SnapKit/Source/ConstraintMakerEditable.swift

72 lines
3.1 KiB
Swift

//
// SnapKit
//
// Copyright (c) 2011-Present SnapKit Team - https://github.com/SnapKit
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#if os(iOS) || os(tvOS)
import UIKit
#else
import AppKit
#endif
public class ConstraintMakerEditable: ConstraintMakerPriortizable {
public func multipliedBy(_ amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable {
self.description.multiplier = amount
return self
}
public func dividedBy(_ amount: ConstraintMultiplierTarget) -> ConstraintMakerEditable {
return self.multipliedBy(1.0 / amount.constraintMultiplierTargetValue)
}
public func offset(_ amount: ConstraintOffsetTarget) -> ConstraintMakerEditable {
self.description.constant = amount
return self
}
public func inset(_ amount: ConstraintInsetTarget) -> ConstraintMakerEditable {
let insets: ConstraintInsets
if let amount = amount as? ConstraintInsets {
insets = amount
} else if let amount = amount as? Float {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else if let amount = amount as? Double {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else if let amount = amount as? CGFloat {
insets = ConstraintInsets(top: amount, left: amount, bottom: amount, right: amount)
} else if let amount = amount as? Int {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else if let amount = amount as? UInt {
insets = ConstraintInsets(top: CGFloat(amount), left: CGFloat(amount), bottom: CGFloat(amount), right: CGFloat(amount))
} else {
insets = ConstraintInsets(top: 0, left: 0, bottom: 0, right: 0)
}
self.description.constant = ConstraintInsets(top: insets.top, left: insets.left, bottom: -insets.bottom, right: -insets.right)
return self
}
}