mirror of https://github.com/SnapKit/SnapKit
Use an abstract superclass for Constraint rather than protocol
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@ -30,33 +30,33 @@ import AppKit
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/**
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Used to expose API's for a Constraint
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*/
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public protocol Constraint: class {
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public class Constraint {
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func install() -> [LayoutConstraint]
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func uninstall()
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func activate()
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func deactivate()
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public func install() -> [LayoutConstraint] { fatalError("Must be implemented by Concrete subclass.") }
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public func uninstall() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func activate() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func deactivate() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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func updateOffset(amount: Float) -> Void
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func updateOffset(amount: Double) -> Void
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func updateOffset(amount: CGFloat) -> Void
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func updateOffset(amount: Int) -> Void
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func updateOffset(amount: UInt) -> Void
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func updateOffset(amount: CGPoint) -> Void
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func updateOffset(amount: CGSize) -> Void
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func updateOffset(amount: EdgeInsets) -> Void
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public func updateOffset(amount: Float) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: Double) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: CGFloat) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: Int) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: UInt) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: CGPoint) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: CGSize) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updateOffset(amount: EdgeInsets) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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func updateInsets(amount: EdgeInsets) -> Void
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public func updateInsets(amount: EdgeInsets) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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func updatePriority(priority: Float) -> Void
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func updatePriority(priority: Double) -> Void
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func updatePriority(priority: CGFloat) -> Void
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func updatePriority(priority: UInt) -> Void
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func updatePriority(priority: Int) -> Void
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func updatePriorityRequired() -> Void
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func updatePriorityHigh() -> Void
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func updatePriorityMedium() -> Void
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func updatePriorityLow() -> Void
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public func updatePriority(priority: Float) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriority(priority: Double) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriority(priority: CGFloat) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriority(priority: UInt) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriority(priority: Int) -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriorityRequired() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriorityHigh() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriorityMedium() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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public func updatePriorityLow() -> Void { fatalError("Must be implemented by Concrete subclass.") }
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}
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@ -65,76 +65,76 @@ public protocol Constraint: class {
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*/
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internal class ConcreteConstraint: Constraint {
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internal func updateOffset(amount: Float) -> Void {
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internal override func updateOffset(amount: Float) -> Void {
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self.constant = amount
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}
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internal func updateOffset(amount: Double) -> Void {
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internal override func updateOffset(amount: Double) -> Void {
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self.updateOffset(Float(amount))
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}
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internal func updateOffset(amount: CGFloat) -> Void {
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internal override func updateOffset(amount: CGFloat) -> Void {
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self.updateOffset(Float(amount))
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}
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internal func updateOffset(amount: Int) -> Void {
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internal override func updateOffset(amount: Int) -> Void {
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self.updateOffset(Float(amount))
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}
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internal func updateOffset(amount: UInt) -> Void {
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internal override func updateOffset(amount: UInt) -> Void {
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self.updateOffset(Float(amount))
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}
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internal func updateOffset(amount: CGPoint) -> Void {
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internal override func updateOffset(amount: CGPoint) -> Void {
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self.constant = amount
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}
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internal func updateOffset(amount: CGSize) -> Void {
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internal override func updateOffset(amount: CGSize) -> Void {
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self.constant = amount
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}
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internal func updateOffset(amount: EdgeInsets) -> Void {
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internal override func updateOffset(amount: EdgeInsets) -> Void {
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self.constant = amount
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}
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internal func updateInsets(amount: EdgeInsets) -> Void {
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internal override func updateInsets(amount: EdgeInsets) -> Void {
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self.constant = EdgeInsets(top: amount.top, left: amount.left, bottom: -amount.bottom, right: -amount.right)
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}
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internal func updatePriority(priority: Float) -> Void {
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internal override func updatePriority(priority: Float) -> Void {
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self.priority = priority
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}
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internal func updatePriority(priority: Double) -> Void {
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internal override func updatePriority(priority: Double) -> Void {
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self.updatePriority(Float(priority))
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}
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internal func updatePriority(priority: CGFloat) -> Void {
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internal override func updatePriority(priority: CGFloat) -> Void {
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self.updatePriority(Float(priority))
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}
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internal func updatePriority(priority: UInt) -> Void {
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internal override func updatePriority(priority: UInt) -> Void {
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self.updatePriority(Float(priority))
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}
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internal func updatePriority(priority: Int) -> Void {
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internal override func updatePriority(priority: Int) -> Void {
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self.updatePriority(Float(priority))
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}
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internal func updatePriorityRequired() -> Void {
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internal override func updatePriorityRequired() -> Void {
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self.updatePriority(Float(1000.0))
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}
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internal func updatePriorityHigh() -> Void {
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internal override func updatePriorityHigh() -> Void {
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self.updatePriority(Float(750.0))
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}
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internal func updatePriorityMedium() -> Void {
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internal override func updatePriorityMedium() -> Void {
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#if os(iOS)
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self.updatePriority(Float(500.0))
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#else
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self.updatePriority(Float(501.0))
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#endif
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}
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internal func updatePriorityLow() -> Void {
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internal override func updatePriorityLow() -> Void {
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self.updatePriority(Float(250.0))
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}
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internal func install() -> [LayoutConstraint] {
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internal override func install() -> [LayoutConstraint] {
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return self.installOnView(updateExisting: false)
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}
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internal func uninstall() {
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internal override func uninstall() -> Void {
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self.uninstallFromView()
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}
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internal func activate() {
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internal override func activate() -> Void {
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if NSLayoutConstraint.respondsToSelector("activateConstraints:") && self.installInfo != nil {
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let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
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if layoutConstraints.count > 0 {
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@ -145,7 +145,7 @@ internal class ConcreteConstraint: Constraint {
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}
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}
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internal func deactivate() {
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internal override func deactivate() -> Void {
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if NSLayoutConstraint.respondsToSelector("deactivateConstraints:") && self.installInfo != nil {
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let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
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if layoutConstraints.count > 0 {
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