// // SnapKit // // Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #if os(iOS) || os(tvOS) import UIKit #else import AppKit #endif public class ConstraintMakerEditable: ConstraintMakerPriortizable { @discardableResult public func multipliedBy(_ amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable { self.description.multiplier = amount return self } @discardableResult public func dividedBy(_ amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable { return self.multipliedBy(1.0 / amount.constraintMultiplierTargetValue) } @discardableResult public func offset(_ amount: ConstraintOffsetTarget) -> ConstraintMakerEditable { self.description.constant = amount return self } @discardableResult public func inset(_ amount: ConstraintInsetTarget) -> ConstraintMakerEditable { let insets: ConstraintInsets if let amount = amount as? ConstraintInsets { insets = amount } else if let amount = amount as? Float { insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else if let amount = amount as? Double { insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else if let amount = amount as? CGFloat { insets = ConstraintInsets(top: amount, left: amount, bottom: amount, right: amount) } else if let amount = amount as? Int { insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else if let amount = amount as? UInt { insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount)) } else { insets = ConstraintInsets(top: 0, left: 0, bottom: 0, right: 0) } self.description.constant = ConstraintInsets(top: insets.top, left: insets.left, bottom: -insets.bottom, right: -insets.right) return self } }