mirror of https://github.com/SnapKit/SnapKit
Merge branch 'develop' of github.com:SnapKit/SnapKit into develop
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README.md
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README.md
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<img src="http://snapkit.io/images/banner.png" alt="" />
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<div style="padding: 40px 0; background-color: #0091BD; background-image: -webkit-linear-gradient(90deg, #00C7B5 0, #0056C7 100%); background-image: linear-gradient(90deg, #00C7B5 0, #0056C7 100%); text-align: center; ">
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<img src="http://snapkit.io/images/logo_2x.png" width="539" height="128" alt="SnapKit" />
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</div>
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====
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SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
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[![Build Status](https://travis-ci.org/SnapKit/SnapKit.svg)](https://travis-ci.org/SnapKit/SnapKit)
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SnapKit is a light-weight layout framework which wraps AutoLayout with a nicer syntax. SnapKit has its own layout DSL which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable. SnapKit supports both iOS and OS X.
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> SnapKit uses some Swift-only features like function overloading, so it cannot be used from Objective-C. Because of this we’ve chosen to swap prefixes from Masonry’s `mas_` to `snp_` so you can use both Masonry and SnapKit in the same project.
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## Requirements
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* iOS 7.0+ / Mac OS X 10.9+
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* Xcode 6.1
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## Installation
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> **Embedded frameworks require a minimum deployment target of iOS 8 or OS X Mavericks.**
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### CocoaPods
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[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects.
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CocoaPods 0.36 adds supports for Swift and embedded frameworks. You can install it with the following command:
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```bash
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$ gem install cocoapods
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```
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To integrate SnapKit into your Xcode project using CocoaPods, specify it in your `Podfile`:
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```ruby
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source 'https://github.com/CocoaPods/Specs.git'
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platform :ios, '8.0'
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use_frameworks!
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pod 'SnapKit', '~> 0.10.0'
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```
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Then, run the following command:
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```bash
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$ pod install
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```
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### Carthage
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Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
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You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
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```bash
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$ brew update
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$ brew install carthage
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```
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To integrate SnapKit into your Xcode project using Carthage, specify it in your `Cartfile`:
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```
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github "SnapKit/SnapKit" >= 0.10.0
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```
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### Manually
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If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
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### Embedded Framework
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- Add SnapKit as a [submodule](http://git-scm.com/docs/git-submodule) by opening the Terminal, `cd`-ing into your top-level project directory, and entering the following command:
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```bash
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$ git submodule add https://github.com/SnapKit/SnapKit.git
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```
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- Open the `SnapKit` folder, and drag `SnapKit.xcodeproj` into the file navigator of your app project.
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- In Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar.
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- Ensure that the deployment target of SnapKit.framework matches that of the application target.
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- In the tab bar at the top of that window, open the "Build Phases" panel.
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- Expand the "Target Dependencies" group, and add `SnapKit.framework`.
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- Click on the `+` button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `SnapKit.framework`.
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## What's wrong with NSLayoutConstraints?
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Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive.
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Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side
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```swift
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let superview = self;
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import SnapKit
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let view1 = UIView()
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view1.setTranslatesAutoresizingMaskIntoConstraints(false)
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view1.backgroundColor = UIColor.greenColor()
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superview.addSubview(view1)
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class MyViewController: UIViewController {
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let padding = UIEdgeInsetsMake(10, 10, 10, 10)
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lazy var box = UIView()
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superview.addConstraints([
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NSLayoutConstraint(
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item: view1,
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attribute: NSLayoutAttribute.Top,
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relatedBy: NSLayoutRelation.Equal,
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toItem: superview,
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attribute: NSLayoutAttribute.Top,
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multiplier: 1.0,
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constant: padding.top
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),
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NSLayoutConstraint(
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item: view1,
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attribute: NSLayoutAttribute.Left,
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relatedBy: NSLayoutRelation.Equal,
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toItem: superview,
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attribute: NSLayoutAttribute.Left,
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multiplier: 1.0,
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constant: padding.left
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),
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NSLayoutConstraint(
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item: view1,
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attribute: NSLayoutAttribute.Bottom,
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relatedBy: NSLayoutRelation.Equal,
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toItem: superview,
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attribute: NSLayoutAttribute.Bottom,
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multiplier: 1.0,
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constant: -padding.bottom
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),
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NSLayoutConstraint(
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item: view1,
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attribute: NSLayoutAttribute.Right,
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relatedBy: NSLayoutRelation.Equal,
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toItem: superview,
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attribute: NSLayoutAttribute.Right,
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multiplier: 1.0,
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constant: -padding.right
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)
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])
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```
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Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views.
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Another option is to use Visual Format Language (VFL), which is a bit less long winded.
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However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as `NSLayoutConstraint.constraintsWithVisualFormat` returns an array.
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override func viewDidLoad() {
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super.viewDidLoad()
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## Prepare to meet your Maker!
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Heres the same constraints created using ConstraintMaker
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```swift
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let padding = UIEdgeInsetsMake(10, 10, 10, 10)
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view1.snp_makeConstraints { (make) -> Void in
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make.top.equalTo(superview.snp_top).offset(padding.top)
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make.left.equalTo(superview.snp_left).offset(padding.left)
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make.bottom.equalTo(superview.snp_bottom).offset(-padding.bottom)
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make.right.equalTo(superview.snp_right).offset(-padding.right)
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}
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```
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Or even shorter
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```swift
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view1.snp_makeConstraints { (make) -> Void in
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make.edges.equalTo(superview).insets(padding)
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}
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```
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Also note in the first example we had to add the constraints to the superview `superview.addConstraints`.
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SnapKit however will automagically add constraints to the appropriate view.
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SnapKit will also call `view1.setTranslatesAutoresizingMaskIntoConstraints(false)` for you.
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## Not all things are created equal
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> `.equalTo` equivalent to **NSLayoutRelation.Equal**
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> `.lessThanOrEqualTo` equivalent to **NSLayoutRelation.LessThanOrEqual**
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> `.greaterThanOrEqualTo` equivalent to **NSLayoutRelation.GreaterThanOrEqual**
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These three equality constraints accept one argument which can be any of the following:
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#### 1. ViewAttribute
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```swift
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make.centerX.lessThanOrEqualTo(view2.snp_left)
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```
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ViewAttribute | NSLayoutAttribute
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------------------------- | --------------------------
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view.snp_left | NSLayoutAttribute.Left
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view.snp_right | NSLayoutAttribute.Right
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view.snp_top | NSLayoutAttribute.Top
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view.snp_bottom | NSLayoutAttribute.Bottom
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view.snp_leading | NSLayoutAttribute.Leading
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view.snp_trailing | NSLayoutAttribute.Trailing
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view.snp_width | NSLayoutAttribute.Width
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view.snp_height | NSLayoutAttribute.Height
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view.snp_centerX | NSLayoutAttribute.CenterX
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view.snp_centerY | NSLayoutAttribute.CenterY
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view.snp_baseline | NSLayoutAttribute.Baseline
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#### 2. UIView/NSView
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if you want view.left to be greater than or equal to label.left :
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```swift
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// these two constraints are exactly the same
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make.left.greaterThanOrEqualTo(label)
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make.left.greaterThanOrEqualTo(label.snp_left)
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```
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#### 3. Strict Checks
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Auto Layout allows width and height to be set to constant values.
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if you want to set view to have a minimum and maximum width you could pass a primitive to the equality blocks:
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```swift
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// width >= 200 && width <= 400
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make.width.greaterThanOrEqualTo(200)
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make.width.lessThanOrEqualTo(400)
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```
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However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
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So if you pass a primitive for these attributes SnapKit will turn these into constraints relative to the view’s superview ie:
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```swift
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// creates view.left <= view.superview.left + 10
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make.left.lessThanOrEqualTo(10)
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```
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You can also use other primitives and structs to build your constraints, like so:
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```swift
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make.top.equalTo(42)
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make.height.equalTo(20)
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make.size.equalTo(CGSizeMake(50, 100))
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make.edges.equalTo(UIEdgeInsetsMake(10, 0, 10, 0))
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make.left.equalTo(view).offset(UIEdgeInsetsMake(10, 0, 10, 0))
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```
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## Learn to prioritize
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> `.prority` allows you to specify an exact priority
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> `.priorityHigh` equivalent to **UILayoutPriority.DefaultHigh**
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> `.priorityMedium` is half way between high and low
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> `.priorityLow` equivalent to **UILayoutPriority.DefaultLow**
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Priorities are can be tacked on to the end of a constraint chain like so:
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```swift
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make.left.greaterThanOrEqualTo(label.snp_left).priorityLow();
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make.top.equalTo(label.snp_top).priority(600);
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```
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## Composition, composition, composition
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SnapKit also gives you a few convenience methods which create multiple constraints at the same time.
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#### edges
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```swift
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// make top, left, bottom, right equal view2
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make.edges.equalTo(view2);
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// make top = superview.top + 5, left = superview.left + 10,
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// bottom = superview.bottom - 15, right = superview.right - 20
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make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))
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```
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#### size
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```swift
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// make width and height greater than or equal to titleLabel
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make.size.greaterThanOrEqualTo(titleLabel)
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// make width = superview.width + 100, height = superview.height - 50
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make.size.equalTo(superview).offset(CGSizeMake(100, -50))
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```
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#### center
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```swift
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// make centerX and centerY = button1
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make.center.equalTo(button1)
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// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
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make.center.equalTo(superview).offset(CGPointMake(-5, 10))
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```
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You can chain view attributes for increased readability:
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```swift
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// All edges but the top should equal those of the superview
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make.left.right.bottom.equalTo(superview)
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make.top.equalTo(otherView)
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```
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## Hold on for dear life
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Sometimes you need modify existing constraints in order to animate or remove/replace constraints.
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In SnapKit there are a few different approaches to updating constraints.
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#### 1. References
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You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property.
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You could also reference multiple constraints by storing them away in an array.
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```swift
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var topConstraint: Constraint? = nil
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...
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// when making constraints
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view1.snp_makeConstraints { make in
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self.topConstraint = make.top.equalTo(superview).offset(padding.top).constraint
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make.left.equalTo(superview).offset(padding.left)
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}
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...
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// then later you can call
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self.topConstraint.uninstall()
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```
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### 2. snp_remakeConstraints
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`snp_remakeConstraints` is similar to `snp_makeConstraints`, but will first remove all existing constraints installed by SnapKit.
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```swift
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func changeButtonPosition() {
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self.button.snp_remakeConstraints { make in
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make.size.equalTo(self.buttonSize)
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if topLeft {
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make.top.left.equalTo(10)
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} else {
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make.bottom.equalTo(self.view).offset(-10)
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make.right.equalTo(self.view).offset(-10)
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self.view.addSubview(box)
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box.snp_makeConstraints { (make) -> Void in
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make.width.height.equalTo(50)
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make.center.equalTo(self.view)
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}
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}
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}
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```
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## Code Snippets
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## Resources
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Copy the included code snippets to ``~/Library/Developer/Xcode/UserData/CodeSnippets`` to write your snap closures at lightning speed!
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* [Documentation](http://snapkit.io/docs/)
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* [F.A.Q.](http://snapkit.io/faq/)
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`snp_make` -> `<view>.snp_makeConstraints { make in <code> }`
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## License
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`snp_remake` -> `<view>.snp_remakeConstraints { make in <code> }`
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## TODO
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* Eye candy
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* Example projects
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* Tests
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MIT license. See the `LICENSE` file for details.
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