// // SnapKit // // Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #if canImport(UIKit) import UIKit #else import AppKit #endif public protocol ConstraintInsetTarget: ConstraintConstantTarget { } extension Int: ConstraintInsetTarget { } extension UInt: ConstraintInsetTarget { } extension Float: ConstraintInsetTarget { } extension Double: ConstraintInsetTarget { } extension CGFloat: ConstraintInsetTarget { } extension ConstraintInsets: ConstraintInsetTarget { } extension ConstraintInsetTarget { internal var constraintInsetTargetValue: ConstraintInsets { if let amount = self as? ConstraintInsets { return amount } else if let amount = self as? Float { return ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else if let amount = self as? Double { return ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else if let amount = self as? CGFloat { return ConstraintInsets(top: amount, left: amount, bottom: amount, right: amount) } else if let amount = self as? Int { return ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else if let amount = self as? UInt { return ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else { return ConstraintInsets(top: 0, left: 0, bottom: 0, right: 0) } } }