Initial Implementation of protocol API

This commit is contained in:
Robert Payne 2015-04-11 23:39:12 +12:00
parent d69501a463
commit 931d6ca7ec
6 changed files with 293 additions and 133 deletions

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@ -4,6 +4,8 @@ CHANGELOG
# 0.10.0 - Next Release In Development
* **BREAKING:** Using `.equalTo(<EdgeInsets>)` will no longer multiply the constants on the right/bottom edge by -1. This does not affect `.offset(<EdgeInsets>)`
* **BREAKING:** The constraint making chain now utilises protocols to tighten the API's to avoid user error. This may break some syntaxes.
* **BREAKING:** Semantic `and` and `with` chain variables were removed
* Ensure Swift 1.2 compatibility
* Added a `Snap.Config.interfaceLayoutDirection` variable for richer Leading/Trailing support.
* Fixed memory leaks that could occur on long lived views

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@ -28,270 +28,430 @@ import AppKit
#endif
/**
* Constraint is a single item that defines all the properties for a single ConstraintMaker chain
*/
final public class Constraint {
public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
* Constraint is a protocol that exposes the public methods on a Constraint
*/
public protocol Constraint: class {
public var and: Constraint {
if self.relation != nil {
fatalError("And is semantic only and can only be used before a relation is set.")
}
return self
}
public var with: Constraint { return self }
func install() -> [LayoutConstraint]
func uninstall() -> Void
func activate() -> Void
func deactivate() -> Void
}
public protocol ConstraintFinalizable: class {
var constraint: Constraint { get }
}
/**
* ConstraintPriortizable is a protocol that allows a constraint to be prioritized
*/
public protocol ConstraintPriortizable: ConstraintFinalizable {
func priority(priority: Float) -> ConstraintFinalizable
func priority(priority: Double) -> ConstraintFinalizable
func priority(priority: CGFloat) -> ConstraintFinalizable
func priority(priority: UInt) -> ConstraintFinalizable
func priority(priority: Int) -> ConstraintFinalizable
func priorityRequired() -> ConstraintFinalizable
func priorityHigh() -> ConstraintFinalizable
func priorityMedium() -> ConstraintFinalizable
func priorityLow() -> ConstraintFinalizable
}
/**
* ConstraintMultipliable is a protocol that allows a constraint to be multiplied
*/
public protocol ConstraintMultipliable: ConstraintPriortizable {
func multipliedBy(amount: Float) -> ConstraintPriortizable
func multipliedBy(amount: Double) -> ConstraintPriortizable
func multipliedBy(amount: CGFloat) -> ConstraintPriortizable
func multipliedBy(amount: Int) -> ConstraintPriortizable
func multipliedBy(amount: UInt) -> ConstraintPriortizable
func dividedBy(amount: Float) -> ConstraintPriortizable
func dividedBy(amount: Double) -> ConstraintPriortizable
func dividedBy(amount: CGFloat) -> ConstraintPriortizable
func dividedBy(amount: Int) -> ConstraintPriortizable
func dividedBy(amount: UInt) -> ConstraintPriortizable
}
/**
* ConstraintOffsetable is a protocol that allows a constraint to be offset
*/
public protocol ConstraintOffsetable: ConstraintMultipliable {
func offset(amount: Float) -> ConstraintMultipliable
func offset(amount: Double) -> ConstraintMultipliable
func offset(amount: CGFloat) -> ConstraintMultipliable
func offset(amount: Int) -> ConstraintMultipliable
func offset(amount: UInt) -> ConstraintMultipliable
func offset(amount: CGPoint) -> ConstraintMultipliable
func offset(amount: CGSize) -> ConstraintMultipliable
func offset(amount: EdgeInsets) -> ConstraintMultipliable
func insets(amount: EdgeInsets) -> ConstraintMultipliable
}
/**
* ConstraintRelatable is a protocol that allows a constraint to be set related to another item/constant by equalTo, lessThanOrEqualTo or greaterThanOrEqualTo
*/
public protocol ConstraintRelatable: class {
func equalTo(other: ConstraintItem) -> ConstraintOffsetable
func equalTo(other: View) -> ConstraintOffsetable
#if os(iOS)
func equalTo(other: UILayoutSupport) -> ConstraintOffsetable
#endif
func equalTo(other: Float) -> ConstraintMultipliable
func equalTo(other: Double) -> ConstraintMultipliable
func equalTo(other: CGFloat) -> ConstraintMultipliable
func equalTo(other: Int) -> ConstraintMultipliable
func equalTo(other: UInt) -> ConstraintMultipliable
func equalTo(other: CGSize) -> ConstraintMultipliable
func equalTo(other: CGPoint) -> ConstraintMultipliable
func equalTo(other: EdgeInsets) -> ConstraintMultipliable
func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable
func lessThanOrEqualTo(other: View) -> ConstraintOffsetable
#if os(iOS)
func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable
#endif
func lessThanOrEqualTo(other: Float) -> ConstraintMultipliable
func lessThanOrEqualTo(other: Double) -> ConstraintMultipliable
func lessThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable
func lessThanOrEqualTo(other: Int) -> ConstraintMultipliable
func lessThanOrEqualTo(other: UInt) -> ConstraintMultipliable
func lessThanOrEqualTo(other: CGSize) -> ConstraintMultipliable
func lessThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable
func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable
func greaterThanOrEqualTo(other: View) -> ConstraintOffsetable
#if os(iOS)
func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable
#endif
func greaterThanOrEqualTo(other: Float) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: Double) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: Int) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: UInt) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: CGSize) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable
func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable
}
/**
* ConstraintExtendable is a protocol that allows a constraint to be extended
*/
public protocol ConstraintExtendable: ConstraintRelatable {
var left: ConstraintExtendable { get }
var top: ConstraintExtendable { get }
var bottom: ConstraintExtendable { get }
var leading: ConstraintExtendable { get }
var trailing: ConstraintExtendable { get }
var width: ConstraintExtendable { get }
var height: ConstraintExtendable { get }
var centerX: ConstraintExtendable { get }
var centerY: ConstraintExtendable { get }
var baseline: ConstraintExtendable { get }
#if os(iOS)
var firstBaseline: ConstraintExtendable { get }
var leftMargin: ConstraintExtendable { get }
var rightMargin: ConstraintExtendable { get }
var topMargin: ConstraintExtendable { get }
var bottomMargin: ConstraintExtendable { get }
var leadingMargin: ConstraintExtendable { get }
var trailingMargin: ConstraintExtendable { get }
var centerXWithinMargins: ConstraintExtendable { get }
var centerYWithinMargins: ConstraintExtendable { get }
#endif
}
/**
* MutableConstraint is a single item that defines all the properties for a single ConstraintMaker chain
*/
final internal class MutableConstraint: Constraint, ConstraintExtendable, ConstraintOffsetable, ConstraintFinalizable {
var left: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Left) }
var top: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Top) }
var right: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Right) }
var bottom: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
var leading: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
var trailing: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
var width: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Width) }
var height: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Height) }
var centerX: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
var centerY: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
var baseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
#if os(iOS)
var firstBaseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
var leftMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
var rightMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
var topMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
var bottomMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
var leadingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
var trailingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
var centerXWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
var centerYWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
#endif
// MARK: initializer
internal init(fromItem: ConstraintItem) {
init(fromItem: ConstraintItem) {
self.fromItem = fromItem
self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
}
// MARK: equalTo
public func equalTo(other: ConstraintItem) -> Constraint {
func equalTo(other: ConstraintItem) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .Equal)
}
public func equalTo(other: View) -> Constraint {
func equalTo(other: View) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .Equal)
}
#if os(iOS)
public func equalTo(other: UILayoutSupport) -> Constraint {
func equalTo(other: UILayoutSupport) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .Equal)
}
#endif
public func equalTo(other: Float) -> Constraint {
func equalTo(other: Float) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .Equal)
}
public func equalTo(other: Double) -> Constraint {
func equalTo(other: Double) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: CGFloat) -> Constraint {
func equalTo(other: CGFloat) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: Int) -> Constraint {
func equalTo(other: Int) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: UInt) -> Constraint {
func equalTo(other: UInt) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .Equal)
}
public func equalTo(other: CGSize) -> Constraint {
func equalTo(other: CGSize) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .Equal)
}
public func equalTo(other: CGPoint) -> Constraint {
func equalTo(other: CGPoint) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .Equal)
}
public func equalTo(other: EdgeInsets) -> Constraint {
func equalTo(other: EdgeInsets) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .Equal)
}
// MARK: lessThanOrEqualTo
public func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: View) -> Constraint {
func lessThanOrEqualTo(other: View) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
#if os(iOS)
public func lessThanOrEqualTo(other: UILayoutSupport) -> Constraint {
func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
#endif
public func lessThanOrEqualTo(other: Float) -> Constraint {
func lessThanOrEqualTo(other: Float) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: Double) -> Constraint {
func lessThanOrEqualTo(other: Double) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
func lessThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: Int) -> Constraint {
func lessThanOrEqualTo(other: Int) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: UInt) -> Constraint {
func lessThanOrEqualTo(other: UInt) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: CGSize) -> Constraint {
func lessThanOrEqualTo(other: CGSize) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: CGPoint) -> Constraint {
func lessThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
public func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .LessThanOrEqualTo)
}
// MARK: greaterThanOrEqualTo
public func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: View) -> Constraint {
func greaterThanOrEqualTo(other: View) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
#if os(iOS)
public func greaterThanOrEqualTo(other: UILayoutSupport) -> Constraint {
func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
#endif
public func greaterThanOrEqualTo(other: Float) -> Constraint {
func greaterThanOrEqualTo(other: Float) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: Double) -> Constraint {
func greaterThanOrEqualTo(other: Double) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
func greaterThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: Int) -> Constraint {
func greaterThanOrEqualTo(other: Int) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: UInt) -> Constraint {
func greaterThanOrEqualTo(other: UInt) -> ConstraintMultipliable {
return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
func greaterThanOrEqualTo(other: CGSize) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
func greaterThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
public func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable {
return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
}
// MARK: multiplier
public func multipliedBy(amount: Float) -> Constraint {
func multipliedBy(amount: Float) -> ConstraintPriortizable {
self.multiplier = amount
return self
}
public func multipliedBy(amount: Double) -> Constraint {
func multipliedBy(amount: Double) -> ConstraintPriortizable {
return self.multipliedBy(Float(amount))
}
public func multipliedBy(amount: CGFloat) -> Constraint {
func multipliedBy(amount: CGFloat) -> ConstraintPriortizable {
return self.multipliedBy(Float(amount))
}
public func multipliedBy(amount: Int) -> Constraint {
func multipliedBy(amount: Int) -> ConstraintPriortizable {
return self.multipliedBy(Float(amount))
}
public func multipliedBy(amount: UInt) -> Constraint {
func multipliedBy(amount: UInt) -> ConstraintPriortizable {
return self.multipliedBy(Float(amount))
}
public func dividedBy(amount: Float) -> Constraint {
func dividedBy(amount: Float) -> ConstraintPriortizable {
self.multiplier = 1.0 / amount;
return self
}
public func dividedBy(amount: Double) -> Constraint {
func dividedBy(amount: Double) -> ConstraintPriortizable {
return self.dividedBy(Float(amount))
}
public func dividedBy(amount: CGFloat) -> Constraint {
func dividedBy(amount: CGFloat) -> ConstraintPriortizable {
return self.dividedBy(Float(amount))
}
public func dividedBy(amount: Int) -> Constraint {
func dividedBy(amount: Int) -> ConstraintPriortizable {
return self.dividedBy(Float(amount))
}
public func dividedBy(amount: UInt) -> Constraint {
func dividedBy(amount: UInt) -> ConstraintPriortizable {
return self.dividedBy(Float(amount))
}
// MARK: priority
public func priority(priority: Float) -> Constraint {
func priority(priority: Float) -> ConstraintFinalizable {
self.priority = priority
return self
}
public func priority(priority: Double) -> Constraint {
func priority(priority: Double) -> ConstraintFinalizable {
return self.priority(Float(priority))
}
public func priority(priority: CGFloat) -> Constraint {
func priority(priority: CGFloat) -> ConstraintFinalizable {
return self.priority(Float(priority))
}
public func priority(priority: UInt) -> Constraint {
func priority(priority: UInt) -> ConstraintFinalizable {
return self.priority(Float(priority))
}
public func priority(priority: Int) -> Constraint {
func priority(priority: Int) -> ConstraintFinalizable {
return self.priority(Float(priority))
}
public func priorityRequired() -> Constraint {
func priorityRequired() -> ConstraintFinalizable {
return self.priority(1000.0)
}
public func priorityHigh() -> Constraint {
func priorityHigh() -> ConstraintFinalizable {
return self.priority(750.0)
}
public func priorityMedium() -> Constraint {
func priorityMedium() -> ConstraintFinalizable {
#if os(iOS)
return self.priority(500.0)
#else
return self.priority(501.0)
#endif
}
public func priorityLow() -> Constraint {
func priorityLow() -> ConstraintFinalizable {
return self.priority(250.0)
}
// MARK: offset
public func offset(amount: Float) -> Constraint {
func offset(amount: Float) -> ConstraintMultipliable {
self.offset = amount
return self
}
public func offset(amount: Double) -> Constraint {
func offset(amount: Double) -> ConstraintMultipliable {
return self.offset(Float(amount))
}
public func offset(amount: CGFloat) -> Constraint {
func offset(amount: CGFloat) -> ConstraintMultipliable {
return self.offset(Float(amount))
}
public func offset(amount: Int) -> Constraint {
func offset(amount: Int) -> ConstraintMultipliable {
return self.offset(Float(amount))
}
public func offset(amount: UInt) -> Constraint {
func offset(amount: UInt) -> ConstraintMultipliable {
return self.offset(Float(amount))
}
public func offset(amount: CGPoint) -> Constraint {
func offset(amount: CGPoint) -> ConstraintMultipliable {
self.offset = amount
return self
}
public func offset(amount: CGSize) -> Constraint {
func offset(amount: CGSize) -> ConstraintMultipliable {
self.offset = amount
return self
}
public func offset(amount: EdgeInsets) -> Constraint {
func offset(amount: EdgeInsets) -> ConstraintMultipliable {
self.offset = amount
return self
}
// MARK: insets
public func insets(amount: EdgeInsets) -> Constraint {
func insets(amount: EdgeInsets) -> ConstraintMultipliable {
self.offset = amount
return self
}
// MARK: Constraint
var constraint: Constraint {
return self
}
// MARK: install / uninstall
public func install() -> [LayoutConstraint] {
func install() -> [LayoutConstraint] {
return self.installOnView(updateExisting: false)
}
public func uninstall() {
func uninstall() {
self.uninstallFromView()
}
public func activate() {
func activate() {
if NSLayoutConstraint.respondsToSelector("activateConstraints:") && self.installInfo != nil {
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
if layoutConstraints.count > 0 {
@ -302,7 +462,7 @@ final public class Constraint {
}
}
public func deactivate() {
func deactivate() {
if NSLayoutConstraint.respondsToSelector("deactivateConstraints:") && self.installInfo != nil {
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
if layoutConstraints.count > 0 {
@ -313,12 +473,10 @@ final public class Constraint {
}
}
// MARK: internal
internal func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
var installOnView: View? = nil
if self.toItem.view != nil {
installOnView = Constraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
installOnView = MutableConstraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
if installOnView == nil {
NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
return []
@ -441,7 +599,7 @@ final public class Constraint {
return newLayoutConstraints
}
internal func uninstallFromView() {
func uninstallFromView() {
if let installInfo = self.installInfo,
let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] {
@ -476,14 +634,14 @@ final public class Constraint {
private var installInfo: ConstraintInstallInfo?
private func addConstraint(attributes: ConstraintAttributes) -> Constraint {
private func addConstraint(attributes: ConstraintAttributes) -> MutableConstraint {
if self.relation == nil {
self.fromItem.attributes += attributes
}
return self
}
private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> MutableConstraint {
if other.attributes != ConstraintAttributes.None {
let toLayoutAttributes = other.attributes.layoutAttributes
if toLayoutAttributes.count > 1 {
@ -499,31 +657,31 @@ final public class Constraint {
self.relation = relation
return self
}
private func constrainTo(other: View, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: View, relation: ConstraintRelation) -> MutableConstraint {
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
}
#if os(iOS)
private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> MutableConstraint {
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
}
#endif
private func constrainTo(other: Float, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: Float, relation: ConstraintRelation) -> MutableConstraint {
self.constant = other
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
}
private func constrainTo(other: Double, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: Double, relation: ConstraintRelation) -> MutableConstraint {
self.constant = other
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
}
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> MutableConstraint {
self.constant = other
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
}
private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> MutableConstraint {
self.constant = other
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
}
private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> Constraint {
private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> MutableConstraint {
self.constant = other
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
}
@ -726,7 +884,7 @@ private struct ConstraintInstallInfo {
}
internal func ==(left: Constraint, right: Constraint) -> Bool {
internal func ==(left: MutableConstraint, right: MutableConstraint) -> Bool {
return (left.fromItem == right.fromItem &&
left.toItem == right.toItem &&
left.relation == right.relation &&

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@ -31,49 +31,49 @@ import AppKit
* ConstraintMaker is the maker in snap that gets all constraints kickstarted
*/
final public class ConstraintMaker {
public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
public var left: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Left) }
public var top: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Top) }
public var right: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Right) }
public var bottom: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
public var leading: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
public var trailing: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
public var width: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Width) }
public var height: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Height) }
public var centerX: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
public var centerY: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
public var baseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
#if os(iOS)
public var firstBaseline: Constraint { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
public var leftMargin: Constraint { return self.addConstraint(ConstraintAttributes.LeftMargin) }
public var rightMargin: Constraint { return self.addConstraint(ConstraintAttributes.RightMargin) }
public var topMargin: Constraint { return self.addConstraint(ConstraintAttributes.TopMargin) }
public var bottomMargin: Constraint { return self.addConstraint(ConstraintAttributes.BottomMargin) }
public var leadingMargin: Constraint { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
public var trailingMargin: Constraint { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
public var centerXWithinMargins: Constraint { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
public var centerYWithinMargins: Constraint { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
public var firstBaseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
public var leftMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
public var rightMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
public var topMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
public var bottomMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
public var leadingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
public var trailingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
public var centerXWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
public var centerYWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
#endif
public var edges: Constraint { return self.addConstraint(ConstraintAttributes.Edges) }
public var size: Constraint { return self.addConstraint(ConstraintAttributes.Size) }
public var center: Constraint { return self.addConstraint(ConstraintAttributes.Center) }
public var edges: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Edges) }
public var size: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Size) }
public var center: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Center) }
init(view: View) {
self.view = view
}
internal weak var view: View?
internal var constraints = [Constraint]()
internal var constraints = [MutableConstraint]()
internal func addConstraint(attributes: ConstraintAttributes) -> Constraint {
internal func addConstraint(attributes: ConstraintAttributes) -> MutableConstraint {
let item = ConstraintItem(object: self.view, attributes: attributes)
let constraint = Constraint(fromItem: item)
let constraint = MutableConstraint(fromItem: item)
self.constraints.append(constraint)
return constraint
}
internal class func prepareConstraints(view: View, @noescape block: (make: ConstraintMaker) -> Void) -> [Constraint] {
internal class func prepareConstraints(view: View, @noescape block: (make: ConstraintMaker) -> Void) -> [MutableConstraint] {
let maker = ConstraintMaker(view: view)
block(make: maker)
return maker.constraints

View File

@ -31,7 +31,7 @@ import AppKit
* LayoutConstraint is a subclass of NSLayoutConstraint to assist Snap and also provide better debugging
*/
final public class LayoutConstraint: NSLayoutConstraint {
internal var snp_constraint: Constraint? = nil
internal var snp_constraint: MutableConstraint? = nil
}
public func ==(left: LayoutConstraint, right: LayoutConstraint) -> Bool {

View File

@ -72,7 +72,7 @@ public extension View {
#endif
final public func snp_prepareConstraints(@noescape block: (make: ConstraintMaker) -> Void) -> [Constraint] {
return ConstraintMaker.prepareConstraints(self, block: block)
return ConstraintMaker.prepareConstraints(self, block: block).map { return $0 as Constraint }
}
final public func snp_makeConstraints(@noescape block: (make: ConstraintMaker) -> Void) {

View File

@ -181,8 +181,8 @@ class SnapTests: XCTestCase {
var c2: Constraint? = nil
v1.snp_prepareConstraints { (make) -> Void in
c1 = make.top.equalTo(v2.snp_top).offset(50)
c2 = make.left.equalTo(v2.snp_top).offset(50)
c1 = make.top.equalTo(v2.snp_top).offset(50).constraint
c2 = make.left.equalTo(v2.snp_top).offset(50).constraint
return
}