mirror of https://github.com/SnapKit/SnapKit
Initial Implementation of protocol API
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@ -4,6 +4,8 @@ CHANGELOG
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# 0.10.0 - Next Release In Development
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* **BREAKING:** Using `.equalTo(<EdgeInsets>)` will no longer multiply the constants on the right/bottom edge by -1. This does not affect `.offset(<EdgeInsets>)`
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* **BREAKING:** The constraint making chain now utilises protocols to tighten the API's to avoid user error. This may break some syntaxes.
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* **BREAKING:** Semantic `and` and `with` chain variables were removed
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* Ensure Swift 1.2 compatibility
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* Added a `Snap.Config.interfaceLayoutDirection` variable for richer Leading/Trailing support.
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* Fixed memory leaks that could occur on long lived views
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@ -28,270 +28,430 @@ import AppKit
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#endif
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/**
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* Constraint is a single item that defines all the properties for a single ConstraintMaker chain
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*/
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final public class Constraint {
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public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
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public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
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public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
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public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
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public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
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public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
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public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
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public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
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public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
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public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
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public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
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* Constraint is a protocol that exposes the public methods on a Constraint
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*/
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public protocol Constraint: class {
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public var and: Constraint {
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if self.relation != nil {
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fatalError("And is semantic only and can only be used before a relation is set.")
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}
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return self
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}
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public var with: Constraint { return self }
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func install() -> [LayoutConstraint]
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func uninstall() -> Void
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func activate() -> Void
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func deactivate() -> Void
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}
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public protocol ConstraintFinalizable: class {
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var constraint: Constraint { get }
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}
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/**
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* ConstraintPriortizable is a protocol that allows a constraint to be prioritized
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*/
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public protocol ConstraintPriortizable: ConstraintFinalizable {
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func priority(priority: Float) -> ConstraintFinalizable
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func priority(priority: Double) -> ConstraintFinalizable
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func priority(priority: CGFloat) -> ConstraintFinalizable
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func priority(priority: UInt) -> ConstraintFinalizable
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func priority(priority: Int) -> ConstraintFinalizable
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func priorityRequired() -> ConstraintFinalizable
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func priorityHigh() -> ConstraintFinalizable
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func priorityMedium() -> ConstraintFinalizable
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func priorityLow() -> ConstraintFinalizable
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}
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/**
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* ConstraintMultipliable is a protocol that allows a constraint to be multiplied
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*/
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public protocol ConstraintMultipliable: ConstraintPriortizable {
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func multipliedBy(amount: Float) -> ConstraintPriortizable
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func multipliedBy(amount: Double) -> ConstraintPriortizable
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func multipliedBy(amount: CGFloat) -> ConstraintPriortizable
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func multipliedBy(amount: Int) -> ConstraintPriortizable
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func multipliedBy(amount: UInt) -> ConstraintPriortizable
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func dividedBy(amount: Float) -> ConstraintPriortizable
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func dividedBy(amount: Double) -> ConstraintPriortizable
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func dividedBy(amount: CGFloat) -> ConstraintPriortizable
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func dividedBy(amount: Int) -> ConstraintPriortizable
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func dividedBy(amount: UInt) -> ConstraintPriortizable
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}
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/**
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* ConstraintOffsetable is a protocol that allows a constraint to be offset
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*/
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public protocol ConstraintOffsetable: ConstraintMultipliable {
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func offset(amount: Float) -> ConstraintMultipliable
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func offset(amount: Double) -> ConstraintMultipliable
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func offset(amount: CGFloat) -> ConstraintMultipliable
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func offset(amount: Int) -> ConstraintMultipliable
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func offset(amount: UInt) -> ConstraintMultipliable
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func offset(amount: CGPoint) -> ConstraintMultipliable
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func offset(amount: CGSize) -> ConstraintMultipliable
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func offset(amount: EdgeInsets) -> ConstraintMultipliable
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func insets(amount: EdgeInsets) -> ConstraintMultipliable
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}
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/**
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* ConstraintRelatable is a protocol that allows a constraint to be set related to another item/constant by equalTo, lessThanOrEqualTo or greaterThanOrEqualTo
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*/
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public protocol ConstraintRelatable: class {
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func equalTo(other: ConstraintItem) -> ConstraintOffsetable
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func equalTo(other: View) -> ConstraintOffsetable
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#if os(iOS)
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func equalTo(other: UILayoutSupport) -> ConstraintOffsetable
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#endif
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func equalTo(other: Float) -> ConstraintMultipliable
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func equalTo(other: Double) -> ConstraintMultipliable
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func equalTo(other: CGFloat) -> ConstraintMultipliable
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func equalTo(other: Int) -> ConstraintMultipliable
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func equalTo(other: UInt) -> ConstraintMultipliable
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func equalTo(other: CGSize) -> ConstraintMultipliable
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func equalTo(other: CGPoint) -> ConstraintMultipliable
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func equalTo(other: EdgeInsets) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable
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func lessThanOrEqualTo(other: View) -> ConstraintOffsetable
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#if os(iOS)
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func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable
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#endif
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func lessThanOrEqualTo(other: Float) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: Double) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: Int) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: UInt) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: CGSize) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable
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func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable
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func greaterThanOrEqualTo(other: View) -> ConstraintOffsetable
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#if os(iOS)
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func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable
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#endif
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func greaterThanOrEqualTo(other: Float) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: Double) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: Int) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: UInt) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: CGSize) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable
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func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable
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}
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/**
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* ConstraintExtendable is a protocol that allows a constraint to be extended
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*/
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public protocol ConstraintExtendable: ConstraintRelatable {
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var left: ConstraintExtendable { get }
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var top: ConstraintExtendable { get }
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var bottom: ConstraintExtendable { get }
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var leading: ConstraintExtendable { get }
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var trailing: ConstraintExtendable { get }
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var width: ConstraintExtendable { get }
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var height: ConstraintExtendable { get }
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var centerX: ConstraintExtendable { get }
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var centerY: ConstraintExtendable { get }
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var baseline: ConstraintExtendable { get }
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#if os(iOS)
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var firstBaseline: ConstraintExtendable { get }
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var leftMargin: ConstraintExtendable { get }
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var rightMargin: ConstraintExtendable { get }
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var topMargin: ConstraintExtendable { get }
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var bottomMargin: ConstraintExtendable { get }
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var leadingMargin: ConstraintExtendable { get }
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var trailingMargin: ConstraintExtendable { get }
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var centerXWithinMargins: ConstraintExtendable { get }
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var centerYWithinMargins: ConstraintExtendable { get }
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#endif
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}
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/**
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* MutableConstraint is a single item that defines all the properties for a single ConstraintMaker chain
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*/
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final internal class MutableConstraint: Constraint, ConstraintExtendable, ConstraintOffsetable, ConstraintFinalizable {
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var left: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Left) }
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var top: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Top) }
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var right: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Right) }
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var bottom: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
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var leading: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
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var trailing: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
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var width: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Width) }
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var height: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Height) }
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var centerX: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
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var centerY: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
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var baseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
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#if os(iOS)
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var firstBaseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
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var leftMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
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var rightMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
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var topMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
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var bottomMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
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var leadingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
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var trailingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
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var centerXWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
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var centerYWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
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#endif
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// MARK: initializer
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internal init(fromItem: ConstraintItem) {
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init(fromItem: ConstraintItem) {
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self.fromItem = fromItem
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self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
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}
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// MARK: equalTo
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public func equalTo(other: ConstraintItem) -> Constraint {
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func equalTo(other: ConstraintItem) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: View) -> Constraint {
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func equalTo(other: View) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .Equal)
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}
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#if os(iOS)
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public func equalTo(other: UILayoutSupport) -> Constraint {
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func equalTo(other: UILayoutSupport) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .Equal)
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}
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#endif
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public func equalTo(other: Float) -> Constraint {
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func equalTo(other: Float) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: Double) -> Constraint {
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func equalTo(other: Double) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: CGFloat) -> Constraint {
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func equalTo(other: CGFloat) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: Int) -> Constraint {
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func equalTo(other: Int) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: UInt) -> Constraint {
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func equalTo(other: UInt) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: CGSize) -> Constraint {
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func equalTo(other: CGSize) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: CGPoint) -> Constraint {
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func equalTo(other: CGPoint) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: EdgeInsets) -> Constraint {
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func equalTo(other: EdgeInsets) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .Equal)
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}
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// MARK: lessThanOrEqualTo
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public func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
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func lessThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: View) -> Constraint {
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func lessThanOrEqualTo(other: View) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#if os(iOS)
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public func lessThanOrEqualTo(other: UILayoutSupport) -> Constraint {
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func lessThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#endif
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public func lessThanOrEqualTo(other: Float) -> Constraint {
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func lessThanOrEqualTo(other: Float) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: Double) -> Constraint {
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func lessThanOrEqualTo(other: Double) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
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func lessThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: Int) -> Constraint {
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func lessThanOrEqualTo(other: Int) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: UInt) -> Constraint {
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func lessThanOrEqualTo(other: UInt) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGSize) -> Constraint {
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func lessThanOrEqualTo(other: CGSize) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGPoint) -> Constraint {
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func lessThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
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func lessThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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// MARK: greaterThanOrEqualTo
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public func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
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func greaterThanOrEqualTo(other: ConstraintItem) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: View) -> Constraint {
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func greaterThanOrEqualTo(other: View) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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#if os(iOS)
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public func greaterThanOrEqualTo(other: UILayoutSupport) -> Constraint {
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func greaterThanOrEqualTo(other: UILayoutSupport) -> ConstraintOffsetable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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#endif
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public func greaterThanOrEqualTo(other: Float) -> Constraint {
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func greaterThanOrEqualTo(other: Float) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: Double) -> Constraint {
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func greaterThanOrEqualTo(other: Double) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
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func greaterThanOrEqualTo(other: CGFloat) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: Int) -> Constraint {
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func greaterThanOrEqualTo(other: Int) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: UInt) -> Constraint {
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func greaterThanOrEqualTo(other: UInt) -> ConstraintMultipliable {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
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func greaterThanOrEqualTo(other: CGSize) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
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func greaterThanOrEqualTo(other: CGPoint) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
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func greaterThanOrEqualTo(other: EdgeInsets) -> ConstraintMultipliable {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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// MARK: multiplier
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public func multipliedBy(amount: Float) -> Constraint {
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func multipliedBy(amount: Float) -> ConstraintPriortizable {
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self.multiplier = amount
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return self
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}
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public func multipliedBy(amount: Double) -> Constraint {
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func multipliedBy(amount: Double) -> ConstraintPriortizable {
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return self.multipliedBy(Float(amount))
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}
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public func multipliedBy(amount: CGFloat) -> Constraint {
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func multipliedBy(amount: CGFloat) -> ConstraintPriortizable {
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return self.multipliedBy(Float(amount))
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}
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public func multipliedBy(amount: Int) -> Constraint {
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func multipliedBy(amount: Int) -> ConstraintPriortizable {
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return self.multipliedBy(Float(amount))
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}
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public func multipliedBy(amount: UInt) -> Constraint {
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func multipliedBy(amount: UInt) -> ConstraintPriortizable {
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return self.multipliedBy(Float(amount))
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}
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public func dividedBy(amount: Float) -> Constraint {
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func dividedBy(amount: Float) -> ConstraintPriortizable {
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self.multiplier = 1.0 / amount;
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return self
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}
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public func dividedBy(amount: Double) -> Constraint {
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func dividedBy(amount: Double) -> ConstraintPriortizable {
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return self.dividedBy(Float(amount))
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}
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public func dividedBy(amount: CGFloat) -> Constraint {
|
||||
func dividedBy(amount: CGFloat) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
public func dividedBy(amount: Int) -> Constraint {
|
||||
func dividedBy(amount: Int) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
public func dividedBy(amount: UInt) -> Constraint {
|
||||
func dividedBy(amount: UInt) -> ConstraintPriortizable {
|
||||
return self.dividedBy(Float(amount))
|
||||
}
|
||||
|
||||
// MARK: priority
|
||||
|
||||
public func priority(priority: Float) -> Constraint {
|
||||
func priority(priority: Float) -> ConstraintFinalizable {
|
||||
self.priority = priority
|
||||
return self
|
||||
}
|
||||
public func priority(priority: Double) -> Constraint {
|
||||
func priority(priority: Double) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
public func priority(priority: CGFloat) -> Constraint {
|
||||
func priority(priority: CGFloat) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
public func priority(priority: UInt) -> Constraint {
|
||||
func priority(priority: UInt) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
public func priority(priority: Int) -> Constraint {
|
||||
func priority(priority: Int) -> ConstraintFinalizable {
|
||||
return self.priority(Float(priority))
|
||||
}
|
||||
public func priorityRequired() -> Constraint {
|
||||
func priorityRequired() -> ConstraintFinalizable {
|
||||
return self.priority(1000.0)
|
||||
}
|
||||
public func priorityHigh() -> Constraint {
|
||||
func priorityHigh() -> ConstraintFinalizable {
|
||||
return self.priority(750.0)
|
||||
}
|
||||
public func priorityMedium() -> Constraint {
|
||||
func priorityMedium() -> ConstraintFinalizable {
|
||||
#if os(iOS)
|
||||
return self.priority(500.0)
|
||||
#else
|
||||
return self.priority(501.0)
|
||||
#endif
|
||||
}
|
||||
public func priorityLow() -> Constraint {
|
||||
func priorityLow() -> ConstraintFinalizable {
|
||||
return self.priority(250.0)
|
||||
}
|
||||
|
||||
// MARK: offset
|
||||
|
||||
public func offset(amount: Float) -> Constraint {
|
||||
func offset(amount: Float) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
public func offset(amount: Double) -> Constraint {
|
||||
func offset(amount: Double) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
public func offset(amount: CGFloat) -> Constraint {
|
||||
func offset(amount: CGFloat) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
public func offset(amount: Int) -> Constraint {
|
||||
func offset(amount: Int) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
public func offset(amount: UInt) -> Constraint {
|
||||
func offset(amount: UInt) -> ConstraintMultipliable {
|
||||
return self.offset(Float(amount))
|
||||
}
|
||||
public func offset(amount: CGPoint) -> Constraint {
|
||||
func offset(amount: CGPoint) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
public func offset(amount: CGSize) -> Constraint {
|
||||
func offset(amount: CGSize) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
public func offset(amount: EdgeInsets) -> Constraint {
|
||||
func offset(amount: EdgeInsets) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: insets
|
||||
|
||||
public func insets(amount: EdgeInsets) -> Constraint {
|
||||
func insets(amount: EdgeInsets) -> ConstraintMultipliable {
|
||||
self.offset = amount
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: Constraint
|
||||
|
||||
var constraint: Constraint {
|
||||
return self
|
||||
}
|
||||
|
||||
// MARK: install / uninstall
|
||||
|
||||
public func install() -> [LayoutConstraint] {
|
||||
func install() -> [LayoutConstraint] {
|
||||
return self.installOnView(updateExisting: false)
|
||||
}
|
||||
|
||||
public func uninstall() {
|
||||
func uninstall() {
|
||||
self.uninstallFromView()
|
||||
}
|
||||
|
||||
public func activate() {
|
||||
func activate() {
|
||||
if NSLayoutConstraint.respondsToSelector("activateConstraints:") && self.installInfo != nil {
|
||||
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
|
||||
if layoutConstraints.count > 0 {
|
||||
|
@ -302,7 +462,7 @@ final public class Constraint {
|
|||
}
|
||||
}
|
||||
|
||||
public func deactivate() {
|
||||
func deactivate() {
|
||||
if NSLayoutConstraint.respondsToSelector("deactivateConstraints:") && self.installInfo != nil {
|
||||
let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint]
|
||||
if layoutConstraints.count > 0 {
|
||||
|
@ -313,12 +473,10 @@ final public class Constraint {
|
|||
}
|
||||
}
|
||||
|
||||
// MARK: internal
|
||||
|
||||
internal func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
|
||||
func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
|
||||
var installOnView: View? = nil
|
||||
if self.toItem.view != nil {
|
||||
installOnView = Constraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
|
||||
installOnView = MutableConstraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
|
||||
if installOnView == nil {
|
||||
NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
|
||||
return []
|
||||
|
@ -441,7 +599,7 @@ final public class Constraint {
|
|||
return newLayoutConstraints
|
||||
}
|
||||
|
||||
internal func uninstallFromView() {
|
||||
func uninstallFromView() {
|
||||
if let installInfo = self.installInfo,
|
||||
let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] {
|
||||
|
||||
|
@ -476,14 +634,14 @@ final public class Constraint {
|
|||
|
||||
private var installInfo: ConstraintInstallInfo?
|
||||
|
||||
private func addConstraint(attributes: ConstraintAttributes) -> Constraint {
|
||||
private func addConstraint(attributes: ConstraintAttributes) -> MutableConstraint {
|
||||
if self.relation == nil {
|
||||
self.fromItem.attributes += attributes
|
||||
}
|
||||
return self
|
||||
}
|
||||
|
||||
private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> MutableConstraint {
|
||||
if other.attributes != ConstraintAttributes.None {
|
||||
let toLayoutAttributes = other.attributes.layoutAttributes
|
||||
if toLayoutAttributes.count > 1 {
|
||||
|
@ -499,31 +657,31 @@ final public class Constraint {
|
|||
self.relation = relation
|
||||
return self
|
||||
}
|
||||
private func constrainTo(other: View, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: View, relation: ConstraintRelation) -> MutableConstraint {
|
||||
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
#if os(iOS)
|
||||
private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> MutableConstraint {
|
||||
return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
#endif
|
||||
private func constrainTo(other: Float, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: Float, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: Double, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: Double, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: CGSize, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> Constraint {
|
||||
private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> MutableConstraint {
|
||||
self.constant = other
|
||||
return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
|
||||
}
|
||||
|
@ -726,7 +884,7 @@ private struct ConstraintInstallInfo {
|
|||
}
|
||||
|
||||
|
||||
internal func ==(left: Constraint, right: Constraint) -> Bool {
|
||||
internal func ==(left: MutableConstraint, right: MutableConstraint) -> Bool {
|
||||
return (left.fromItem == right.fromItem &&
|
||||
left.toItem == right.toItem &&
|
||||
left.relation == right.relation &&
|
||||
|
|
|
@ -31,49 +31,49 @@ import AppKit
|
|||
* ConstraintMaker is the maker in snap that gets all constraints kickstarted
|
||||
*/
|
||||
final public class ConstraintMaker {
|
||||
public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
|
||||
public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
|
||||
public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
|
||||
public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
|
||||
public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
|
||||
public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
|
||||
public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
|
||||
public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
|
||||
public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
|
||||
public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
|
||||
public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
|
||||
public var left: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Left) }
|
||||
public var top: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Top) }
|
||||
public var right: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Right) }
|
||||
public var bottom: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Bottom) }
|
||||
public var leading: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Leading) }
|
||||
public var trailing: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Trailing) }
|
||||
public var width: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Width) }
|
||||
public var height: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Height) }
|
||||
public var centerX: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterX) }
|
||||
public var centerY: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterY) }
|
||||
public var baseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Baseline) }
|
||||
|
||||
#if os(iOS)
|
||||
public var firstBaseline: Constraint { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
|
||||
public var leftMargin: Constraint { return self.addConstraint(ConstraintAttributes.LeftMargin) }
|
||||
public var rightMargin: Constraint { return self.addConstraint(ConstraintAttributes.RightMargin) }
|
||||
public var topMargin: Constraint { return self.addConstraint(ConstraintAttributes.TopMargin) }
|
||||
public var bottomMargin: Constraint { return self.addConstraint(ConstraintAttributes.BottomMargin) }
|
||||
public var leadingMargin: Constraint { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
|
||||
public var trailingMargin: Constraint { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
|
||||
public var centerXWithinMargins: Constraint { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
|
||||
public var centerYWithinMargins: Constraint { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
|
||||
public var firstBaseline: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.FirstBaseline) }
|
||||
public var leftMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeftMargin) }
|
||||
public var rightMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.RightMargin) }
|
||||
public var topMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TopMargin) }
|
||||
public var bottomMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.BottomMargin) }
|
||||
public var leadingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.LeadingMargin) }
|
||||
public var trailingMargin: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.TrailingMargin) }
|
||||
public var centerXWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterXWithinMargins) }
|
||||
public var centerYWithinMargins: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.CenterYWithinMargins) }
|
||||
#endif
|
||||
|
||||
public var edges: Constraint { return self.addConstraint(ConstraintAttributes.Edges) }
|
||||
public var size: Constraint { return self.addConstraint(ConstraintAttributes.Size) }
|
||||
public var center: Constraint { return self.addConstraint(ConstraintAttributes.Center) }
|
||||
public var edges: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Edges) }
|
||||
public var size: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Size) }
|
||||
public var center: ConstraintExtendable { return self.addConstraint(ConstraintAttributes.Center) }
|
||||
|
||||
init(view: View) {
|
||||
self.view = view
|
||||
}
|
||||
|
||||
internal weak var view: View?
|
||||
internal var constraints = [Constraint]()
|
||||
internal var constraints = [MutableConstraint]()
|
||||
|
||||
internal func addConstraint(attributes: ConstraintAttributes) -> Constraint {
|
||||
internal func addConstraint(attributes: ConstraintAttributes) -> MutableConstraint {
|
||||
let item = ConstraintItem(object: self.view, attributes: attributes)
|
||||
let constraint = Constraint(fromItem: item)
|
||||
let constraint = MutableConstraint(fromItem: item)
|
||||
self.constraints.append(constraint)
|
||||
return constraint
|
||||
}
|
||||
|
||||
internal class func prepareConstraints(view: View, @noescape block: (make: ConstraintMaker) -> Void) -> [Constraint] {
|
||||
internal class func prepareConstraints(view: View, @noescape block: (make: ConstraintMaker) -> Void) -> [MutableConstraint] {
|
||||
let maker = ConstraintMaker(view: view)
|
||||
block(make: maker)
|
||||
return maker.constraints
|
||||
|
|
|
@ -31,7 +31,7 @@ import AppKit
|
|||
* LayoutConstraint is a subclass of NSLayoutConstraint to assist Snap and also provide better debugging
|
||||
*/
|
||||
final public class LayoutConstraint: NSLayoutConstraint {
|
||||
internal var snp_constraint: Constraint? = nil
|
||||
internal var snp_constraint: MutableConstraint? = nil
|
||||
}
|
||||
|
||||
public func ==(left: LayoutConstraint, right: LayoutConstraint) -> Bool {
|
||||
|
|
|
@ -72,7 +72,7 @@ public extension View {
|
|||
#endif
|
||||
|
||||
final public func snp_prepareConstraints(@noescape block: (make: ConstraintMaker) -> Void) -> [Constraint] {
|
||||
return ConstraintMaker.prepareConstraints(self, block: block)
|
||||
return ConstraintMaker.prepareConstraints(self, block: block).map { return $0 as Constraint }
|
||||
}
|
||||
|
||||
final public func snp_makeConstraints(@noescape block: (make: ConstraintMaker) -> Void) {
|
||||
|
|
|
@ -181,8 +181,8 @@ class SnapTests: XCTestCase {
|
|||
var c2: Constraint? = nil
|
||||
|
||||
v1.snp_prepareConstraints { (make) -> Void in
|
||||
c1 = make.top.equalTo(v2.snp_top).offset(50)
|
||||
c2 = make.left.equalTo(v2.snp_top).offset(50)
|
||||
c1 = make.top.equalTo(v2.snp_top).offset(50).constraint
|
||||
c2 = make.left.equalTo(v2.snp_top).offset(50).constraint
|
||||
return
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue