// // Snap // // Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #if os(iOS) import UIKit #else import AppKit #endif /** * ConstraintAttributes is an options set that maps to NSLayoutAttributes. */ internal struct ConstraintAttributes: RawOptionSetType, BooleanType { internal init(rawValue: UInt) { self.rawValue = rawValue } internal init(_ rawValue: UInt) { self.init(rawValue: rawValue) } internal init(nilLiteral: ()) { self.rawValue = 0 } internal private(set) var rawValue: UInt internal static var allZeros: ConstraintAttributes { return self(0) } internal static func convertFromNilLiteral() -> ConstraintAttributes { return self(0) } internal var boolValue: Bool { return self.rawValue != 0 } func toRaw() -> UInt { return self.rawValue } static func fromRaw(raw: UInt) -> ConstraintAttributes? { return self(raw) } static func fromMask(raw: UInt) -> ConstraintAttributes { return self(raw) } // normal internal static var None: ConstraintAttributes { return self(0) } internal static var Left: ConstraintAttributes { return self(1) } internal static var Top: ConstraintAttributes { return self(2) } internal static var Right: ConstraintAttributes { return self(4) } internal static var Bottom: ConstraintAttributes { return self(8) } internal static var Leading: ConstraintAttributes { return self(16) } internal static var Trailing: ConstraintAttributes { return self(32) } internal static var Width: ConstraintAttributes { return self(64) } internal static var Height: ConstraintAttributes { return self(128) } internal static var CenterX: ConstraintAttributes { return self(256) } internal static var CenterY: ConstraintAttributes { return self(512) } internal static var Baseline: ConstraintAttributes { return self(1024) } #if os(iOS) internal static var FirstBaseline: ConstraintAttributes { return self(2048) } internal static var LeftMargin: ConstraintAttributes { return self(4096) } internal static var RightMargin: ConstraintAttributes { return self(8192) } internal static var TopMargin: ConstraintAttributes { return self(16384) } internal static var BottomMargin: ConstraintAttributes { return self(32768) } internal static var LeadingMargin: ConstraintAttributes { return self(65536) } internal static var TrailingMargin: ConstraintAttributes { return self(131072) } internal static var CenterXWithinMargins: ConstraintAttributes { return self(262144) } internal static var CenterYWithinMargins: ConstraintAttributes { return self(524288) } #endif // aggregates internal static var Edges: ConstraintAttributes { return self(15) } internal static var Size: ConstraintAttributes { return self(192) } internal static var Center: ConstraintAttributes { return self(768) } #if os(iOS) internal static var Margins: ConstraintAttributes { return self(61440) } internal static var CenterWithinMargins: ConstraintAttributes { return self(786432) } #endif internal var layoutAttributes:Array { var attrs: Array = [] if (self & ConstraintAttributes.Left) { attrs.append(.Left) } if (self & ConstraintAttributes.Top) { attrs.append(.Top) } if (self & ConstraintAttributes.Right) { attrs.append(.Right) } if (self & ConstraintAttributes.Bottom) { attrs.append(.Bottom) } if (self & ConstraintAttributes.Leading) { attrs.append(.Leading) } if (self & ConstraintAttributes.Trailing) { attrs.append(.Trailing) } if (self & ConstraintAttributes.Width) { attrs.append(.Width) } if (self & ConstraintAttributes.Height) { attrs.append(.Height) } if (self & ConstraintAttributes.CenterX) { attrs.append(.CenterX) } if (self & ConstraintAttributes.CenterY) { attrs.append(.CenterY) } if (self & ConstraintAttributes.Baseline) { attrs.append(.Baseline) } #if os(iOS) if (self & ConstraintAttributes.FirstBaseline) { attrs.append(.FirstBaseline) } if (self & ConstraintAttributes.LeftMargin) { attrs.append(.LeftMargin) } if (self & ConstraintAttributes.RightMargin) { attrs.append(.RightMargin) } if (self & ConstraintAttributes.TopMargin) { attrs.append(.TopMargin) } if (self & ConstraintAttributes.BottomMargin) { attrs.append(.BottomMargin) } if (self & ConstraintAttributes.LeadingMargin) { attrs.append(.LeadingMargin) } if (self & ConstraintAttributes.TrailingMargin) { attrs.append(.TrailingMargin) } if (self & ConstraintAttributes.CenterXWithinMargins) { attrs.append(.CenterXWithinMargins) } if (self & ConstraintAttributes.CenterYWithinMargins) { attrs.append(.CenterYWithinMargins) } #endif return attrs } } internal func +=(inout left: ConstraintAttributes, right: ConstraintAttributes) { left = (left | right) } internal func -=(inout left: ConstraintAttributes, right: ConstraintAttributes) { left = left & ~right } internal func ==(left: ConstraintAttributes, right: ConstraintAttributes) -> Bool { return left.rawValue == right.rawValue }