraint(.Bottom) }
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var leading: Constraint { return addConstraint(.Leading) }
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var trailing: Constraint { return addConstraint(.Trailing) }
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var width: Constraint { return addConstraint(.Width) }
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var height: Constraint { return addConstraint(.Height) }
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var centerX: Constraint { return addConstraint(.CenterX) }
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var centerY: Constraint { return addConstraint(.CenterY) }
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var baseline: Constraint { return addConstraint(.Baseline) }
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var and: Constraint { return self }
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var with: Constraint { return self }
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func addConstraint(NSLayoutAttribute) -> Constraint {
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return self;
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}
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func equalTo(attr: Any) -> Constraint {
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return self
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}
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func greaterThanOrEqualTo(attr: Any) -> Constraint {
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return self
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}
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func lessThanOrEqualTo(attr: Any) -> Constraint {
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return self
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}
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func insets(insets: Any) -> Constraint {
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return self
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}
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func offset(offset: Any) -> Constraint {
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return self
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}
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func multipliedBy(multiplier: Float) -> Constraint {
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return self
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}
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func dividedBy(divider: Float) -> Constraint {
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return self
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}
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func priority(priority: UILayoutPriority) -> Constraint {
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return self
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}
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func priorityLow() -> Constraint {
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return self
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}
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func priorityMedium() -> Constraint {
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return self
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}
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func priorityHigh() -> Constraint {
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return self
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}
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func install() {
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}
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}
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