mirror of https://github.com/SnapKit/SnapKit
Cleaned up some APIs and added support for prepare constraints.
This commit is contained in:
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4158cf0d99
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b7eb62fba0
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@ -31,19 +31,24 @@ import AppKit
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* Constraint is a single item that defines all the properties for a single ConstraintMaker chain
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*/
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public class Constraint {
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public var left: Constraint { return addConstraint(ConstraintAttributes.Left) }
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public var top: Constraint { return addConstraint(ConstraintAttributes.Top) }
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public var right: Constraint { return addConstraint(ConstraintAttributes.Right) }
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public var bottom: Constraint { return addConstraint(ConstraintAttributes.Bottom) }
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public var leading: Constraint { return addConstraint(ConstraintAttributes.Leading) }
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public var trailing: Constraint { return addConstraint(ConstraintAttributes.Trailing) }
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public var width: Constraint { return addConstraint(ConstraintAttributes.Width) }
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public var height: Constraint { return addConstraint(ConstraintAttributes.Height) }
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public var centerX: Constraint { return addConstraint(ConstraintAttributes.CenterX) }
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public var centerY: Constraint { return addConstraint(ConstraintAttributes.CenterY) }
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public var baseline: Constraint { return addConstraint(ConstraintAttributes.Baseline) }
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public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
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public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
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public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
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public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
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public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
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public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
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public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
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public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
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public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
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public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
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public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
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public var and: Constraint { return self }
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public var and: Constraint {
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if self.relation != nil {
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fatalError("And is semantic only and can only be used before a relation is set.")
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}
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return self
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}
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public var with: Constraint { return self }
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// MARK: initializer
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@ -56,115 +61,115 @@ public class Constraint {
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// MARK: equalTo
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public func equalTo(other: ConstraintItem) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: View) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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#if os(iOS)
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public func equalTo(other: UILayoutSupport) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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#endif
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public func equalTo(other: Float) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: Double) -> Constraint {
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return constrainTo(Float(other), relation: .Equal)
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: CGFloat) -> Constraint {
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return constrainTo(Float(other), relation: .Equal)
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: Int) -> Constraint {
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return constrainTo(Float(other), relation: .Equal)
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: UInt) -> Constraint {
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return constrainTo(Float(other), relation: .Equal)
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: CGSize) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: CGPoint) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: EdgeInsets) -> Constraint {
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return constrainTo(other, relation: .Equal)
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return self.constrainTo(other, relation: .Equal)
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}
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// MARK: lessThanOrEqualTo
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public func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: View) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#if os(iOS)
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public func lessThanOrEqualTo(other: UILayoutSupport) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#endif
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public func lessThanOrEqualTo(other: Float) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: Double) -> Constraint {
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return constrainTo(Float(other), relation: .LessThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
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return constrainTo(Float(other), relation: .LessThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: Int) -> Constraint {
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return constrainTo(Float(other), relation: .LessThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: UInt) -> Constraint {
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return constrainTo(Float(other), relation: .LessThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGSize) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGPoint) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
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return constrainTo(other, relation: .LessThanOrEqualTo)
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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// MARK: greaterThanOrEqualTo
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public func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: View) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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#if os(iOS)
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public func greaterThanOrEqualTo(other: UILayoutSupport) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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#endif
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public func greaterThanOrEqualTo(other: Float) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: Double) -> Constraint {
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return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
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return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: Int) -> Constraint {
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return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: UInt) -> Constraint {
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return constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
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return constrainTo(other, relation: .GreaterThanOrEqualTo)
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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// MARK: multiplier
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@ -308,7 +313,7 @@ public class Constraint {
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}
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}
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var layoutConstraints: Array<LayoutConstraint> = []
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var newLayoutConstraints = Array<LayoutConstraint>()
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let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
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let layoutToAttributes = self.toItem.attributes.layoutAttributes
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@ -348,7 +353,7 @@ public class Constraint {
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// set constraint
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layoutConstraint.constraint = self
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layoutConstraints.append(layoutConstraint)
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newLayoutConstraints.append(layoutConstraint)
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}
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// special logic for updating
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@ -356,11 +361,11 @@ public class Constraint {
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// get existing constraints for this view
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let existingLayoutConstraints = reverse(layoutFrom!.snp_installedLayoutConstraints)
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// array that will contain only new layout constraints
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var newLayoutConstraints = Array<LayoutConstraint>()
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// array that will contain only new layout constraints to keep
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var newLayoutConstraintsToKeep = Array<LayoutConstraint>()
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// begin looping
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for layoutConstraint in layoutConstraints {
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for layoutConstraint in newLayoutConstraints {
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// layout constraint that should be updated
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var updateLayoutConstraint: LayoutConstraint? = nil
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@ -376,26 +381,35 @@ public class Constraint {
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if updateLayoutConstraint != nil {
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updateLayoutConstraint!.constant = layoutConstraint.constant
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}
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// otherwise add this layout constraint to new list
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// otherwise add this layout constraint to new keep list
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else {
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newLayoutConstraints.append(layoutConstraint)
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newLayoutConstraintsToKeep.append(layoutConstraint)
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}
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}
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// set constraints to only new ones
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layoutConstraints = newLayoutConstraints
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newLayoutConstraints = newLayoutConstraintsToKeep
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}
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// add constraints
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installOnView!.addConstraints(layoutConstraints)
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installOnView!.addConstraints(newLayoutConstraints)
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// store which view this constraint was installed on
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self.installedOnView = installOnView
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// store which layout constraints are installed for this constraint
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self.installedLayoutConstraints = NSHashTable.weakObjectsHashTable()
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for layoutConstraint in layoutConstraints {
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for layoutConstraint in newLayoutConstraints {
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self.installedLayoutConstraints!.addObject(layoutConstraint)
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}
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return layoutConstraints
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// store the layout constraints against the installed on view
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var layoutConstraints = Array<LayoutConstraint>(layoutFrom!.snp_installedLayoutConstraints)
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layoutConstraints += newLayoutConstraints
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layoutFrom!.snp_installedLayoutConstraints = layoutConstraints
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// return the new constraints
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return newLayoutConstraints
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}
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internal func uninstallFromView() {
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@ -31,21 +31,21 @@ import AppKit
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* ConstraintMaker is the maker in snap that gets all constraints kickstarted
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*/
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public class ConstraintMaker {
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public var left: Constraint { return addConstraint(ConstraintAttributes.Left) }
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public var top: Constraint { return addConstraint(ConstraintAttributes.Top) }
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public var right: Constraint { return addConstraint(ConstraintAttributes.Right) }
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public var bottom: Constraint { return addConstraint(ConstraintAttributes.Bottom) }
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public var leading: Constraint { return addConstraint(ConstraintAttributes.Leading) }
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public var trailing: Constraint { return addConstraint(ConstraintAttributes.Trailing) }
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public var width: Constraint { return addConstraint(ConstraintAttributes.Width) }
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public var height: Constraint { return addConstraint(ConstraintAttributes.Height) }
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public var centerX: Constraint { return addConstraint(ConstraintAttributes.CenterX) }
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public var centerY: Constraint { return addConstraint(ConstraintAttributes.CenterY) }
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public var baseline: Constraint { return addConstraint(ConstraintAttributes.Baseline) }
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public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
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public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
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public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
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public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
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public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
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public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
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public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
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public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
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public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
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public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
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public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
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public var edges: Constraint { return addConstraint(ConstraintAttributes.Edges) }
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public var size: Constraint { return addConstraint(ConstraintAttributes.Size) }
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public var center: Constraint { return addConstraint(ConstraintAttributes.Center) }
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public var edges: Constraint { return self.addConstraint(ConstraintAttributes.Edges) }
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public var size: Constraint { return self.addConstraint(ConstraintAttributes.Size) }
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public var center: Constraint { return self.addConstraint(ConstraintAttributes.Center) }
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init(view: View) {
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self.view = view
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@ -61,6 +61,12 @@ public class ConstraintMaker {
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return constraint
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}
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internal class func prepareConstraints(view: View, block: (make: ConstraintMaker) -> Void) -> Array<Constraint> {
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let maker = ConstraintMaker(view: view)
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block(make: maker)
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return maker.constraints
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}
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internal class func makeConstraints(view: View, block: (make: ConstraintMaker) -> Void) {
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#if os(iOS)
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view.setTranslatesAutoresizingMaskIntoConstraints(false)
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@ -69,13 +75,9 @@ public class ConstraintMaker {
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#endif
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let maker = ConstraintMaker(view: view)
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block(make: maker)
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var layoutConstraints = Array<LayoutConstraint>(view.snp_installedLayoutConstraints)
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for constraint in maker.constraints {
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layoutConstraints += constraint.install()
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constraint.installOnView(updateExisting: false)
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}
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view.snp_installedLayoutConstraints = layoutConstraints
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}
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internal class func remakeConstraints(view: View, block: (make: ConstraintMaker) -> Void) {
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var layoutConstraints = Array<LayoutConstraint>(view.snp_installedLayoutConstraints)
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for existingLayoutConstraint in layoutConstraints {
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existingLayoutConstraint.constraint?.uninstall()
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existingLayoutConstraint.constraint?.uninstallFromView()
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}
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layoutConstraints = []
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for constraint in maker.constraints {
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layoutConstraints += constraint.install()
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constraint.installOnView(updateExisting: false)
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}
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view.snp_installedLayoutConstraints = layoutConstraints
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}
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internal class func updateConstraints(view: View, block: (make: ConstraintMaker) -> Void) {
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@ -109,20 +108,15 @@ public class ConstraintMaker {
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let maker = ConstraintMaker(view: view)
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block(make: maker)
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var layoutConstraints = Array<LayoutConstraint>(view.snp_installedLayoutConstraints)
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for constraint in maker.constraints {
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layoutConstraints += constraint.installOnView(updateExisting: true)
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constraint.installOnView(updateExisting: true)
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}
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view.snp_installedLayoutConstraints = layoutConstraints
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}
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internal class func removeConstraints(view: View) {
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let eixsitingLayoutConstraints = Array<LayoutConstraint>(view.snp_installedLayoutConstraints)
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for existingLayoutConstraint in eixsitingLayoutConstraints {
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existingLayoutConstraint.constraint?.uninstall()
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let existingLayoutConstraints = Array<LayoutConstraint>(view.snp_installedLayoutConstraints)
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for existingLayoutConstraint in existingLayoutConstraints {
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existingLayoutConstraint.constraint?.uninstallFromView()
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}
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view.snp_installedLayoutConstraints = []
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}
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}
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@ -68,6 +68,10 @@ public extension View {
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public var snp_centerWithinMargins: ConstraintItem { return ConstraintItem(object: self, attributes: ConstraintAttributes.CenterWithinMargins) }
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#endif
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public func snp_prepareConstraints(block: (make: ConstraintMaker) -> Void) -> Array<Constraint> {
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return ConstraintMaker.prepareConstraints(self, block: block)
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}
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public func snp_makeConstraints(block: (make: ConstraintMaker) -> Void) {
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ConstraintMaker.makeConstraints(self, block: block)
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}
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