mirror of https://github.com/SnapKit/SnapKit
Add Playground Sample (#608)
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@ -114,6 +114,13 @@ class MyViewController: UIViewController {
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}
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```
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### Playground
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You can try SnapKit in Playground.
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**Note:**
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> To try SnapKit in playground, open `SnapKit.xcworkspace` and build SnapKit.framework for any simulator first.
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### Resources
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- [Documentation](http://snapkit.io/docs/)
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@ -1,6 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "group:SnapKitPlayground.playground">
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</FileRef>
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<FileRef
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location = "container:SnapKit.xcodeproj">
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</FileRef>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>IDEDidComputeMac32BitWarning</key>
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<true/>
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</dict>
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</plist>
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@ -0,0 +1,29 @@
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//: A UIKit based Playground for presenting user interface
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// To use this playground, build SnapKit.framework for any simulator first.
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import SnapKit
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import UIKit
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import PlaygroundSupport
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class MyViewController : UIViewController {
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override func loadView() {
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let view = UIView()
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view.backgroundColor = .white
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let label = UILabel()
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label.text = "Hello World!"
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label.textColor = .black
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view.addSubview(label)
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label.snp.makeConstraints { (make) in
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make.left.equalToSuperview().offset(150)
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make.top.equalToSuperview().offset(200)
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make.size.equalTo(CGSize(width: 200, height: 20))
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}
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self.view = view
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}
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}
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// Present the view controller in the Live View window
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PlaygroundPage.current.liveView = MyViewController()
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<playground version='5.0' target-platform='ios' executeOnSourceChanges='true'>
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<timeline fileName='timeline.xctimeline'/>
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</playground>
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Timeline
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version = "3.0">
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<TimelineItems>
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</TimelineItems>
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</Timeline>
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