SnapKit/Snappy/ViewConstraint.swift

191 lines
5.6 KiB
Swift

//
// ViewConstraint.swift
// Snappy
//
// Created by Jonas Budelmann on 25/07/14.
// Copyright (c) 2014 Jonas Budelmann. All rights reserved.
//
import UIKit
class ViewConstraint: Constraint {
weak var view: View?
var firstViewAttribute: ViewAttribute
var secondViewAttribute: ViewAttribute?
var layoutPriority = 1000.0// UILayoutPriorityRequired gives error?!
var layoutMultiplier = 1.0
var layoutConstraint: NSLayoutConstraint?
var layoutRelation: NSLayoutRelation?
var layoutConstant: Float
weak var delegate: ConstraintDelegate?
init(view: View, firstViewAttribute: ViewAttribute) {
self.view = view;
self.firstViewAttribute = firstViewAttribute;
self.layoutPriority = 1000.0// UILayoutPriorityRequired gives error?!
self.layoutMultiplier = 1.0
self.layoutConstant = 0.0
}
var left: Constraint { return addConstraint(.Left) }
var top: Constraint { return addConstraint(.Top) }
var right: Constraint { return addConstraint(.Right) }
var bottom: Constraint { return addConstraint(.Bottom) }
var leading: Constraint { return addConstraint(.Leading) }
var trailing: Constraint { return addConstraint(.Trailing) }
var width: Constraint { return addConstraint(.Width) }
var height: Constraint { return addConstraint(.Height) }
var centerX: Constraint { return addConstraint(.CenterX) }
var centerY: Constraint { return addConstraint(.CenterY) }
var baseline: Constraint { return addConstraint(.Baseline) }
var and: Constraint { return self }
var with: Constraint { return self }
func addConstraint(attr: NSLayoutAttribute) -> Constraint {
if (self.layoutRelation) {
//TODO use assert
println("Attributes should be chained before defining the constraint relation")
}
return self.delegate!.constraint(self, addConstraintWithLayoutAttribute:attr)
}
func equality(relation: NSLayoutRelation, attr: Any) -> Constraint {
layoutRelation = relation
switch attr {
case let view as View:
secondViewAttribute = ViewAttribute(view: firstViewAttribute.view, layoutAttribute: firstViewAttribute.layoutAttribute)
case let offset as Float:
layoutConstant = offset
case let number as NSNumber:
layoutConstant = number
case let viewAttribute as ViewAttribute:
secondViewAttribute = viewAttribute
case let size as CGSize:
sizeOffset(size)
case let point as CGPoint:
centerOffset(point)
case let inset as UIEdgeInsets:
insets(inset)
default:
println("unsupported value: \(attr)")
}
// } else if (strcmp(value.objCType, @encode(CGPoint)) == 0) {
// CGPoint point;
// [value getValue:&point];
// self.centerOffset = point;
// } else if (strcmp(value.objCType, @encode(CGSize)) == 0) {
// CGSize size;
// [value getValue:&size];
// self.sizeOffset = size;
// } else if (strcmp(value.objCType, @encode(MASEdgeInsets)) == 0) {
// MASEdgeInsets insets;
// [value getValue:&insets];
// self.insets = insets;
// } else {
// NSAssert(NO, @"attempting to set layout constant with unsupported value: %@", value);
// }
return self;
}
private func sizeOffset(size: CGSize) {
switch (firstViewAttribute.layoutAttribute) {
case .Width:
layoutConstant = Float(size.width);
break;
case .Height:
layoutConstant = Float(size.height);
break;
default:
break;
}
}
private func centerOffset(point: CGPoint) {
switch (firstViewAttribute.layoutAttribute) {
case .CenterX:
layoutConstant = Float(point.x);
break;
case .CenterY:
layoutConstant = Float(point.y);
break;
default:
break;
}
}
func insets(insets: UIEdgeInsets) -> Constraint {
switch (firstViewAttribute.layoutAttribute) {
case .Left:
layoutConstant = Float(insets.left);
break;
case .Top:
layoutConstant = Float(insets.top);
break;
case .Bottom:
layoutConstant = Float(-insets.bottom);
break;
case .Right:
layoutConstant = Float(-insets.right);
break;
default:
break;
}
return self;
}
func equalTo(attr: Any) -> Constraint {
return equality(.Equal, attr: attr)
}
func greaterThanOrEqualTo(attr: Any) -> Constraint {
return equality(.GreaterThanOrEqual, attr: attr)
}
func lessThanOrEqualTo(attr: Any) -> Constraint {
return equality(.LessThanOrEqual, attr: attr)
}
func insets(insets: Any) -> Constraint {
return self
}
func offset(offset: Any) -> Constraint {
return self
}
func multipliedBy(multiplier: Float) -> Constraint {
return self
}
func dividedBy(divider: Float) -> Constraint {
return self
}
func priority(priority: UILayoutPriority) -> Constraint {
return self
}
func priorityLow() -> Constraint {
return self
}
func priorityMedium() -> Constraint {
return self
}
func priorityHigh() -> Constraint {
return self
}
func install() {
}
}