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README.md
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README.md
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SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
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SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
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[![Build Status](https://travis-ci.org/SnapKit/SnapKit.svg)](https://travis-ci.org/SnapKit/SnapKit)
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[![Build Status](https://travis-ci.org/SnapKit/SnapKit.svg)](https://travis-ci.org/SnapKit/SnapKit)
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[![Cocoapods Compatible](https://img.shields.io/cocoapods/v/SnapKit.svg)](https://img.shields.io/cocoapods/v/SnapKit.svg)
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[![Platform](https://img.shields.io/cocoapods/p/SnapKit.svg?style=flat)](https://github.com/SnapKit/SnapKit)
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[![Cocoapods Compatible](https://img.shields.io/cocoapods/v/SnapKit.svg)](https://cocoapods.org/pods/SnapKit)
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[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
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[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage)
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- [Requirements](#requirements)
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- [Migration Guides](#migration-guides)
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- [Communication](#communication)
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- [Installation](#installation)
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- [Usage](#usage)
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- [Credits](#credits)
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- [License](#license)
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## Requirements
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- iOS 9.0+ / Mac OS X 10.11+ / tvOS 9.0+
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- Xcode 8.0+
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- Swift 3.0+
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## Migration Guides
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- [SnapKit 3.0 Migration Guide](https://github.com/SnapKit/SnapKit/blob/master/Documentation/SnapKit%203.0%20Migration%20Guide.md)
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## Communication
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- If you **need help**, use [Stack Overflow](http://stackoverflow.com/questions/tagged/snapkit). (Tag 'snapkit')
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- If you'd like to **ask a general question**, use [Stack Overflow](http://stackoverflow.com/questions/tagged/snapkit).
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- If you **found a bug**, open an issue.
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- If you **have a feature request**, open an issue.
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- If you **want to contribute**, submit a pull request.
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## Installation
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### CocoaPods
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[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects. You can install it with the following command:
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```bash
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$ gem install cocoapods
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```
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> CocoaPods 1.1.0+ is required to build SnapKit 4.0.0+.
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To integrate SnapKit into your Xcode project using CocoaPods, specify it in your `Podfile`:
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```ruby
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source 'https://github.com/CocoaPods/Specs.git'
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platform :ios, '10.0'
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use_frameworks!
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target '<Your Target Name>' do
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pod 'SnapKit', '~> 3.0'
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end
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```
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Then, run the following command:
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```bash
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$ pod install
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```
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### Carthage
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[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
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You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
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```bash
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$ brew update
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$ brew install carthage
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```
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To integrate SnapKit into your Xcode project using Carthage, specify it in your `Cartfile`:
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```ogdl
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github "SnapKit/SnapKit" ~> 3.0
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```
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Run `carthage update` to build the framework and drag the built `SnapKit.framework` into your Xcode project.
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### Manually
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If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
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#### Embedded Framework
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- Open up Terminal, `cd` into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
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```bash
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$ git init
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```
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- Add SnapKit as a git [submodule](http://git-scm.com/docs/git-submodule) by running the following command:
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```bash
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$ git submodule add https://github.com/SnapKit/SnapKit.git
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```
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- Open the new `SnapKit` folder, and drag the `SnapKit.xcodeproj` into the Project Navigator of your application's Xcode project.
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> It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
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- Select the `SnapKit.xcodeproj` in the Project Navigator and verify the deployment target matches that of your application target.
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- Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
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- In the tab bar at the top of that window, open the "General" panel.
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- Click on the `+` button under the "Embedded Binaries" section.
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- You will see two different `SnapKit.xcodeproj` folders each with two different versions of the `SnapKit.framework` nested inside a `Products` folder.
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> It does not matter which `Products` folder you choose from, but it does matter whether you choose the top or bottom `SnapKit.framework`.
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- Select the top `SnapKit.framework` for iOS and the bottom one for OS X.
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> You can verify which one you selected by inspecting the build log for your project. The build target for `SnapKit` will be listed as `SnapKit`.
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- And that's it!
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> The `SnapKit.framework` is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.
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---
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## Usage
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### Quick Start
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```swift
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```swift
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import SnapKit
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import SnapKit
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@ -26,11 +147,15 @@ class MyViewController: UIViewController {
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}
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}
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```
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```
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## Resources
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### Resources
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* [Documentation](http://snapkit.io/docs/)
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- [Documentation](http://snapkit.io/docs/)
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* [F.A.Q.](http://snapkit.io/faq/)
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- [F.A.Q.](http://snapkit.io/faq/)
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## Credits
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- Robert Payne ([@robertjpayne](https://twitter.com/robertjpayne))
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## License
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## License
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MIT license. See the `LICENSE` file for details.
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SnapKit is released under the MIT license. See LICENSE for details.
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