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+
-SnapKit
-
-====
+SnapKit is a DSL to make Auto Layout easy on both iOS and OS X.
[![Build Status](https://travis-ci.org/SnapKit/SnapKit.svg)](https://travis-ci.org/SnapKit/SnapKit)
-SnapKit is a light-weight layout framework which wraps AutoLayout with a nicer syntax. SnapKit has its own layout DSL which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable. SnapKit supports both iOS and OS X.
-
-> SnapKit uses some Swift-only features like function overloading, so it cannot be used from Objective-C. Because of this we’ve chosen to swap prefixes from Masonry’s `mas_` to `snp_` so you can use both Masonry and SnapKit in the same project.
-
-## Requirements
-
-* iOS 7.0+ / Mac OS X 10.9+
-* Xcode 6.1
-
-## Installation
-
-> **Embedded frameworks require a minimum deployment target of iOS 8 or OS X Mavericks.**
-
-### CocoaPods
-
-[CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects.
-
-CocoaPods 0.36 adds supports for Swift and embedded frameworks. You can install it with the following command:
-
-```bash
-$ gem install cocoapods
-```
-
-To integrate SnapKit into your Xcode project using CocoaPods, specify it in your `Podfile`:
-
-```ruby
-source 'https://github.com/CocoaPods/Specs.git'
-platform :ios, '8.0'
-use_frameworks!
-
-pod 'SnapKit', '~> 0.10.0'
-```
-
-Then, run the following command:
-
-```bash
-$ pod install
-```
-
-### Carthage
-
-Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application.
-
-You can install Carthage with [Homebrew](http://brew.sh/) using the following command:
-
-```bash
-$ brew update
-$ brew install carthage
-```
-
-To integrate SnapKit into your Xcode project using Carthage, specify it in your `Cartfile`:
-
-```
-github "SnapKit/SnapKit" >= 0.10.0
-```
-
-### Manually
-
-If you prefer not to use either of the aforementioned dependency managers, you can integrate SnapKit into your project manually.
-
-### Embedded Framework
-
-- Add SnapKit as a [submodule](http://git-scm.com/docs/git-submodule) by opening the Terminal, `cd`-ing into your top-level project directory, and entering the following command:
-
-```bash
-$ git submodule add https://github.com/SnapKit/SnapKit.git
-```
-
-- Open the `SnapKit` folder, and drag `SnapKit.xcodeproj` into the file navigator of your app project.
-- In Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar.
-- Ensure that the deployment target of SnapKit.framework matches that of the application target.
-- In the tab bar at the top of that window, open the "Build Phases" panel.
-- Expand the "Target Dependencies" group, and add `SnapKit.framework`.
-- Click on the `+` button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `SnapKit.framework`.
-
-## What's wrong with NSLayoutConstraints?
-
-Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive.
-Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side
```swift
-let superview = self;
+import SnapKit
-let view1 = UIView()
-view1.setTranslatesAutoresizingMaskIntoConstraints(false)
-view1.backgroundColor = UIColor.greenColor()
-superview.addSubview(view1)
+class MyViewController: UIViewController {
-let padding = UIEdgeInsetsMake(10, 10, 10, 10)
-
-superview.addConstraints([
- NSLayoutConstraint(
- item: view1,
- attribute: NSLayoutAttribute.Top,
- relatedBy: NSLayoutRelation.Equal,
- toItem: superview,
- attribute: NSLayoutAttribute.Top,
- multiplier: 1.0,
- constant: padding.top
- ),
- NSLayoutConstraint(
- item: view1,
- attribute: NSLayoutAttribute.Left,
- relatedBy: NSLayoutRelation.Equal,
- toItem: superview,
- attribute: NSLayoutAttribute.Left,
- multiplier: 1.0,
- constant: padding.left
- ),
- NSLayoutConstraint(
- item: view1,
- attribute: NSLayoutAttribute.Bottom,
- relatedBy: NSLayoutRelation.Equal,
- toItem: superview,
- attribute: NSLayoutAttribute.Bottom,
- multiplier: 1.0,
- constant: -padding.bottom
- ),
- NSLayoutConstraint(
- item: view1,
- attribute: NSLayoutAttribute.Right,
- relatedBy: NSLayoutRelation.Equal,
- toItem: superview,
- attribute: NSLayoutAttribute.Right,
- multiplier: 1.0,
- constant: -padding.right
- )
-])
-```
-Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views.
-Another option is to use Visual Format Language (VFL), which is a bit less long winded.
-However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as `NSLayoutConstraint.constraintsWithVisualFormat` returns an array.
-
-## Prepare to meet your Maker!
-
-Heres the same constraints created using ConstraintMaker
-
-```swift
-let padding = UIEdgeInsetsMake(10, 10, 10, 10)
-
-view1.snp_makeConstraints { (make) -> Void in
- make.top.equalTo(superview.snp_top).offset(padding.top)
- make.left.equalTo(superview.snp_left).offset(padding.left)
- make.bottom.equalTo(superview.snp_bottom).offset(-padding.bottom)
- make.right.equalTo(superview.snp_right).offset(-padding.right)
-}
-```
-Or even shorter
-
-```swift
-view1.snp_makeConstraints { (make) -> Void in
- make.edges.equalTo(superview).insets(padding)
-}
-```
-
-Also note in the first example we had to add the constraints to the superview `superview.addConstraints`.
-SnapKit however will automagically add constraints to the appropriate view.
-
-SnapKit will also call `view1.setTranslatesAutoresizingMaskIntoConstraints(false)` for you.
-
-## Not all things are created equal
-
-> `.equalTo` equivalent to **NSLayoutRelation.Equal**
-
-> `.lessThanOrEqualTo` equivalent to **NSLayoutRelation.LessThanOrEqual**
-
-> `.greaterThanOrEqualTo` equivalent to **NSLayoutRelation.GreaterThanOrEqual**
-
-These three equality constraints accept one argument which can be any of the following:
-
-#### 1. ViewAttribute
-
-```swift
-make.centerX.lessThanOrEqualTo(view2.snp_left)
-```
-
-ViewAttribute | NSLayoutAttribute
-------------------------- | --------------------------
-view.snp_left | NSLayoutAttribute.Left
-view.snp_right | NSLayoutAttribute.Right
-view.snp_top | NSLayoutAttribute.Top
-view.snp_bottom | NSLayoutAttribute.Bottom
-view.snp_leading | NSLayoutAttribute.Leading
-view.snp_trailing | NSLayoutAttribute.Trailing
-view.snp_width | NSLayoutAttribute.Width
-view.snp_height | NSLayoutAttribute.Height
-view.snp_centerX | NSLayoutAttribute.CenterX
-view.snp_centerY | NSLayoutAttribute.CenterY
-view.snp_baseline | NSLayoutAttribute.Baseline
-
-#### 2. UIView/NSView
-
-if you want view.left to be greater than or equal to label.left :
-```swift
-// these two constraints are exactly the same
-make.left.greaterThanOrEqualTo(label)
-make.left.greaterThanOrEqualTo(label.snp_left)
-```
-
-#### 3. Strict Checks
-
-Auto Layout allows width and height to be set to constant values.
-if you want to set view to have a minimum and maximum width you could pass a primitive to the equality blocks:
-```swift
-// width >= 200 && width <= 400
-make.width.greaterThanOrEqualTo(200)
-make.width.lessThanOrEqualTo(400)
-```
-
-However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values.
-So if you pass a primitive for these attributes SnapKit will turn these into constraints relative to the view’s superview ie:
-```swift
-// creates view.left <= view.superview.left + 10
-make.left.lessThanOrEqualTo(10)
-```
-
-You can also use other primitives and structs to build your constraints, like so:
-```swift
-make.top.equalTo(42)
-make.height.equalTo(20)
-make.size.equalTo(CGSizeMake(50, 100))
-make.edges.equalTo(UIEdgeInsetsMake(10, 0, 10, 0))
-make.left.equalTo(view).offset(UIEdgeInsetsMake(10, 0, 10, 0))
-```
-
-## Learn to prioritize
-
-> `.prority` allows you to specify an exact priority
-
-> `.priorityHigh` equivalent to **UILayoutPriority.DefaultHigh**
-
-> `.priorityMedium` is half way between high and low
-
-> `.priorityLow` equivalent to **UILayoutPriority.DefaultLow**
-
-Priorities are can be tacked on to the end of a constraint chain like so:
-```swift
-make.left.greaterThanOrEqualTo(label.snp_left).priorityLow();
-
-make.top.equalTo(label.snp_top).priority(600);
-```
-
-## Composition, composition, composition
-
-SnapKit also gives you a few convenience methods which create multiple constraints at the same time.
-
-#### edges
-
-```swift
-// make top, left, bottom, right equal view2
-make.edges.equalTo(view2);
-
-// make top = superview.top + 5, left = superview.left + 10,
-// bottom = superview.bottom - 15, right = superview.right - 20
-make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))
-```
-
-#### size
-
-```swift
-// make width and height greater than or equal to titleLabel
-make.size.greaterThanOrEqualTo(titleLabel)
-
-// make width = superview.width + 100, height = superview.height - 50
-make.size.equalTo(superview).offset(CGSizeMake(100, -50))
-```
-
-#### center
-
-```swift
-// make centerX and centerY = button1
-make.center.equalTo(button1)
-
-// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
-make.center.equalTo(superview).offset(CGPointMake(-5, 10))
-```
-
-You can chain view attributes for increased readability:
-
-```swift
-// All edges but the top should equal those of the superview
-make.left.right.bottom.equalTo(superview)
-make.top.equalTo(otherView)
-```
-
-## Hold on for dear life
-
-Sometimes you need modify existing constraints in order to animate or remove/replace constraints.
-In SnapKit there are a few different approaches to updating constraints.
-
-#### 1. References
-You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property.
-You could also reference multiple constraints by storing them away in an array.
-
-```swift
-
-var topConstraint: Constraint? = nil
-
-...
-
-// when making constraints
-view1.snp_makeConstraints { make in
- self.topConstraint = make.top.equalTo(superview).offset(padding.top).constraint
- make.left.equalTo(superview).offset(padding.left)
-}
-
-...
-// then later you can call
-self.topConstraint.uninstall()
-```
-
-### 2. snp_remakeConstraints
-
-`snp_remakeConstraints` is similar to `snp_makeConstraints`, but will first remove all existing constraints installed by SnapKit.
-
-```swift
-func changeButtonPosition() {
- self.button.snp_remakeConstraints { make in
- make.size.equalTo(self.buttonSize)
-
- if topLeft {
- make.top.left.equalTo(10)
- } else {
- make.bottom.equalTo(self.view).offset(-10)
- make.right.equalTo(self.view).offset(-10)
- }
- }
-}
-```
-
-## Code Snippets
-
-Copy the included code snippets to ``~/Library/Developer/Xcode/UserData/CodeSnippets`` to write your snap closures at lightning speed!
-
-`snp_make` -> `.snp_makeConstraints { make in }`
+ lazy var box = UIView()
-`snp_remake` -> `.snp_remakeConstraints { make in }`
+ override func viewDidLoad() {
+ super.viewDidLoad()
+
+ self.view.addSubview(box)
+ box.snp_makeConstraints { (make) -> Void in
+ make.width.height.equalTo(50)
+ make.center.equalTo(self.view)
+ }
+ }
-## TODO
+}
+```
-* Eye candy
-* Example projects
-* Tests
+## Resources
+
+* [Documentation](http://snapkit.io/docs/)
+* [F.A.Q.](http://snapkit.io/faq/)
+
+## License
+
+MIT license. See the `LICENSE` file for details.