mirror of https://github.com/SnapKit/SnapKit
665 lines
24 KiB
Swift
665 lines
24 KiB
Swift
//
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// Snap
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//
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// Copyright (c) 2011-2014 Masonry Team - https://github.com/Masonry
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#if os(iOS)
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import UIKit
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#else
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import AppKit
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#endif
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/**
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* Constraint is a single item that defines all the properties for a single ConstraintMaker chain
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*/
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final public class Constraint {
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public var left: Constraint { return self.addConstraint(ConstraintAttributes.Left) }
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public var top: Constraint { return self.addConstraint(ConstraintAttributes.Top) }
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public var right: Constraint { return self.addConstraint(ConstraintAttributes.Right) }
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public var bottom: Constraint { return self.addConstraint(ConstraintAttributes.Bottom) }
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public var leading: Constraint { return self.addConstraint(ConstraintAttributes.Leading) }
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public var trailing: Constraint { return self.addConstraint(ConstraintAttributes.Trailing) }
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public var width: Constraint { return self.addConstraint(ConstraintAttributes.Width) }
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public var height: Constraint { return self.addConstraint(ConstraintAttributes.Height) }
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public var centerX: Constraint { return self.addConstraint(ConstraintAttributes.CenterX) }
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public var centerY: Constraint { return self.addConstraint(ConstraintAttributes.CenterY) }
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public var baseline: Constraint { return self.addConstraint(ConstraintAttributes.Baseline) }
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public var and: Constraint {
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if self.relation != nil {
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fatalError("And is semantic only and can only be used before a relation is set.")
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}
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return self
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}
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public var with: Constraint { return self }
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// MARK: initializer
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internal init(fromItem: ConstraintItem) {
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self.fromItem = fromItem
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self.toItem = ConstraintItem(object: nil, attributes: ConstraintAttributes.None)
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}
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// MARK: equalTo
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public func equalTo(other: ConstraintItem) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: View) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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#if os(iOS)
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public func equalTo(other: UILayoutSupport) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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#endif
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public func equalTo(other: Float) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: Double) -> Constraint {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: CGFloat) -> Constraint {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: Int) -> Constraint {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: UInt) -> Constraint {
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return self.constrainTo(Float(other), relation: .Equal)
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}
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public func equalTo(other: CGSize) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: CGPoint) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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public func equalTo(other: EdgeInsets) -> Constraint {
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return self.constrainTo(other, relation: .Equal)
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}
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// MARK: lessThanOrEqualTo
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public func lessThanOrEqualTo(other: ConstraintItem) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: View) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#if os(iOS)
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public func lessThanOrEqualTo(other: UILayoutSupport) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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#endif
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public func lessThanOrEqualTo(other: Float) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: Double) -> Constraint {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGFloat) -> Constraint {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: Int) -> Constraint {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: UInt) -> Constraint {
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return self.constrainTo(Float(other), relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGSize) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: CGPoint) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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public func lessThanOrEqualTo(other: EdgeInsets) -> Constraint {
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return self.constrainTo(other, relation: .LessThanOrEqualTo)
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}
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// MARK: greaterThanOrEqualTo
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public func greaterThanOrEqualTo(other: ConstraintItem) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: View) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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#if os(iOS)
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public func greaterThanOrEqualTo(other: UILayoutSupport) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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#endif
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public func greaterThanOrEqualTo(other: Float) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: Double) -> Constraint {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGFloat) -> Constraint {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: Int) -> Constraint {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: UInt) -> Constraint {
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return self.constrainTo(Float(other), relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGSize) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: CGPoint) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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public func greaterThanOrEqualTo(other: EdgeInsets) -> Constraint {
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return self.constrainTo(other, relation: .GreaterThanOrEqualTo)
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}
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// MARK: multiplier
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public func multipliedBy(amount: Float) -> Constraint {
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self.multiplier = amount
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return self
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}
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public func multipliedBy(amount: Double) -> Constraint {
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return self.multipliedBy(Float(amount))
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}
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public func multipliedBy(amount: CGFloat) -> Constraint {
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return self.multipliedBy(Float(amount))
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}
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public func multipliedBy(amount: Int) -> Constraint {
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return self.multipliedBy(Float(amount))
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}
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public func multipliedBy(amount: UInt) -> Constraint {
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return self.multipliedBy(Float(amount))
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}
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public func dividedBy(amount: Float) -> Constraint {
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self.multiplier = 1.0 / amount;
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return self
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}
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public func dividedBy(amount: Double) -> Constraint {
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return self.dividedBy(Float(amount))
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}
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public func dividedBy(amount: CGFloat) -> Constraint {
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return self.dividedBy(Float(amount))
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}
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public func dividedBy(amount: Int) -> Constraint {
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return self.dividedBy(Float(amount))
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}
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public func dividedBy(amount: UInt) -> Constraint {
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return self.dividedBy(Float(amount))
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}
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// MARK: priority
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public func priority(priority: Float) -> Constraint {
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self.priority = priority
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return self
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}
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public func priority(priority: Double) -> Constraint {
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return self.priority(Float(priority))
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}
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public func priority(priority: CGFloat) -> Constraint {
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return self.priority(Float(priority))
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}
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public func priority(priority: UInt) -> Constraint {
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return self.priority(Float(priority))
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}
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public func priority(priority: Int) -> Constraint {
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return self.priority(Float(priority))
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}
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public func priorityRequired() -> Constraint {
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return self.priority(1000.0)
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}
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public func priorityHigh() -> Constraint {
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return self.priority(750.0)
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}
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public func priorityMedium() -> Constraint {
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#if os(iOS)
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return self.priority(500.0)
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#else
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return self.priority(501.0)
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#endif
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}
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public func priorityLow() -> Constraint {
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return self.priority(250.0)
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}
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// MARK: offset
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public func offset(amount: Float) -> Constraint {
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self.offset = amount
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return self
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}
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public func offset(amount: Double) -> Constraint {
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return self.offset(Float(amount))
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}
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public func offset(amount: CGFloat) -> Constraint {
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return self.offset(Float(amount))
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}
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public func offset(amount: Int) -> Constraint {
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return self.offset(Float(amount))
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}
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public func offset(amount: UInt) -> Constraint {
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return self.offset(Float(amount))
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}
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public func offset(amount: CGPoint) -> Constraint {
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self.offset = amount
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return self
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}
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public func offset(amount: CGSize) -> Constraint {
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self.offset = amount
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return self
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}
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public func offset(amount: EdgeInsets) -> Constraint {
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self.offset = amount
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return self
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}
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// MARK: insets
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public func insets(amount: EdgeInsets) -> Constraint {
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self.offset = amount
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return self
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}
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// MARK: install / uninstall
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public func install() -> [LayoutConstraint] {
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return self.installOnView(updateExisting: false)
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}
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public func uninstall() {
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self.uninstallFromView()
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}
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// MARK: internal
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internal func installOnView(updateExisting: Bool = false) -> [LayoutConstraint] {
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var installOnView: View? = nil
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if self.toItem.view != nil {
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installOnView = Constraint.closestCommonSuperviewFromView(self.fromItem.view, toView: self.toItem.view)
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if installOnView == nil {
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NSException(name: "Cannot Install Constraint", reason: "No common superview between views", userInfo: nil).raise()
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return []
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}
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} else {
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installOnView = self.fromItem.view?.superview
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if installOnView == nil {
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if self.fromItem.attributes == ConstraintAttributes.Width || self.fromItem.attributes == ConstraintAttributes.Height {
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installOnView = self.fromItem.view
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}
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if installOnView == nil {
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NSException(name: "Cannot Install Constraint", reason: "Missing superview", userInfo: nil).raise()
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return []
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}
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}
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}
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if let installedOnView = self.installInfo?.view {
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if installedOnView != installOnView {
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NSException(name: "Cannot Install Constraint", reason: "Already installed on different view.", userInfo: nil).raise()
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return []
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}
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return self.installInfo?.layoutConstraints.allObjects as? [LayoutConstraint] ?? []
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}
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var newLayoutConstraints = [LayoutConstraint]()
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let layoutFromAttributes = self.fromItem.attributes.layoutAttributes
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let layoutToAttributes = self.toItem.attributes.layoutAttributes
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// get layout from
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let layoutFrom: View? = self.fromItem.view
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// get layout relation
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let layoutRelation: NSLayoutRelation = (self.relation != nil) ? self.relation!.layoutRelation : .Equal
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for layoutFromAttribute in layoutFromAttributes {
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// get layout to attribute
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let layoutToAttribute = (layoutToAttributes.count > 0) ? layoutToAttributes[0] : layoutFromAttribute
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// get layout constant
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var layoutConstant: CGFloat = layoutToAttribute.snp_constantForValue(self.constant)
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layoutConstant += layoutToAttribute.snp_offsetForValue(self.offset)
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// get layout to
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var layoutTo: View? = self.toItem.view
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if layoutTo == nil && layoutToAttribute != .Width && layoutToAttribute != .Height {
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layoutTo = installOnView
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}
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// create layout constraint
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let layoutConstraint = LayoutConstraint(
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item: layoutFrom!,
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attribute: layoutFromAttribute,
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relatedBy: layoutRelation,
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toItem: layoutTo,
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attribute: layoutToAttribute,
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multiplier: CGFloat(self.multiplier),
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constant: layoutConstant)
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// set priority
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layoutConstraint.priority = self.priority
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// set constraint
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layoutConstraint.snp_constraint = self
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newLayoutConstraints.append(layoutConstraint)
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}
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// special logic for updating
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if updateExisting {
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// get existing constraints for this view
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let existingLayoutConstraints = reverse(layoutFrom!.snp_installedLayoutConstraints)
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// array that will contain only new layout constraints to keep
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var newLayoutConstraintsToKeep = [LayoutConstraint]()
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// begin looping
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for layoutConstraint in newLayoutConstraints {
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// layout constraint that should be updated
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var updateLayoutConstraint: LayoutConstraint? = nil
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// loop through existing and check for match
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for existingLayoutConstraint in existingLayoutConstraints {
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if existingLayoutConstraint == layoutConstraint {
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updateLayoutConstraint = existingLayoutConstraint
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break
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}
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}
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// if we have existing one lets just update the constant
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if updateLayoutConstraint != nil {
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updateLayoutConstraint!.constant = layoutConstraint.constant
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}
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// otherwise add this layout constraint to new keep list
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else {
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newLayoutConstraintsToKeep.append(layoutConstraint)
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}
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}
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// set constraints to only new ones
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newLayoutConstraints = newLayoutConstraintsToKeep
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}
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// add constraints
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installOnView!.addConstraints(newLayoutConstraints)
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// set install info
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self.installInfo = ConstraintInstallInfo(view: installOnView, layoutConstraints: NSHashTable.weakObjectsHashTable())
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// store which layout constraints are installed for this constraint
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for layoutConstraint in newLayoutConstraints {
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self.installInfo!.layoutConstraints.addObject(layoutConstraint)
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}
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// store the layout constraints against the layout from view
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layoutFrom!.snp_installedLayoutConstraints += newLayoutConstraints
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// return the new constraints
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return newLayoutConstraints
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}
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internal func uninstallFromView() {
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if let installInfo = self.installInfo,
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let installedLayoutConstraints = installInfo.layoutConstraints.allObjects as? [LayoutConstraint] {
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if installedLayoutConstraints.count > 0 {
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if let installedOnView = installInfo.view {
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// remove the constraints from the UIView's storage
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installedOnView.removeConstraints(installedLayoutConstraints)
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}
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// remove the constraints from the from item view
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if let fromView = self.fromItem.view {
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fromView.snp_installedLayoutConstraints = fromView.snp_installedLayoutConstraints.filter {
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return !contains(installedLayoutConstraints, $0)
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}
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}
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}
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}
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self.installInfo = nil
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}
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// MARK: private
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private let fromItem: ConstraintItem
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private var toItem: ConstraintItem
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private var relation: ConstraintRelation?
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private var constant: Any = Float(0.0)
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private var multiplier: Float = 1.0
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private var priority: Float = 1000.0
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private var offset: Any = Float(0.0)
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private var installInfo: ConstraintInstallInfo?
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private func addConstraint(attributes: ConstraintAttributes) -> Constraint {
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if self.relation == nil {
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self.fromItem.attributes += attributes
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}
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return self
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}
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private func constrainTo(other: ConstraintItem, relation: ConstraintRelation) -> Constraint {
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if other.attributes != ConstraintAttributes.None {
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let toLayoutAttributes = other.attributes.layoutAttributes
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if toLayoutAttributes.count > 1 {
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let fromLayoutAttributes = self.fromItem.attributes.layoutAttributes
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if toLayoutAttributes != fromLayoutAttributes {
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NSException(name: "Invalid Constraint", reason: "Cannot constrain to multiple non identical attributes", userInfo: nil).raise()
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return self
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}
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other.attributes = ConstraintAttributes.None
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}
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}
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self.toItem = other
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self.relation = relation
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return self
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}
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private func constrainTo(other: View, relation: ConstraintRelation) -> Constraint {
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return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
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}
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#if os(iOS)
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private func constrainTo(other: UILayoutSupport, relation: ConstraintRelation) -> Constraint {
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return constrainTo(ConstraintItem(object: other, attributes: ConstraintAttributes.None), relation: relation)
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}
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#endif
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private func constrainTo(other: Float, relation: ConstraintRelation) -> Constraint {
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self.constant = other
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return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
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}
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private func constrainTo(other: Double, relation: ConstraintRelation) -> Constraint {
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self.constant = other
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return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
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}
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private func constrainTo(other: CGSize, relation: ConstraintRelation) -> Constraint {
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self.constant = other
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return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
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}
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private func constrainTo(other: CGPoint, relation: ConstraintRelation) -> Constraint {
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self.constant = other
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return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
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}
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private func constrainTo(other: EdgeInsets, relation: ConstraintRelation) -> Constraint {
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self.constant = other
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return constrainTo(ConstraintItem(object: nil, attributes: ConstraintAttributes.None), relation: relation)
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}
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private class func closestCommonSuperviewFromView(fromView: View?, toView: View?) -> View? {
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var views = Set<View>()
|
|
var fromView = fromView
|
|
var toView = toView
|
|
do {
|
|
if let view = toView {
|
|
if views.contains(view) {
|
|
return view
|
|
}
|
|
views.insert(view)
|
|
toView = view.superview
|
|
}
|
|
if let view = fromView {
|
|
if views.contains(view) {
|
|
return view
|
|
}
|
|
views.insert(view)
|
|
fromView = view.superview
|
|
}
|
|
} while (fromView != nil || toView != nil)
|
|
|
|
return nil
|
|
}
|
|
}
|
|
|
|
private extension NSLayoutAttribute {
|
|
|
|
private func snp_offsetForValue(value: Any?) -> CGFloat {
|
|
// Float
|
|
if let float = value as? Float {
|
|
return CGFloat(float)
|
|
}
|
|
// Double
|
|
else if let double = value as? Double {
|
|
return CGFloat(double)
|
|
}
|
|
// UInt
|
|
else if let int = value as? Int {
|
|
return CGFloat(int)
|
|
}
|
|
// Int
|
|
else if let uint = value as? UInt {
|
|
return CGFloat(uint)
|
|
}
|
|
// CGFloat
|
|
else if let float = value as? CGFloat {
|
|
return float
|
|
}
|
|
// CGSize
|
|
else if let size = value as? CGSize {
|
|
if self == .Width {
|
|
return size.width
|
|
} else if self == .Height {
|
|
return size.height
|
|
}
|
|
}
|
|
// CGPoint
|
|
else if let point = value as? CGPoint {
|
|
if self == .Left || self == .CenterX {
|
|
return point.x
|
|
} else if self == .Top || self == .CenterY {
|
|
return point.y
|
|
} else if self == .Right {
|
|
return -point.x
|
|
} else if self == .Bottom {
|
|
return -point.y
|
|
}
|
|
}
|
|
// EdgeInsets
|
|
else if let insets = value as? EdgeInsets {
|
|
if self == .Left {
|
|
return insets.left
|
|
} else if self == .Top {
|
|
return insets.top
|
|
} else if self == .Right {
|
|
return -insets.right
|
|
} else if self == .Bottom {
|
|
return -insets.bottom
|
|
}
|
|
}
|
|
|
|
return CGFloat(0)
|
|
}
|
|
|
|
private func snp_constantForValue(value: Any?) -> CGFloat {
|
|
// Float
|
|
if let float = value as? Float {
|
|
return CGFloat(float)
|
|
}
|
|
// Double
|
|
else if let double = value as? Double {
|
|
return CGFloat(double)
|
|
}
|
|
// UInt
|
|
else if let int = value as? Int {
|
|
return CGFloat(int)
|
|
}
|
|
// Int
|
|
else if let uint = value as? UInt {
|
|
return CGFloat(uint)
|
|
}
|
|
// CGFloat
|
|
else if let float = value as? CGFloat {
|
|
return float
|
|
}
|
|
// CGSize
|
|
else if let size = value as? CGSize {
|
|
if self == .Width {
|
|
return size.width
|
|
} else if self == .Height {
|
|
return size.height
|
|
}
|
|
}
|
|
// CGPoint
|
|
else if let point = value as? CGPoint {
|
|
if self == .Left || self == .CenterX {
|
|
return point.x
|
|
} else if self == .Top || self == .CenterY {
|
|
return point.y
|
|
} else if self == .Right {
|
|
return point.x
|
|
} else if self == .Bottom {
|
|
return point.y
|
|
}
|
|
}
|
|
// EdgeInsets
|
|
else if let insets = value as? EdgeInsets {
|
|
if self == .Left {
|
|
return insets.left
|
|
} else if self == .Top {
|
|
return insets.top
|
|
} else if self == .Right {
|
|
return -insets.right
|
|
} else if self == .Bottom {
|
|
return -insets.bottom
|
|
}
|
|
}
|
|
|
|
return CGFloat(0);
|
|
}
|
|
}
|
|
|
|
private struct ConstraintInstallInfo {
|
|
|
|
weak var view: UIView? = nil
|
|
let layoutConstraints: NSHashTable
|
|
|
|
}
|
|
|
|
|
|
internal func ==(left: Constraint, right: Constraint) -> Bool {
|
|
return (left.fromItem == right.fromItem &&
|
|
left.toItem == right.toItem &&
|
|
left.relation == right.relation &&
|
|
left.multiplier == right.multiplier &&
|
|
left.priority == right.priority)
|
|
} |