// // SnapKit // // Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #if os(iOS) || os(tvOS) import UIKit #else import AppKit #endif /** Used to expose API's for a Constraint */ public class Constraint { public func install() -> [LayoutConstraint] { fatalError("Must be implemented by Concrete subclass.") } public func uninstall() -> Void { fatalError("Must be implemented by Concrete subclass.") } public func activate() -> Void { fatalError("Must be implemented by Concrete subclass.") } public func deactivate() -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: Float) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: Double) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: CGFloat) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: Int) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: UInt) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: CGPoint) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: CGSize) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateOffset(amount: EdgeInsets) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updateInsets(amount: EdgeInsets) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriority(priority: Float) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriority(priority: Double) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriority(priority: CGFloat) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriority(priority: UInt) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriority(priority: Int) -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriorityRequired() -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriorityHigh() -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriorityMedium() -> Void { fatalError("Must be implemented by Concrete subclass.") } public func updatePriorityLow() -> Void { fatalError("Must be implemented by Concrete subclass.") } internal var makerFile: String = "Unknown" internal var makerLine: UInt = 0 } /** Used internally to implement a ConcreteConstraint */ internal class ConcreteConstraint: Constraint { internal override func updateOffset(amount: Float) -> Void { self.constant = amount } internal override func updateOffset(amount: Double) -> Void { self.updateOffset(Float(amount)) } internal override func updateOffset(amount: CGFloat) -> Void { self.updateOffset(Float(amount)) } internal override func updateOffset(amount: Int) -> Void { self.updateOffset(Float(amount)) } internal override func updateOffset(amount: UInt) -> Void { self.updateOffset(Float(amount)) } internal override func updateOffset(amount: CGPoint) -> Void { self.constant = amount } internal override func updateOffset(amount: CGSize) -> Void { self.constant = amount } internal override func updateOffset(amount: EdgeInsets) -> Void { self.constant = amount } internal override func updateInsets(amount: EdgeInsets) -> Void { self.constant = EdgeInsets(top: amount.top, left: amount.left, bottom: -amount.bottom, right: -amount.right) } internal override func updatePriority(priority: Float) -> Void { self.priority = priority } internal override func updatePriority(priority: Double) -> Void { self.updatePriority(Float(priority)) } internal override func updatePriority(priority: CGFloat) -> Void { self.updatePriority(Float(priority)) } internal override func updatePriority(priority: UInt) -> Void { self.updatePriority(Float(priority)) } internal override func updatePriority(priority: Int) -> Void { self.updatePriority(Float(priority)) } internal override func updatePriorityRequired() -> Void { self.updatePriority(Float(1000.0)) } internal override func updatePriorityHigh() -> Void { self.updatePriority(Float(750.0)) } internal override func updatePriorityMedium() -> Void { #if os(iOS) || os(tvOS) self.updatePriority(Float(500.0)) #else self.updatePriority(Float(501.0)) #endif } internal override func updatePriorityLow() -> Void { self.updatePriority(Float(250.0)) } internal override func install() -> [LayoutConstraint] { return self.installOnView(updateExisting: false, file: self.makerFile, line: self.makerLine) } internal override func uninstall() -> Void { self.uninstallFromView() } internal override func activate() -> Void { guard self.installInfo != nil else { self.install() return } #if SNAPKIT_DEPLOYMENT_LEGACY guard #available(iOS 8.0, OSX 10.10, *) else { self.install() return } #endif let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint] if layoutConstraints.count > 0 { NSLayoutConstraint.activateConstraints(layoutConstraints) } } internal override func deactivate() -> Void { guard self.installInfo != nil else { return } #if SNAPKIT_DEPLOYMENT_LEGACY guard #available(iOS 8.0, OSX 10.10, *) else { return } #endif let layoutConstraints = self.installInfo!.layoutConstraints.allObjects as! [LayoutConstraint] if layoutConstraints.count > 0 { NSLayoutConstraint.deactivateConstraints(layoutConstraints) } } private let fromItem: ConstraintItem private let toItem: ConstraintItem private let relation: ConstraintRelation private let multiplier: Float private var constant: Any { didSet { if let installInfo = self.installInfo { for layoutConstraint in installInfo.layoutConstraints.allObjects as! [LayoutConstraint] { let attribute = (layoutConstraint.secondAttribute == .NotAnAttribute) ? layoutConstraint.firstAttribute : layoutConstraint.secondAttribute layoutConstraint.constant = attribute.snp_constantForValue(self.constant) } } } } private var priority: Float { didSet { if let installInfo = self.installInfo { for layoutConstraint in installInfo.layoutConstraints.allObjects as! [LayoutConstraint] { layoutConstraint.priority = self.priority } } } } private var installInfo: ConcreteConstraintInstallInfo? = nil internal init(fromItem: ConstraintItem, toItem: ConstraintItem, relation: ConstraintRelation, constant: Any, multiplier: Float, priority: Float) { self.fromItem = fromItem self.toItem = toItem self.relation = relation self.constant = constant self.multiplier = multiplier self.priority = priority } internal func installOnView(updateExisting updateExisting: Bool = false, file: String? = nil, line: UInt? = nil) -> [LayoutConstraint] { var installOnView: View? = nil if self.toItem.view != nil { installOnView = closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view) if installOnView == nil { NSException(name: "Cannot Install Constraint", reason: "No common superview between views (@\(self.makerFile)#\(self.makerLine))", userInfo: nil).raise() return [] } } else { if self.fromItem.attributes.isSubsetOf(ConstraintAttributes.Width.union(.Height)) { installOnView = self.fromItem.view } else { installOnView = self.fromItem.view?.superview if installOnView == nil { NSException(name: "Cannot Install Constraint", reason: "Missing superview (@\(self.makerFile)#\(self.makerLine))", userInfo: nil).raise() return [] } } } if let installedOnView = self.installInfo?.view { if installedOnView != installOnView { NSException(name: "Cannot Install Constraint", reason: "Already installed on different view. (@\(self.makerFile)#\(self.makerLine))", userInfo: nil).raise() return [] } return self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint] ?? [] } var newLayoutConstraints = [LayoutConstraint]() let layoutFromAttributes = self.fromItem.attributes.layoutAttributes let layoutToAttributes = self.toItem.attributes.layoutAttributes // get layout from let layoutFrom: View? = self.fromItem.view // get layout relation let layoutRelation: NSLayoutRelation = self.relation.layoutRelation for layoutFromAttribute in layoutFromAttributes { // get layout to attribute let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute // get layout constant let layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant) // get layout to #if os(iOS) || os(tvOS) var layoutTo: AnyObject? = self.toItem.view ?? self.toItem.layoutSupport #else var layoutTo: AnyObject? = self.toItem.view #endif if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height { layoutTo = installOnView } // create layout constraint let layoutConstraint = LayoutConstraint( item: layoutFrom!, attribute: layoutFromAttribute, relatedBy: layoutRelation, toItem: layoutTo, attribute: layoutToAttribute, multiplier: CGFloat(self.multiplier), constant: layoutConstant) // set priority layoutConstraint.priority = self.priority // set constraint layoutConstraint.snp_constraint = self newLayoutConstraints.append(layoutConstraint) } // special logic for updating if updateExisting { // get existing constraints for this view let existingLayoutConstraints = layoutFrom!.snp_installedLayoutConstraints.reverse() // array that will contain only new layout constraints to keep var newLayoutConstraintsToKeep = [LayoutConstraint]() // begin looping for layoutConstraint in newLayoutConstraints { // layout constraint that should be updated var updateLayoutConstraint: LayoutConstraint? = nil // loop through existing and check for match for existingLayoutConstraint in existingLayoutConstraints { if existingLayoutConstraint == layoutConstraint { updateLayoutConstraint = existingLayoutConstraint break } } // if we have existing one lets just update the constant if updateLayoutConstraint != nil { updateLayoutConstraint!.constant = layoutConstraint.constant } // otherwise add this layout constraint to new keep list else { newLayoutConstraintsToKeep.append(layoutConstraint) } } // set constraints to only new ones newLayoutConstraints = newLayoutConstraintsToKeep } // add constraints installOnView!.addConstraints(newLayoutConstraints) // set install info self.installInfo = ConcreteConstraintInstallInfo(view: installOnView, layoutConstraints: NSHashTable.weakObjectsHashTable()) // store which layout constraints are installed for this constraint for layoutConstraint in newLayoutConstraints { self.installInfo!.layoutConstraints.addObject(layoutConstraint) } // store the layout constraints against the layout from view layoutFrom!.snp_installedLayoutConstraints += newLayoutConstraints // return the new constraints return newLayoutConstraints } internal func uninstallFromView() { if let installInfo = self.installInfo, let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] { if installedLayoutConstraints.count > 0 { if let installedOnView = installInfo.view { // remove the constraints from the UIView's storage installedOnView.removeConstraints(installedLayoutConstraints) } // remove the constraints from the from item view if let fromView = self.fromItem.view { fromView.snp_installedLayoutConstraints = fromView.snp_installedLayoutConstraints.filter { return !installedLayoutConstraints.contains($0) } } } } self.installInfo = nil } } private struct ConcreteConstraintInstallInfo { weak var view: View? = nil let layoutConstraints: NSHashTable } private extension NSLayoutAttribute { private func snp_constantForValue(value: Any?) -> CGFloat { // Float if let float = value as? Float { return CGFloat(float) } // Double else if let double = value as? Double { return CGFloat(double) } // UInt else if let int = value as? Int { return CGFloat(int) } // Int else if let uint = value as? UInt { return CGFloat(uint) } // CGFloat else if let float = value as? CGFloat { return float } // CGSize else if let size = value as? CGSize { if self == .Width { return size.width } else if self == .Height { return size.height } } // CGPoint else if let point = value as? CGPoint { #if os(iOS) || os(tvOS) switch self { case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return point.x case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return point.y case .Right, .RightMargin: return point.x case .Bottom, .BottomMargin: return point.y case .Leading, .LeadingMargin: return point.x case .Trailing, .TrailingMargin: return point.x case .Width, .Height, .NotAnAttribute: return CGFloat(0) } #else switch self { case .Left, .CenterX: return point.x case .Top, .CenterY, .Baseline: return point.y case .Right: return point.x case .Bottom: return point.y case .Leading: return point.x case .Trailing: return point.x case .Width, .Height, .NotAnAttribute: return CGFloat(0) case .FirstBaseline: return point.y } #endif } // EdgeInsets else if let insets = value as? EdgeInsets { #if os(iOS) || os(tvOS) switch self { case .Left, .CenterX, .LeftMargin, .CenterXWithinMargins: return insets.left case .Top, .CenterY, .TopMargin, .CenterYWithinMargins, .Baseline, .FirstBaseline: return insets.top case .Right, .RightMargin: return insets.right case .Bottom, .BottomMargin: return insets.bottom case .Leading, .LeadingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right case .Trailing, .TrailingMargin: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : -insets.left case .Width, .Height, .NotAnAttribute: return CGFloat(0) } #else switch self { case .Left, .CenterX: return insets.left case .Top, .CenterY, .Baseline: return insets.top case .Right: return insets.right case .Bottom: return insets.bottom case .Leading: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.left : -insets.right case .Trailing: return (Config.interfaceLayoutDirection == .LeftToRight) ? insets.right : -insets.left case .Width, .Height, .NotAnAttribute: return CGFloat(0) case .FirstBaseline: return insets.bottom } #endif } return CGFloat(0); } } private func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? { var views = Set() var fromView = fromView var toView = toView repeat { if let view = toView { if views.contains(view) { return view } views.insert(view) toView = view.superview } if let view = fromView { if views.contains(view) { return view } views.insert(view) fromView = view.superview } } while (fromView != nil || toView != nil) return nil } private func ==(left: ConcreteConstraint, right: ConcreteConstraint) -> Bool { return (left.fromItem == right.fromItem && left.toItem == right.toItem && left.relation == right.relation && left.multiplier == right.multiplier && left.priority == right.priority) }