--- layout: default permalink: /docs/ id: docs --- ## Requirements * iOS 7.0+ / OS X 10.9+ * Swift 2.0 * Xcode 7.0+ > While SnapKit supports iOS 7.0, frameworks are not supported for iOS 7.0 so you must manually embed the framework for non app store apps or integrate the source files directly. Please see the [Legacy Platforms](https://github.com/SnapKit/SnapKit/blob/develop/LEGACY_PLATFORMS.md) readme. ## Installing The first thing you’ll need to do with SnapKit is get it installed into your project. We support three different integrations: ### Cocoapods [CocoaPods](http://cocoapods.org) is a dependency manager for Cocoa projects. CocoaPods 0.36 adds supports for Swift and embedded frameworks. You can install it with the following command: ```bash $ gem install cocoapods ``` To integrate SnapKit into your Xcode project using CocoaPods, specify it in your `Podfile`: ```ruby source 'https://github.com/CocoaPods/Specs.git' platform :ios, '8.0' use_frameworks! pod 'SnapKit' ``` Then, run the following command: ```bash $ pod install ``` ### Carthage Carthage is a decentralized dependency manager that automates the process of adding frameworks to your Cocoa application. You can install Carthage with [Homebrew](http://brew.sh/) using the following command: ```bash $ brew update $ brew install carthage ``` To integrate SnapKit into your Xcode project using Carthage, specify it in your `Cartfile`: ``` github "SnapKit/SnapKit" >= 0.12.0 ``` ### Embedded Framework - Add SnapKit as a [submodule](http://git-scm.com/docs/git-submodule) by opening the Terminal, `cd`-ing into your top-level project directory, and entering the following command: ```bash $ git submodule add https://github.com/SnapKit/SnapKit.git ``` - Open the `SnapKit` folder, and drag `SnapKit.xcodeproj` into the file navigator of your app project. - In Xcode, navigate to the target configuration window by clicking on the blue project icon, and selecting the application target under the "Targets" heading in the sidebar. - Ensure that the deployment target of `SnapKit.framework` matches that of the application target. - In the tab bar at the top of that window, open the "Build Phases" panel. - Expand the "Target Dependencies" group, and add `SnapKit.framework`. - Click on the `+` button at the top left of the panel and select "New Copy Files Phase". Rename this new phase to "Copy Frameworks", set the "Destination" to "Frameworks", and add `SnapKit.framework`. ## Usage SnapKit is designed to be extremely easy to use. Let's say we want to layout a box that is constrained to it's superview's edges with 20pts of padding. ``` let box = UIView() superview.addSubview(box) box.snp_makeConstraints { (make) -> Void in make.top.equalTo(superview).offset(20) make.left.equalTo(superview).offset(20) make.bottom.equalTo(superview).offset(-20) make.right.equalTo(superview).offset(-20) } ``` Or even shorter: ``` let box = UIView() superview.addSubview(box) box.snp_makeConstraints { (make) -> Void in make.edges.equalTo(superview).inset(UIEdgeInsetsMake(20, 20, 20, 20)) } ``` Not only does this greatly shorten and increase the readability of constraints SnapKit is also taking care of a few crucial steps in the process: - Determining the best common superview to install the constraints on. - Keeping track of the constrainted installed so they can easily be removed later. - Ensuring `setTranslatesAutoresizingMaskIntoConstraints(false)` is called on all appropriate views. ### Not all things are created equal > `.equalTo` equivalent to **NSLayoutRelation.Equal** > `.lessThanOrEqualTo` equivalent to **NSLayoutRelation.LessThanOrEqual** > `.greaterThanOrEqualTo` equivalent to **NSLayoutRelation.GreaterThanOrEqual** These three equality constraints accept one argument which can be any of the following: #### 1. ViewAttribute ``` make.centerX.lessThanOrEqualTo(view2.snp_left) ``` ViewAttribute | NSLayoutAttribute ------------------------- | -------------------------- view.snp_left | NSLayoutAttribute.Left view.snp_right | NSLayoutAttribute.Right view.snp_top | NSLayoutAttribute.Top view.snp_bottom | NSLayoutAttribute.Bottom view.snp_leading | NSLayoutAttribute.Leading view.snp_trailing | NSLayoutAttribute.Trailing view.snp_width | NSLayoutAttribute.Width view.snp_height | NSLayoutAttribute.Height view.snp_centerX | NSLayoutAttribute.CenterX view.snp_centerY | NSLayoutAttribute.CenterY view.snp_baseline | NSLayoutAttribute.Baseline #### 2. UIView/NSView if you want view.left to be greater than or equal to label.left: ``` // these two constraints are exactly the same make.left.greaterThanOrEqualTo(label) make.left.greaterThanOrEqualTo(label.snp_left) ``` #### 3. Strict Checks Auto Layout allows width and height to be set to constant values. if you want to set view to have a minimum and maximum width you could pass a primitive to the equality blocks: ``` // width >= 200 && width <= 400 make.width.greaterThanOrEqualTo(200) make.width.lessThanOrEqualTo(400) ``` However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values. So if you pass a primitive for these attributes SnapKit will turn these into constraints relative to the view's superview ie: ``` // creates view.left <= view.superview.left + 10 make.left.lessThanOrEqualTo(10) ``` You can also use other primitives and structs to build your constraints, like so: ``` make.top.equalTo(42) make.height.equalTo(20) make.size.equalTo(CGSizeMake(50, 100)) make.edges.equalTo(UIEdgeInsetsMake(10, 0, 10, 0)) make.left.equalTo(view).offset(UIEdgeInsetsMake(10, 0, 10, 0)) ``` ### Learn to prioritize > `.prority` allows you to specify an exact priority > `.priorityHigh` equivalent to **UILayoutPriority.DefaultHigh** > `.priorityMedium` is half way between high and low > `.priorityLow` equivalent to **UILayoutPriority.DefaultLow** Priorities are can be tacked on to the end of a constraint chain like so: ``` make.left.greaterThanOrEqualTo(label.snp_left).priorityLow() make.top.equalTo(label.snp_top).priority(600) ``` ### Composition, composition, composition SnapKit also gives you a few convenience methods to create multiple constraints at the same time. #### edges ``` // make top, left, bottom, right equal view2 make.edges.equalTo(view2); // make top = superview.top + 5, left = superview.left + 10, // bottom = superview.bottom - 15, right = superview.right - 20 make.edges.equalTo(superview).inset(UIEdgeInsetsMake(5, 10, 15, 20)) ``` #### size ``` // make width and height greater than or equal to titleLabel make.size.greaterThanOrEqualTo(titleLabel) // make width = superview.width + 100, height = superview.height - 50 make.size.equalTo(superview).offset(CGSizeMake(100, -50)) ``` #### center ``` // make centerX and centerY = button1 make.center.equalTo(button1) // make centerX = superview.centerX - 5, centerY = superview.centerY + 10 make.center.equalTo(superview).offset(CGPointMake(-5, 10)) ``` You can chain view attributes for increased readability: ``` // All edges but the top should equal those of the superview make.left.right.bottom.equalTo(superview) make.top.equalTo(otherView) ``` ### Hold on for dear life Sometimes you need modify existing constraints in order to animate or remove/replace constraints. In SnapKit there are a few different approaches to updating constraints. #### 1. References You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property. You could also reference multiple constraints by storing them away in an array. ``` var topConstraint: Constraint? = nil ... // when making constraints view1.snp_makeConstraints { (make) -> Void in self.topConstraint = make.top.equalTo(superview).offset(padding.top).constraint make.left.equalTo(superview).offset(padding.left) } ... // then later you can call self.topConstraint.uninstall() // or if you want to update the constraint self.topConstraint.updateOffset(5) ``` ### 2. snp_updateConstraints Alternative if you are only updating the **constant** value of the constraint you can use the method `snp_updateConstraints` instead of `snp_makeConstraints` ``` // this is Apple's recommended place for adding/updating constraints // this method can get called multiple times in response to setNeedsUpdateConstraints // which can be called by UIKit internally or in your code if you need to trigger an update to your constraints override func updateConstraints() { self.growingButton.snp_updateConstraints { (make) -> Void in make.center.equalTo(self); make.width.equalTo(self.buttonSize.width).priorityLow() make.height.equalTo(self.buttonSize.height).priorityLow() make.width.lessThanOrEqualTo(self) make.height.lessThanOrEqualTo(self) } // according to apple super should be called at end of method super.updateConstraints() } ``` ### 3. snp_remakeConstraints `snp_remakeConstraints` is similar to `snp_makeConstraints`, but will first remove all existing constraints installed by SnapKit. ``` func changeButtonPosition() { self.button.snp_remakeConstraints { (make) -> Void in make.size.equalTo(self.buttonSize) if topLeft { make.top.left.equalTo(10) } else { make.bottom.equalTo(self.view).offset(-10) make.right.equalTo(self.view).offset(-10) } } } ``` ## Features * Not limited to a subset of Auto Layout. Anything NSLayoutConstraint can do SnapKit can also do. * Better debugging support to help find breaking constraints. * No crazy operator overloads. * Not string or dictionary based and you get the strictest compile time checks possible. ## TODO * Example Projects * Better Debugging Support